Fallout

Fallout 76 v 1.0.3.10 changelog based on game data (“SeventySix.esm”)

fallout 8 - Fallout 76 v 1.0.3.10 changelog based on game data ("SeventySix.esm")
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Community Patch Notes github created and updated for v1.0.3.10

 

Thank you all for the support you showed on the previous post.

 

kudos to /u/BethesdaGameStudios_ for the extensive patch notes they released.

 

Community Patch notes

Changes found on the SeventySix.esm file

HIGHLIGHTS:

  • The addition of the Bulldoze feature brought many changes to navmeshes and precombines.
  • More work done in preperation for the Holidays. We try to spoil as little as possible of this. (Other minor spoilers, for unreleased items, are present)
  • Lunchboxes. They look like holiday gifts for now. (Even though they look like part of the holidays special, we included them, so you can see what is been worked on them.)
  • Scorchbeast Queen is now immune to nukes 🙁

Activators

  • Generator - Windmill power generated increased from 3.0 to 12.0
  • Lunchbox Activator EDID changed from POST_ATX_LunchBox to zzz_RECLAIM_LunchBox
  • Red Rocket Mega Sign added
  • Animatronic Waving Santa sound looping added
  • Powered Inflatable Snowman sound looping added
  • Welcome Home Neon Sign EDID changed from ATX_SignWelcomeHome to ATX_SignWelcomeHomeDUPLICATE000
  • Generator - Small renamed to Clean Generator - Small
  • Generator - Medium renamed to Clean Generator - Medium
  • Vault-Tec Generator - Small name confict with Generator - Small fixed

Ingestible

  • POST_ATX_Lunchbox_Consumable lost FeaturedItem keyword
  • Jump Serum EDID changed from POST_ATX_Lunchbox_JumpTest to zzz_RECLAIM_JumpTest

Armor Addon

  • AAClothesBOSFatigues bone data tweaked
  • AAArmorBoSFieldScribeGloves male/female priority(?) increased from to 5
  • AAArmorBoSSoldier gained No Underarmor Scaling flag
  • Unknown changes: AAClothes_AmericanPatriotSuit, AAClothes_AmericanPatriotSuitClean, ATX_AAClothesDoctorsScrubsClean, ATX_AAClothesDoctorsScrubs, ATX_AAAmericanDaredevilSuit, ATX_AAAmericanDaredevilSuitClean, ATX_AAGreaserJacketLeather, ATX_AAGreaserJacketLeatherClean, ATX_AAFishingOutfit, ATX_AAFishingOutfitClean, ATX_AAPajamas2Piece, ATX_AAPajamas2PieceClean, ATX_AAClothesPajamasVaultTec, ATX_AAClothesPajamasVaultTecClean, ATX_AAClothesFlapperDress, ATX_AAClothesFlapperDressClean, ATX_AAClothesPoodleSkirt, ATX_AAClothesPoodleSkirtClean, AAClothes_DenimCanadianTuxedo, AAClothes_DenimCanadianTuxedoClean, ATX_AAClothesStarletSniper, ATX_AAClothesPantSuit_BlackJackolantern, ATX_AAClothesPantSuit_Camouflage_Clean, ATX_AAClothesPantSuit_Pink_Clean, ATX_AAClothesPantSuit_Tropical_Clean, ATX_AAClothesPantSuit_Tulip_Clean, ATX_AAClothesPantSuit_VaultTech_Clean, ATX_AAClothesPantSuit_Jaguar, ATX_AAClothesLumberjack, ATX_AAClothesRobcoSandalsTShorts, ATX_AAClothesPantSuit_RedPlaid, ATX_AAClothesPantSuit_WayTooFestiveChristmas, ATX_AAClothesShortSuit_Camouflage, ATX_AAClothesShortSuit_BlackJackolantern, ATX_AAClothesShortSuit_Jaguar, ATX_AAClothesShortSuit_RedPlaid, ATX_AAClothesShortSuit_Pink, ATX_AAClothesShortSuit_TropicalSummer, ATX_AAClothesShortSuit_Tulip, ATX_AAClothesShortSuit_VaultTec, ATX_AAClothesJeansVaultTee, SPOILERS ATX_AAClothesMrClaus, ATX_AAClothesTheInspector, ATX_AAClothesTheInspectorGloves, ATX_AAVaultTecBomberJacket, ATX_AAWhiteTux, ATX_AAWhiteBlackTux, ATX_AAClothesTrackSuitGrafton, ATX_AAClothesTourGuide
  • ATX_AAClothesStarletSniperGloves added
  • ATX_AAHeadwearSantaBeard added
  • ATX_AAClothesTrackSuitVTU male/female priority(?) decreased from 38 to
  • ATX_AAHeadwearStrawHat male mesh fixed from atx/clothes/fezhat/FezHatM1.nif to atx/clothes/hats/atx_strawbuckethat.nif
  • ScorchBeastAA_Fissure02Spawn lost male/female world model meshes

