Fallout 3/NV/4 Art Guide, or “Why some guns don’t fit in Fallout, part 2”

fallout 7 - Fallout 3/NV/4 Art Guide, or "Why some guns don't fit in Fallout, part 2"

This is a continuation of this post https://www.reddit.com/r/Fallout/comments/54936v/fallout_3new_vegas4_weapon_art_guide_or_why_some/

You don't have to really read it, but it gives a lot of context.

TL;DR: I designed a FN SCAR in such a way that it fits in with the Fallout Universe.


Because my brain likes to jump around so much, I found myself in familiar territory thinking about various weapons I'd like to see in FO4 and seeing these modern style guns everywhere.

As a purely "for your consideration" post, I'd like to share some more ideas, and give another example of how to Fallout-ify a weapon to make it fit while still being spiritually that gun in particular.

The big topic I would like to touch on today is precedence. I feel that this is the end all be all as to what is allowed in universe and what isn't. Many post 1960's weapons feature materials that we don't really find in the fallout universe such as combat plastic, picatinny rail systems, and telescopic stocks, etc. But a lot of these weapons are cool because they DO have these features. An old school M-16 is one thing, but a souped up modern civie version has that rule of cool factor.

But the problem is that they stick out like a sore thumb. So how do we create a weapon based on its real-world prototype, without breaking the immersion?

By precedence, I am referring to Material Precedence, I suppose. The art style governs what "fits" and what does not, in my opinion. I feel like if Bethesda had included more than one example of a picatinny rail, we wouldn't be having this discussion. But I feel like they were very deliberate in their art direction, and it order to not have the out of universe factor, one must follow suit.

But that doesn't mean we can't have fun with materials and really make something pop by mixing and matching.

Starting off, I will post a more hastily drawn example of what I mean by all of this rigmarole. The subject today is the FN SCAR. I have no idea what variant I chose, but here's the end result, with some material examples provided to illustrate in my mind what it would look like in a world of little to no space age materials.

Read:  Fallout 76: Patch 11.5 Notes - August 1, 2019




Combat Plastic -> Laser Rifle Rubber
The first on the list is the combat furniture. In my previous post, I mentioned replacing plastic with wood is a good solution, and many guns almost magically fit in just by swapping furniture. However, the tech factor is lost. While a great style for a standard issue combat rifle, we don't get that neato-nifty look of a special forces weapon from wooden stocks. However, replacing the furniture with this rubber ish material really gives it that thing that separates it from typical combat rifles and still fits lore wise.

Picatinny Rail -> Dove Tail Rail
Before the age of Picatinny, there was the dove tail. This is a rail by any other name, but it wasn't quite as modular and easy to use as our current system. Many of the guns in fallout 4 have these rails built in, but the idea of having them added after the fact is still viable, IMO. Sights and attachments would have to have a rider that meshed with the rail, but I feel that this is a very lore friendly substitute that still gives the rail system factor without the really out of place machining that we see on picatinny rails.

Body -> Stamped Metal
The idea here is the same idea as in my other post. Stamped metal with weight and strength reinforcement in certain areas to break up shapes gives it that WW2 look while still having a similar profile to a SCAR. Now, I've never handled a SCAR, but I took a lot of inspiration from the FN FAL, which would be a good jumping off point when designing material integration.

One last thing to mention is the folding telescopic stock. The stock could be made as a hodge podge of materials, and engineered correctly, it could have all the functionality that the SCAR's has while still having that old machining technique applied to it. Strategic use of metal pieces and details can make it appear as if it is high tech while still being straight out of Anytown, America, 1951. I was kind of thinking about the Mini-14's folding stock when designing this, and while I could make more passes, I don't really know how to make guns for fallout 4, so the concept stops here. 😛

Read:  This franchise has honestly helped me through the toughest darkest parts of my life.

Thanks for your time!

Source: Original link

© Post "Fallout 3/NV/4 Art Guide, or “Why some guns don’t fit in Fallout, part 2”" for game Fallout.

Top-10 Best Video Games of 2018 So Far

2018 has been a stellar year for video game fans, and there's still more to come. The list for the Best Games of So Far!

Top-10 Most Anticipated Video Games of 2019

With 2018 bringing such incredible titles to gaming, it's no wonder everyone's already looking forward to 2019's offerings. All the best new games slated for a 2019 release, fans all over the world want to dive into these anticipated games!

You Might Also Like

Leave a Reply

Your email address will not be published. Required fields are marked *