Fallout

FALLOUT 76: INSIDE THE VAULT – PTS, A COLOSSAL PROBLEM, & MEAT WEEK BEGIN SOON

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fallout 76 inside the vault pts a colossal problem and meat week begin soon - FALLOUT 76: INSIDE THE VAULT – PTS, A COLOSSAL PROBLEM, & MEAT WEEK BEGIN SOON


https://fallout.bethesda.net/en/article/72tNixuDqBoHEVDsI3Dc29/fallout-76-inside-the-vault-pts-a-colossal-problem-and-meat-week-begin-soon

Welcome back to Inside the Vault! This week, we’re sharing details on new features you will be able to try in the Private Test Server, which will reopen for play testing this Friday. We’ve also got information for you about next week’s update to enable the new event, “A Colossal Problem.” Finally, we’ve included a reminder about the Meat Week Seasonal Event.



ONE WASTELAND, DAILY OPS, AND MORE IN THE PTS

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This Friday, August 14, we’re re-opening the Private Test Server (PTS) so that you can join us in trying out upcoming features before they reach the live game. This time, play testing will include One Wasteland, Daily Ops, Legendary Perk updates we’ve made since the last PTS, and an early look at Fallout 76 Season 2, called “Armor Ace.” Here’s an overview of each feature so that you’re prepared to check them out in the PTS:

  • One Wasteland — Creature levels throughout Appalachia will now adjust up or down on the fly to more closely match your own level as you come across them. For example, if you and a much lower-level friend both encounter the same creature, its level will simultaneously adjust to be higher for you and lower for your friend. Enemy loot and XP also scale when their levels are adjusted this way, so you won’t miss out on any rewards. As a result, you and your pals will be able to adventure anywhere together—even if there’s a level gap between you.

  • Daily Ops — Put your skills to the test by taking on instanced, randomized, and repeatable encounters called “Daily Ops.” Enemies in Daily Ops will feature unique “mutations” that may require you to strategize how best to take them out, such as stealth, exploding on death, and others. Location, enemy types, and enemy mutations will be randomized each day to keep you on your toes. Every time you complete the Daily Ops objectives, you will receive some loot. Once per day, you will be able to claim even better rewards by finishing a Daily Op within certain time limits. You can tackle Daily Ops alone or in a group of up to four players, so round up your friends and head to the PTS to try out this challenging new addition.

  • Armor Ace — This PTS update includes the new “Armor Ace and the Power Patrol” S.C.O.R.E. board, which is set to arrive when we release Patch 22 for the base game next month. You won’t be able to claim Season rewards in the PTS, but we are planning to increase the S.C.O.R.E. you receive from challenges in the test server. This way, you will be able to play test Daily and Weekly Challenges and rank up efficiently in the new Season.

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  • Legendary Perks — Community feedback has already resulted in quite a few improvements for Legendary Perks, including the addition of many new Legendary Perk Cards in the previous PTS. This time, we’re doubling the amount of Perk Coins you receive from scrapping normal Perk Cards so that you can upgrade your Legendary Perks twice as fast. Please keep the feedback and bug reports coming for the Legendary Perks system as our next PTS phase begins!

If you own the PC Bethesda.net version of Fallout 76, we would love your help in play testing the new content in the PTS starting this Friday. Once you’ve had the chance to try out the new features, be sure to share your thoughts and reports with us in the PTS forum so that we get a head start on any needed adjustments and fixes.



COLOSSAL UPDATE INCOMING

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We know some players were disappointed that the Public Event, “A Colossal Problem,” was not available on day one when we released Update 21 last week. We’re excited to let you know that we’re planning to enable “A Colossal Problem” as part of a new update coming Tuesday, August 18. We’re just as eager to dig into Monongah Mine and square off against the legendary Wendigo Colossus as many of you are, and we’d like to thank you for your patience while we wrapped up performance tweaks and testing.

In addition to the new event, we’ve also been working hard to address bugs that the community has reported to us since we released Update 21. As part of next week’s update, we’re aiming to include fixes for replacing walls with doorways in build mode, add pocketed and deep pocketed mods for Secret Service Armor limbs, and address an issue blocking “An Ounce of Prevention” quest progress, among others.



MEAT WEEK IS ALMOST HERE!

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Grahm the Super Mutant is about to crank up the summer heat with the return of his sizzling Meat Week celebration next week. Head to Primal Cuts events around Appalachia to gather some Prime Meat from the creatures of the Wasteland every 15 minutes. Then bring your haul to Grahm’s famous Meat-Cook event in the Forest every hour to earn turn it in for Legendary Scrip, and to help him throw a successful party for all his human friends. We’ve also added a few new rewards this year, so be sure to join the festivities!

With the arrival of “A Colossal Problem” on Tuesday, we are moving Meat Week’s start date by two days so that everyone has a chance to visit Monongah Mine for the new event. Meat Week will now take place from Thursday, August 20 – 26. Primal Cuts events will start appearing at 11:00 a.m. ET that day so that you can collect some Prime Meat before the first Meat-Cook event at noon.

Check out the patch notes for Update 21 to catch even more details about the Meat Week Seasonal Event, and we’ll see you at the Meat-Cook.

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