Armor

  • Brotherhood Fatigues lost NakedHands model
  • Nuka-Girl Rocketsuit no longer unequip armor and underarmor.
  • Brotherhood Fatigues renamed to Brotherhood Scribe Outfit and now occupies 34 - L Hand, 35 - R Hand, and 57 - Unamed slots
  • Poodle Skirt renamed to Poodle Skirt and Blouse
  • ATX_Headwear_PoodleSkirtGlassesDUPLICATE000 EDID changed to ATX_Headwear_PoodleSkirtGlasses
  • Starlet Sniper Outfit model NakedHands changed to ATX_AAClothesStarletSniperGloves
  • Starlet Sniper Hat Preview Transform changed from ArmorHelmetCultist to ArmorHeadLarge, and Object Bounds fixed
  • ATX_Clothes_TrackSuitVTU EDID changed to ATX_Armor_Casual_Underarmor__TrackSuitVTU
  • VTU Track Suit added ObjectTypeUnderarmor and ma_UnderArmor_Casual keywords
  • VTU Track Suit weight increased from 0.100000 to 1.000000
  • VTU Track Suit can now equip underarmor lining modifications
  • The Inspector Outfit now occupies 34 - L Hand, 35 - R Hand, and 57 - Unamed slots
  • ATX_Clothes_TrackSuitGrafton EDID changed to ATX_Armor_Casual_Underarmor__TrackSuitGrafton
  • Grafton Track Suit renamed to Grafton High Track Suit
  • Grafton Track Suit added ObjectTypeUnderarmor and ma_UnderArmor_Casual keywords
  • Grafton Track Suit weight increased from 0.100000 to 1.000000
  • Grafton Track Suit can now equip underarmor lining modifications
  • zzzPOST_ATX_Armor_PowerArmor_WarRider_ArmLeft lost the ability to equip PA modifications
  • zzzPOST_ATX_Armor_PowerArmor_WarRider_ArmRight lost the ability to equip PA modifications
  • zzzPOST_ATX_Armor_PowerArmor_WarRider_Helmet lost the ability to equip PA modifications
  • zzzPOST_ATX_Armor_PowerArmor_WarRider_LegLeft lost the ability to equip PA modifications
  • zzzPOST_ATX_Armor_PowerArmor_WarRider_LegRight lost the ability to equip PA modifications
  • zzzPOST_ATX_Armor_PowerArmor_WarRider_Torso lost the ability to equip PA modifications

Actor Value Information

  • WorkshopBulldoze added

Book

  • Recipe_Workshop_PowerConnectors_AdvancedItems name changed from Plan: Barn Building Set to Plan: Advanced Power Connectors

Cell

Do you really want me to list all the changes in the precombined meshes for 56 cells? – Eastern Regional Penitentiary added 1 Chems_Prewar, 1 Chems_Stimpak, 1 Chems_Psycho
Poseidon Energy Plant WV-06 added 2 Chems_Any
Vault 94 NavMesh added/edited
The Rusty Pick NavMesh edited
Vault 63 NavMesh edited
MountBlairWarehouseBasement01 now correctly respawns Evan when entered

Загрузка...

Constructible Object

  • workshop_co_WaterPurifier now creates a leveled purifier
  • workshop_co_WaterPurifierLarge now creates a leveled large purifier
  • ATX_workshop_co_RedRocketStatue01 added
  • workshop_co_WallDecor_WindChimes01_new added
  • ATX_co_Clothes_Outfit_TrackSuitVTU EDID changed to ATX_co_Clothes_Underarmor_TrackSuitVTU
  • ATX_co_Clothes_Outfit_TrackSuitGrafton EDID changed to ATX_co_Clothes_Underarmor_TrackSuitGrafton
  • ATX_co_mod_Fatman_Weapon_Paint_Bomber EDID changed to ATX_co_mod_Fatman_Weapon_Paint_Bomber
  • ATX_co_Clothes_Outfit_MantaMan added
  • co_mod_melee_Sledgehammer_Model_Null now correctly creates mod_melee_Sledgehammer_Model_Null "No Customization"

Consumable Entitlement (WHAT IS THIS BETHESDA?)

  • TEST_ATX_COEN EDID changed to ATX_COEN_TEST

Container

  • Vertibot Signal Grenade Box added keyword ContainerTakeOnly
  • Artillery Smoke Grenade Box added keyword ContainerTakeOnly
  • Clean Water Purifier - Industrial fixed
  • Clean Water Purifier fixed

Default Object

  • LunchBoxObject_DO added
  • WorkshopBulldozeAV_DO added

Object Effect

  • EnchPowerArmor_CoreAssembly, EnchPowerArmor_WeldedRebar, EnchWeapModBleed, DLC03_AnglerFireDamage, dtEnchRadiumRifle, MirelurkHunterSpitAttackSpell, MirelurkQueenSpitAttackSpell, crEnchScorchbeastStrafeAttack, FXEnchFireHitMolotov, EnchPlasmaGrenadeEnergyDmg, EnchPulseGrenadeEnergyDmg, Grenade_Pumpkin_PoisonEffect, crEnchScorchbeastQueenStrafeAttack, FXEnchFireHitBlastMine more unknown changes, just like last week

