Fallout

Fallout 76 development philosophy: the absolute bare minimum

fallout 4 - Fallout 76 development philosophy: the absolute bare minimum
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The more and more I see the developmental changes in Fallout 76, the more I get the sense that the development philosophy behind the production of Fallout 76 is to do the absolute bare minimum as quickly as possible. I don't even recall coming across any bit of press from Bethesda that talks about taking the time to do quality work.

In relation to recent changes to Fallout 76 specifically:

  • Ultrawide support was implemented poorly and just stretches out the UI elements
  • The new C.A.M.P. placement feature just gives you a prompt letting you know that your spot is taken. That's it. It doesn't give you the option to reconnect to another world. You have to manually quit and reconnect to the game.
  • The "bulldozer" feature for camps just makes some objects disappear when placing things down. No sound effect, no icon or animation. Just it's there and then it's not (and sometimes is there again!). If you're removing manually, the item goes white and there's a prompt at the bottom of the screen to "Remove". That's all.
  • Christmas emotes from the Atom Store only change the floating icon over your head.

Of course there's the whole reuse of assets from Fallout 4 and Skyrim, not to mention actual pieces of code apparently copy and pasted. However, what scares me the most is a quote from Todd Howard regarding the reuse of the Creation Engine for Elder Scrolls 6:

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"We like our editor. It allows us to create worlds really fast and the modders know it really well. There are some elementary ways we create our games and that will continue because that lets us be efficient and we think it works best"

This doesn't speak to a philosophy of quality but to one of speed and cost efficiency. That's the kind of thing I'd expect from an indie dev, not from a supposed AAA multi-million dollar developer.

Read:  The new patch just fucked explosive weapons.

u/BethesdaGameStudios_, if you're listening, I ask that the devs reconsider the notion of doing the absolute bare minimum to get it delivered. If you need to, take some extra time, delay the release of features if necessary but do it right. Put the time and effort in for quality work that not only you can be proud of, but we as fans can also be proud of too.

Shigeru Miyamoto said it best:

“A delayed game is eventually good, a bad game is bad forever.”

Please make future features and DLC content for Fallout 76 "eventually good" and not "bad forever".

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