Fallout

Fallout 76 was designed to be a pay-to-win/microtransaction-riddled game from the beginning and the subscription service was just a matter of time

fallout 6 - Fallout 76 was designed to be a pay-to-win/microtransaction-riddled game from the beginning and the subscription service was just a matter of time
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The development on Fo76 probably started a few years back, when microtransactions weren’t really frowned upon, before Battlefront II and all the FIFA controversy. Back then Bethesda sat down and discussed what you could take from the Fallout franchise and monetize in a way to piss the non-payer off as much as possible and what else they could monetize. A few examples:

– Bottlecaps were probably designed to be bought with Atoms, as the Fast Travel cost suggests. There is no other reason to make Fast Travel cost caps but to get the player to buy them from the shop. If you wanted to discourage teleportation, a simple cooldown would work too.

– Weapons and Armor breaks – One of my least favorite features in the early Fallout games. This is also a pretty obvious one. They even started selling repair kits in the Atom Shop that you can indirectly buy with IRL money.

– Limited Stash – They told us that this was because of “engine limitations”, yeah get a new fucking engine already. *Somehow* Fallout 1st can bypass these engine limitations for unlimited scrap stash. I can see why other things than scrap can only be stored to a finite amount as they have extra data attached like current ammo or modifications, but such modifiers don’t exist for scrap. It’s a numeric value that goes up when you have more of a material. Even if they only use a 16-bit number to store the scrap amount, you could have 65.535 items of any type without running into problems.

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– Basic Needs like food& water – These can also be monetized easily, for example selling food and drinks in the atom shop. Also food expires.

– Mods are client-side limited – There is no way to make private servers to use mods, who would have thought. The advantage of a Live Service game is that Bethesda has full control over what content you get, serverside mods aren’t possible unless Bethesda provides a server host tool and lets us install mods on it.

– The Creation Club will most likely be the only source of serverside mods we’ll get.

Data miners found loot boxes – These were supposed to contain bonus effects like higher carry capacity and maybe strong items. This shows that the game was also meant to be pay2win.

As time progressed and the public perception of Loot Boxes and microtransactions got worse, they started cutting out a few of the pay2win mechanics to avoid a huge outcry. Now, they are slowly adding the ones back in, that aren’t straight up pay2win , inside a premium subscription. This is not acceptable and just again shows how fucked up Bethesda’s moneymaking schemes have become. Don’t support this shit.

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