Entitlement

  • Tricentennial Power Armor Paint Set images added
  • Red Rocket Mega Sign added
  • Clean Water Purifier added
  • Clean Solid Billboard added
  • Starlet Sniper Hat typo in the texture path fixed
  • Vault-Tec2 Power Armor Paint Set renamed to Vault-Tec Engineer Power Armor Paint Set
  • West Virginia Power Armor Paint Set desciption fixed
  • Welcome Home Neon Sign typo in the texture path fixed
  • Chrome Mini-Gun Paint renamed to Chrome Paint (Minigun)
  • Chrome Mini-Gun Paint description typo fixed
  • Nuka-Cola Quantum Sign typo in the texture path fixed
  • Old Possum Bar Sign typo in the texture path fixed
  • Pickaxe Pilsner Bar Sign typo in the texture path fixed
  • Lumberjack Hat description added
  • Lumberjack Hat typo in the texture path fixed
  • Lumberjack Outfit description added
  • ATX_ENTM_Apparel_Outfit_TrackSuitVTU EDID changed to ATX_ENTM_Apparel_Underarmor_TrackSuitVTU
  • VTU Track Suit description added
  • ATX_ENTM_Apparel_Outfit_TrackSuitGrafton EDID changed to ATX_ENTM_Apparel_Underarmor_TrackSuitGrafton
  • Grafton Track Suit renamed to Grafton High Track Suit
  • Grafton Track Suit description added
  • Inventor's Laser Gun Paint renamed to Amateur Inventor's Laser Gun Paint
  • Inventor's Laser Gun Paint description added
  • VaultTec Laser Gun Paint renamed to Vault-Tec Laser Gun Paint
  • VaultTec Laser Gun Paint description added
  • ATX_ENTM_Skin_WeaponSkin_FatMan_Bomber EDID changed to ATX_ENTM_Skin_WeaponSkin_FatMan_Aviator
  • Bomber Fat Man Paint renamed Aviator Paint (Fat Man)
  • Bomber Fat Man Paint description added
  • Tripod Floor Lamp description added
  • Tripod Floor Lamp typo in texture path fixed
  • Abstract Painting description added
  • Abstract Painting typo in texture path fixed
  • Clown Painting description added
  • Landscape Painting description added
  • Landscape Painting typo in texture path fixed
  • Landscape Painting image added
  • Modern Painting description added
  • Modern Painting typo in texture path fixed
  • Modern Painting image added
  • Manta Man Costume added
  • Modern Chandelier added
  • ATX_ENTM_CAMP_Machinery_Purifier_Medium_Clean EDID changed to ATX_ENTM_CAMP_Machinery_Purifier_Large_Clean
  • Clean Industrial Water Purifier renamed to Clean Water Purifier - Industrial
  • Clean Industrial Water Purifier typo in texture path fixed
  • Clean Industrial Water Purifier images added
  • Lying Out Pose images added
Read:  It's an insult to fans who bought 76 on launch that the game is $20 off one week later.

Explosion

  • POST_ATX_Lunchbox_ExplosionConfettiBalloon_Kazoo EDID changed to zzz_RECLAIM_ExplosionConfettiBalloon_Kazoo
  • ATX_RedRocketStatue01Explosion added
  • ATX_RedRocketStatue01Explosion01 added
  • ATX_RedRocketStatue01Explosion02 added

Flora

  • A bazillion FormIDs edited to be compatible with Bulldozer

Furniture

  • ATX_WorkshopNpcBedSleepingBagSleep01_RobcoFireman added
  • ATX_WorkshopNpcBedSleepingBagSleep01_SugarBombs added
  • ATX_WorkshopNpcBedSleepingBagSleep01_VaultTec added

Global

  • EN_EventTimerLength for Enclave Event Master Quest increased from 300.000000 to 600.000000
  • POST_ATX_Lunchbox_BuffDurationGlobal for MTX lunchboxes/serums increased from 915.000000 to 1815.000000
  • POST_ATX_Lunchbox_ConfettiChance EDID changed to ATX_Lunchbox_ConfettiChance
  • POST_ATX_Lunchbox_BuffRadiusGlobal EDID changeds to zzz_RECLAIM_BuffRadiusGlobal
  • POST_ATX_Lunchbox_Effect_FortifyXPBonus EDID changed to ATX_Lunchbox_Effect_FortifyXPBonus
  • POST_ATX_Lunchbox_Effect_CarryCapacityBonus EDID changed to ATX_Lunchbox_Effect_CarryCapacityBonus
  • POST_ATX_Lunchbox_Effect_DMGBonus EDID changed to ATX_Lunchbox_Effect_DMGBonus
  • POST_ATX_Lunchbox_Effect_RadResistBonus EDID changed to zzz_RECLAIM_Effect_RadResistBonus

Game Setting

  • sTeamErrorInviteBlockedByPrivacy added
  • sDisconnectReasonSlowNetworkComponentDeletion added
  • fPublicWorkshopExperienceMult with value 0.000000 added

Idle Animations

  • 3rdPOpenLunchbox Animation Event and Animation File removed
  • PA3rdPOpenLunchbox Animation Event changed from dyn_Activation to dyn_ActivationLoopCullWeapons
  • 3rdPOpenLunchboxFemale added
  • 3rdPOpenLunchboxMale added

Image Space

  • A bazillion weather FormIDs edited to tweak lights' intensities

Instance Naming Rules

  • Croquet Mallet name for a weapon with ATX_dn_Weapon_Melee_Sledgehammer_CroquetMallet

Keyword

  • ATX_Entitlement_Category_Store_TEST EDID changed to ATX_Entitlement_Category_Store_Lunchboxes
  • ATX_Entitlement_Category_Store_PerkCardPacks full name removed
  • ATX_dn_Weapon_Melee_Sledgehammer_CroquetMallet added
  • WaveType_OverseerPersonalKeyword added
  • OverseerPersonalIncludeActorKeyword added
  • PerkFriendlyFireDispelEffect added

Layer

  • MonPower_Ext_CatWalk added
  • Monogah_LOD added
  • NRGBridge_Main added
  • LC006_Poseidon_CatWalk added

Location

  • A bazillion FormIDs precombined meshes edited

Leveled Item

  • workshop_LL_Couches tweaked
  • LL_Ammo_38Caliber_AddAmmo tweaked
  • POST_CUT_ATX_Lunchbox_LLS_Caps_Owner EDID changed to zzz_RECLAIM_LLS_Caps_Owner
  • POST_CUT_ATX_Lunchbox_LLS_Caps_Friend EDID changed to zzz_RECLAIM_LLS_Caps_Friend
  • LLS_Creature_Boss_Component_Adhesive tweaked
  • LLS_Creature_Boss_Component_Gold tweaked
  • LLD_Creature_BaseItem_SuperMutant tweaked
  • LLD_Creature_BaseItem_SuperMutant_Melee tweaked
  • workshop_LL_WindChimes01_new added
  • LLD_Creature_Robot_Robobrain added
  • workshop_LL_Water_WaterPurifiers added
  • workshop_LL_Water_WaterPurifiersLarge added
  • LLS_Mods_Weapons_Ranged_AntiScorchBeast fixed drop condition for recipe_mod_PipeBoltAction_Receiver_AntiScorchBeast "Plan: Prime Pipe Bolt-Action Receiver"
  • ATX_workshop_LL_AluminumTrees added ATX_AluminumTreeOrn01Blue "Aluminum Tree", ATX_AluminumTreeOrn01Gold "Aluminum Tree", ATX_AluminumTreeOrn01Green "Aluminum Tree", ATX_AluminumTreeOrn01Pink "Aluminum Tree"
  • LL_SPOTLIGHT_Recipes_Workshop_All conditions tweaked
  • Vendor_VendingMachine_Ammo lost LLV_Vendor_Component_Scrap_Bulk_Guaranteed
  • LLD_Creature_Supermutant_Melee lost LLD_Creature_BaseItem_SuperMutant_Melee
  • LL_Vendor_Trainstations lost LLV_Vendor_Component_Scrap_Bulk_Guaranteed
  • workshop_LL_Lights_CeilingLights added ATX_Hanging_Chandelier "Modern Chandelier"

Message

  • HelpLeveling_PC info about S.P.E.C.I.A.L respec added
  • HelpLeveling_Console info about S.P.E.C.I.A.L respec added
  • HelpPerkCards_Console info about S.P.E.C.I.A.L respec added
  • HelpPerkCards_PC info about S.P.E.C.I.A.L respec added
  • POST_ATX_Lunchbox_Msg EDID changed to zzz_RECLAIM_Msg
  • MTRZ01_LostKeyFinalNameMessage added
  • ATX_Lunchbox_PartyFavorMessage added
  • ATX_Lunchbox_PartyFavorMessage_Antacids added
  • ATX_Lunchbox_PartyFavorMessage_Balloons added
  • ATX_Lunchbox_PartyFavorMessage_Confetti added
  • ATX_Lunchbox_PartyFavorMessage_Fingertrap added
  • ATX_Lunchbox_PartyFavorMessage_GiftBag added
  • ATX_Lunchbox_PartyFavorMessage_Noisemaker added
  • ATX_Lunchbox_PartyFavorMessage_PlasticAnimals added
  • ATX_Lunchbox_PartyFavorMessage_SoMuchCake added
  • ATX_Lunchbox_PartyFavorMessage_SugarRush added
  • ATX_Lunchbox_PartyFavorMessage_ToGoPunch added

Magic Effect

  • POST_ATX_Lunchbox_RewardEffect EDID changed to ATX_Lunchbox_RewardEffect
  • Party Favor Apply gains Ability_Spell ATX_Lunchbox_JumpAbility "Balloons!" script
  • POST_ATX_Lunchbox_ActivatorEffect EDID changed to zzz_RECLAIM_ActivatorEffect
  • Lunchbox Activator and Animation lost it's scripts
  • POST_ATX_Lunchbox_JumpApplier EDID changed to zzz_RECLAIM_JumpApplier
  • POST_ATX_Lunchbox_Serum_BalloonJumpApplier
    • EDID changed to ATX_Lunchbox_BalloonJumpApplier
    • lost it's scripts
    • Hide in UI, Painless, No Death Dispell flags added
    • ATX_Lunchbox_JumpAbility "Balloons!" set as Equip Ability
  • ATX_Lunchbox_SugarRush_Message added
  • ATX_Lunchbox_PlasticAnimals_Message added
  • ATX_Lunchbox_Noisemaker_Message added
  • ATX_Lunchbox_GiftBag_Message added
  • ATX_Lunchbox_Fingertrap_Message added
  • zzz_RECLAIM_Balloons_Message added
  • ATX_Lunchbox_Antacids_Message added
  • ATX_Lunchbox_Balloons_Message added
  • ATX_Lunchbox_Confetti_Message added
  • ATX_Lunchbox_SoMuchCake_Message added
  • ATX_Lunchbox_ToGoPunch_Message added
  • AbSpotlightTextDummyWeek008 deleted
  • POST_ATX_Lunchbox_FortifyJumpHeight
    • EDID changed to ATX_Lunchbox_FortifyJumpHeight
    • AbilityTypeMutation, AbilityTypeMutation_PositiveEffect added
  • POST_ATX_Lunchbox_VFXEffect EDID changed to zzz_RECLAIM_VFXEffect
  • POST_ATX_Lunchbox_AddConfettiPerk
    • EDID changed to zzz_RECLAIM_AddConfettiPerk
    • POST_ATX_Lunchbox_Confetti01 "Confetti Perk" was removed from Perk to Aply
  • POST_ATX_Lunchbox_PerkConfettiApply
    • EDID changed to ATX_Lunchbox_PerkConfettiApply
    • script Economy:LunchboxPerkFanfareScript added
  • POST_ATX_Lunchbox_PerkConfettiEffect EDID changed to ATX_Lunchbox_PerkConfettiEffect
  • POST_ATX_Lunchbox_NoHunger_Effect
    • EDID changed to ATX_Lunchbox_NoHunger_Effect
    • script Economy:LunchboxPerkFanfareScript added
    • FULL - Name removed
  • POST_ATX_Lunchbox_NoThirst_Effect
    • EDID changed to ATX_Lunchbox_NoThirst_Effect
    • script Economy:LunchboxPerkFanfareScript added
    • FULL - Name removed
  • PerkFriendlyFireRestoreHealthEffect
    • PerkFriendlyFireDispelEffect keyword added
    • Dispel with Keywords flag added

Movable Static

  • workshop_ShackWallA01 gained Obstacle flag
  • WorkshopWindChimes01_new added
  • WorkshopWindChimesWall01_new added

Material Swap

  • ATX_MSWP_Sleepingbag_RobcoFireman added
  • ATX_MSWP_Sleepingbag_SugarBombs added
  • ATX_MSWP_Sleepingbag_VaultTec added
  • ATX_MSWP_PipBoy_AmericanFlag added
  • ATX_MSWP_PipBoy_HunterOrange added
  • ATX_MSWP_PipBoy_Mothman added
  • ATX_MSWP_PipBoy_SlocumJoe added
  • ATX_MSWP_PipBoy_WavyWillard added
  • ATX_MSWP_FatMan_Bomber EDID changed to ATX_MSWP_FatMan_Aviator
  • ATX_mat_PA_T45_Moth typos in material path fixed
  • ATX_mat_PA_T45_PS typos in material path fixed
  • ATX_mat_PA_T51_Moth typos in material path fixed
  • ATX_mat_PA_T51_PS typos in material path fixed
  • ATX_mat_PA_T60_PS typos in material path fixed
  • ATX_mat_PA_T60_Moth typos in material path fixed
  • ATX_mat_PA_X01_Moth typos in material path fixed
  • ATX_mat_PA_X01_PS typos in material path fixed
  • ATX_MSWP_Flamer_Fireman added
  • ATX_MSWP_FatMan_VaultTec typos in material path fixed

Navigation Mesh Info Map

  • Yeah, this is all redone

Non-Player Character (Actor)

  • Scorchbeast Queen gained CB15_QuestKillTarget keyword
  • Scorchbeast Queen gained ImmuneToNukes keyword
  • Vincent May-Lilly death item changed from LLD_Creature_Robot_SentryBot to LLD_Creature_Robot_Robobrain
  • Robobrain Devastator death item changed from LLD_Creature_Robot_SentryBot to LLD_Creature_Robot_Robobrain
  • The Boss death item changed from LLD_Creature_Robot_SentryBot to LLD_Creature_Robot_Robobrain
  • Robobrain death item changed from LLD_Creature_Robot_SentryBot to LLD_Creature_Robot_Robobrain
  • Robobrain Sentry death item changed from LLD_Creature_Robot_SentryBot to LLD_Creature_Robot_Robobrain
  • Robobrain Tactician death item changed from LLD_Creature_Robot_SentryBot to LLD_Creature_Robot_Robobrain
  • Robobrain War Mind death item changed from LLD_Creature_Robot_SentryBot to LLD_Creature_Robot_Robobrain
  • Robobrain Devastator death item changed from LLD_Creature_Robot_SentryBot to LLD_Creature_Robot_Robobrain

Object Modification

  • mod_GatlingPlasma_Muzzle_Splitter_A lost _PARENT_mod_WEAPON_Durability_High "TEMPLATE: High Durability Penality"
  • mod_PipeBoltAction_Grip_Stock_HipAccuracy-SecondaryDMG gained AnimsGripRifleStraight keyword
  • ATX_mod_armor_Combat_Material_Paint_VaultTec, ATX_mod_armor_Combat_Material_Paint_Camo, ATX_mod_armor_Combat_Material_Paint_Patriot, ATX_mod_armor_Metal_Material_Paint_VaultTec, ATX_mod_armor_Metal_Material_Paint_Camo, ATX_mod_armor_Metal_Material_Paint_Pink, ATX_mod_armor_Metal_Material_Paint_Bright priority set to 127
  • ATX_mod_melee_Sledgehammer_CroquetMallet description fixed and ATX_dn_Weapon_Melee_Sledgehammer_CroquetMallet keyword added
  • Vault-Tec 2 Paint renamed to Vault-Tec Engineer Paint
  • Inventor Paint renamed to Amateur Inventor's Paint
  • Bomber Paint renamed to Aviator Paint
  • War Rider Paint lost ap_PowerArmor_Paint "Material" keyword
  • TEMPLATE: Muzzle Brake unknown property changed from 4294967291 to 5

Perk

  • AddictionManager lost SpotlightWeekIndex condition
  • ATX_Lunchbox_SugarRush_Perk added
  • ATX_Lunchbox_PlasticAnimals_Perk added
  • ATX_Lunchbox_Noisemaker_Perk added
  • ATX_Lunchbox_GiftBag_Perk added
  • ATX_Lunchbox_Fingertrap_Perk added
  • ATX_Lunchbox_Balloons_Perk added
  • ATX_Lunchbox_Antacids_Perk added
  • POST_ATX_Lunchbox_Hunger_Perk
    • EDID changed to POSTzzz_ATX_Lunchbox_Extra
    • FULL - Name removed
    • FNAM - SWF removed
  • POST_ATX_Lunchbox_NoThirst_Perk
    • EDID changed to ATX_Lunchbox_NoThirst_Perk
    • FULL - Name removed
    • DESC - Description removed
    • FXExplosionLunchboxFanfare set as PRFS - Perk Activation Sound
    • LunchBoxPerkToGoPunch set as FNAM- SWF and PRFI - Unknown
  • POST_ATX_Lunchbox_Confetti01
    • EDID changed to ATX_Lunchbox_Confetti_Perk
    • Description changed
    • FXExplosionLunchboxFanfare set as PRFS - Perk Activation Sound
    • LunchBoxPerkConfetti set as FNAM- SWF and PRFI - Unknown
  • POST_ATX_Lunchbox_NoHunger_Perk
    • EDID changed to ATX_Lunchbox_NoHunger_Perk
    • FULL - Name removed
    • DESC - Description removed
    • FXExplosionLunchboxFanfare set as PRFS - Perk Activation Sound
    • LunchBoxPerkSoMuchCake set as FNAM- SWF and PRFI - Unknown
  • POST_ATX_Lunchbox_Hunger_Perk EDID changed to POSTzzz_ATX_Lunchbox_Extra

Quest

  • Unknown changes on Data: Quickplay: Assault <Alias=workshopLocation>, Investigate, CUT_Dialogue_MTNS03_QuestGiver, Lost and Found, Back to Basic, Event: Leader of the Pack, Combat Lines, Reaction Lines, Etc, Daily: Target Rich Environment, Daily: Pass the Buck, Mama Bear, Dialogue_LC129_Jack, Daily: Mistaken Identity, Debate Prep, Surveillance Scene Quest: Blackwell, Event: It's a trap, Pitcher Plant Patch, Conflicted Robot, Valley Galleria Eyebot, BoSr02_Master, Destroyed Survivor Camp, Sentry Bot patrol, , Clear Watoga Civic Center, EN06 Seal Questline Restart Quest
  • Various XP reward reductions
    • Event: Protest March stage 1000 xp reward reduced from 250 to 200
    • Event: Tea Time stage 1000 xp reward reduced from 200 to 150
    • Event: Distinguished Guests
      • stage 500 xp reward reduced from 200 to 150
      • stage 500 xp reward reduced from 250 to 200
      • stage 500 xp reward reduced from 300 to 250
      • stage 500 xp reward reduced from 350 to 250
      • stage 550 xp reward reduced from 200 to 150
    • Event: Patrol Duty stage 230 xp reward reduced from 250 to 200
    • Event: Feed the People stage 1000 xp reward reduced from 250 to 150
    • Event: Guided Meditation stage 255 xp reward reduced from 300 to 200
    • Event: Back on the Beat stage 5000 xp reward reduced from 250 to 150
    • Event: Grafton Day stage 5000 xp reward reduced from 250 to 200
    • Event: Collision Course
      • stage 1000 xp reward reduced from 250 to 150
      • stage 1500 xp reward removed
    • Event: Line in the Sand stage 700 xp reward reduced from 450 to 250
    • Event: Battle Bot stage 200 xp reward reduced from 350 to 300
    • Prickett's Fort Confederate Assault
      • stage 999 xp reward reduced from 250 to 200
      • stage 1000 xp reward reduced from 300 to 200
    • Event: Jail Break stage 1000 xp reward reduced from 300 to 200
  • Event: Feed the People Alias Condition IsActivePlayer added
  • An Ounce of Prevention objectives tweaked
  • Personal Matters gained defaultquestencounterwavescript script
  • Dailly: Dross Toss daily reset timer fixed
  • Daily: The Chow Line daily reset timer fixed
  • Daily: Lucky Mucker daily reset timer fixed
  • Mission: Countdown <Alias=MSiloShortNameLocation> reset timer fixed

Race

  • Mole Miner PerkWastelandWhispererEligible keyword added
  • Human unknown bones changes
  • Ghoul unknown bones changes

Static Collection

  • A bazillion FormIDs edited to be compatible with Bulldozer

Story Manager Quest Node

  • BoSr01_QuestNode hours until reset changed from 0.8 to 1.2
  • MTNM04_Guest_QuestNode hours until reset changed from 0.8 to 1.2
  • MTR10_Battle_QuestNode hours until reset changed from 0.8 to 1.2
  • MTNM03_Meditation_QuestNode hours until reset changed from 0.8 to 1.2
  • GraftonProxEvents_Random hours until reset changed from 0.8 to 1.2
  • FFZ17_Tea_QuestNode hours until reset changed from 0.8 to 1.2
  • EasternRegionalPenEvents_Random hours until reset changed from 0.8 to 1.2
  • TW009_BattleNeverWasEvent hours until reset changed from 0.8 to 1.2`
  • MorgantownProxEvents hours until reset changed from 0.8 to 1.2

Sound descriptor

  • OBJWorkshopBulldozeDisable added
  • OBJWorkshopBulldozeEnable added
  • AMBChimesWorkshop added
  • SFXATXRedRocketShake added
  • SFXATXRedRocketThurst added
  • SFXATXRedRocketExplosionFinal added
  • FXExplosion03RedRocketLAYERCTailStereo added
  • FXExplosion03RedRocketLAYERA added
  • FXExplosion03RedRocketLAYERAThump added
  • FXExplosion01RedRocketLAYERA added
  • FXExplosion01RedRocketLAYERAThump added
  • FXExplosion02RedRocketLAYERAThump added
  • SFXATXRedRocketExplosion01 added
  • SFXATXRedRocketExplosion02 added
  • SFXATXRedRocketSignOff added
  • SFXATXRedRocketSignOn added

Spell

  • Unkown changes to Effect: PA Common Arm, FieldGen EMP Spell 4, Scorchbeast Cloak, Nuclear Fallout Radiation, Assaultron Rad Damage
  • Eagle Eyes: Mutation_FortifyPerception "Mutation: Fortify" magnitude decreased from 6.000000 to 5.000000 when having perk StrangeInNumbers01 "Strange In Numbers"
  • Bird Bones: Mutation_FortifyPerception "Mutation: Fortify" magnitude decreased from 6.000000 to 5.000000 when having perk StrangeInNumbers01 "Strange In Numbers"
  • Egg Head: Mutation_FortifyPerception "Mutation: Fortify" magnitude decreased from 9.000000 to 8.000000 when having perk StrangeInNumbers01 "Strange In Numbers"
  • POST_test_ATX_LunchboxRewards_NearbySpell
    • EDID changed to zzz_RECLAIM_LunchboxRewards_NearbySpell
    • POST_ATX_Lunchbox_RewardEffect "Party Favor Apply" effect removed
  • Friendly Fire: PerkFriendlyFireRestoreHealthEffect "Restore Health" magnitude decreased from 0.450000 to 0.400000
  • POST_CUT_ATX_Lunchbox_ThirstSpellEffect EDID changed to zzz_RECLAIM_ThirstSpellEffect
  • POST_ATX_Lunchbox_Mutation_BalloonJump
    • EDID changed to ATX_Lunchbox_Balloon_Applier
    • Name changed from Marsupial to Balloons!
    • SURV_Icon_Mutation "MutationIcon" keyword changed to SURV_Icon_Chems "ChemsIcon"
    • Unknown changes to flags
    • Instant Cast flag added
    • Type changed from Ability to Spell
    • Cast Type changed from Constant Effect to Fire and Forget
    • Unknown changes to effects and major changes to effects conditions
  • Spotlight Week
    • renamed to Spotlight Week 1 bonus
    • unknown changes to effects
  • POST_ATX_Lunchbox_CarryCapacitySpell
    • EDID changed to ATX_Lunchbox_CarryCapacitySpell
    • ATX_Lunchbox_GiftBag_Message effect added
  • Plastic Animals
    • EDID changed to ATX_Lunchbox_CreaturesSpell
    • ATX_Lunchbox_PlasticAnimals_Message effect added
  • POST_ATX_Lunchbox_HungerSpell EDID changed to ATX_Lunchbox_HungerSpell
  • POST_ATX_Lunchbox_JumpSpell
    • EDID changed to ATX_Lunchbox_JumpAbility
    • unknown changes to effects
  • POST_ATX_Lunchbox_MutantsSpell
    • EDID changed to ATX_Lunchbox_MutantsSpell
    • FortifyDamageVsSuperMutants "Fortify Damage Vs. Super Mutants" effect duration increased from 900 to 915
    • FortifyDamageVsGhouls "Fortify Damage Vs. Ghouls" effect duration increased from 900 to 915
    • ATX_Lunchbox_Fingertrap_Message effect added
  • POST_ATX_Lunchbox_RadResistSpell
    • EDID changed to ATX_Lunchbox_RadResistSpell
    • FortifyResistRadExposure "Resist Radiation Exposure" effect duration increased from 900 to 915
    • ATX_Lunchbox_Antacids_Message effect added
  • POST_ATX_Lunchbox_RobotsSpell
    • EDID changed to ATX_Lunchbox_RobotsSpell
    • FortifyDamageVsRobots "Fortify Damage Vs. Robots" effect duration increased from 900 to 915
    • ATX_Lunchbox_Noisemaker_Message effect added
  • POST_ATX_Lunchbox_ThirstSpell
    • EDID changed to ATX_Lunchbox_ThirstSpell
    • Name removed
    • ATX_Lunchbox_NoThirst_Effect effect duration increased from 900 to 1815
  • POST_ATX_Lunchbox_XPSpell
    • EDID changed to ATX_Lunchbox_XPSpell
    • FortifyXPBonus "XP Bonus" effect duration increased from 900 to 915
    • ATX_Lunchbox_SugarRush_Message effect added
  • POST_ATX_Lunchbox_ConfettiSpell
    • EDID changed to ATX_Lunchbox_ConfettiSpell
    • ATX_Lunchbox_PerkConfettiApply "Apply Confetti Perk" effect duration increased from 900 to 1815
    • ATX_Lunchbox_Confetti_Message effect added
  • POST_ATX_Lunchbox_PerkConfettiEffectSpell EDID changed to ATX_Lunchbox_PerkConfettiEffectSpell
  • Inspirational condition to only apply when in a party added
  • Friendly Fire PerkFriendlyFireRestoreHealthEffect "Restore Health" magnitude *decreased from 1.300000 to 1.200000

Static

  • A bazillion FormIDs edited to be compatible with Bulldozer

Snap Template

  • Unknown changes: workshopSnap_WrhsStaircase01, workshopSnap_WrhsWallTopArchL01, workshopSnap_WrhsWallTopArchR01, workshopWall_WindChimes01, workshopSnap_FoundationStairs01
  • workshopOrigin_ATX_RedRocketStatue01 added
  • workshopSnap_FoundationStairsWood01 added

Texture Set

  • DecalBloodSplatterLgConfetti changed decals data

Weapons

  • M79 Grenade Launcher removed WeaponTypeShotgun keyword
  • AutoGrenadeLauncher removed WeaponTypeHeavyGun keyword

Changes found on .ba2 files

TBA

Other changes confirmed by the community

TBA

List of changed files

  • ChromiumRenderer.exe
  • CrashReporter.exe
  • Fallout76.exe
  • libcef.dll
  • VendorSettings.json
  • DataSeventySix - Animations.ba2
  • DataSeventySix - ATX_Main.ba2
  • DataSeventySix - ATX_Textures.ba2
  • DataSeventySix - GeneratedMeshes.ba2
  • DataSeventySix - GeneratedTextures.ba2
  • DataSeventySix - Interface.ba2
  • DataSeventySix - Localization.ba2
  • DataSeventySix - Materials.ba2
  • DataSeventySix - MiscClient.ba2
  • DataSeventySix - Shaders.ba2
  • DataSeventySix - Startup.ba2
  • DataSeventySix.cdx
  • DataSeventySix.esm

 

/u/despotak notes: I hate to be the herald of controversial news, but there is a lot of work done on items that are collectively called "lunchboxes". They are consumables that offer effects similar to serums but with duration. For now they look like part of the holidays events Bethesda is planing. They are not part of the Atoms Shop yet, but there are some edits that strongly suggest they maybe coming. Take all this with a pinch of salt and investigate further.

 


Credits

/u/despotak
/u/roby_65
/u/ElminsterAU for xEdit

Original link


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© Post "Fallout 76 v 1.0.3.10 changelog based on game data (“SeventySix.esm”)" for game Fallout.


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