Fallout

Feedback: Bethesda please rethink the shear amount of useless weapons and the unreasonable amount of effort it takes to make certain mechanics viable only to find they are outpaced by the basic damage curve.

fallout 2 - Feedback: Bethesda please rethink the shear amount of useless weapons and the unreasonable amount of effort it takes to make certain mechanics viable only to find they are outpaced by the basic damage curve.
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It really seems like the devs are letting way too much slip through the cracks, forcing a single playstyle in order to actually get results. As a result the vast majority of mechanics and weapons are rendered functionally superfluous.

Perhaps it's just the shear amount of options or perhaps they are so deep in the construction kit they are just blind to the end user experience. I don't know, but there are too many aspects that have no practical function.

Useless weapons that are not viable against even low level enemies. Feel free to include ones you've found.

Drills: Are relatively rare yet do no damage even to lv 1 enemies. Has no non damage effect like increased cripple or bleeding. Have no potential for enhancement. Will require high level perks to be even marginal. If there is a plan to craft your own, I'm 60 hrs in and haven't seen one.

Chainsaws, and buzsaws fall along generally the same lines as the drill. The chainsaw is rare and the plan is rarer. Dispute being mod-able they never do enough damage to be viable without late game exploits. Which if you are at that point it's hard to justify such a drastic step

Lazer guns; everybody knows they do not hold up past lv 15 enemies.

Black powder guns,are a trap.

Electrified batons, aren't going to give you any advantage over any random hammer you find dispute it essentially being a cattle prod.

Syringers are such an extraordinary waste. The effects are so negligable and cannot be increased in any way. If I cannot poison a lv 2 molerat to death what's the point of poison damage?

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Which brings me to useless mechanics. Why even have special damage types in the game if they are always inferior to just raw force? Fire, electricity, poison, bleeding, and radiation never never serves beyond a light supplement to the real star of the show, raw force.

Read:  What I like/dislike from FO76

I have a buzsaw that does extra damage to limbs, I have a mutation that does extra damage to limbs. I have never successfully disabled any enemies' ability to walk, regardless of the level.

If they are higher than me, I cannot get through their defense enough to cripple a limb before they gore me. If they are lower than me, I am likely to kill them well before knocking them off their feet.

Bethesda do you not even consider how a mechanic will function when you decide to implement it? And why not recognize when something is rare or takes a lot of effort, it should be effective?

It seems as if by the time a lot of theses things are earned or built up to viability; I've either adapted to living without it, or it's just plain obsolete. The problem is there seems to be just a handful of actually effective loadouts and everything just does chip damage. And it's pathetic when it's doing chip damage to the weakest enemies with no avenue to improvement.

I'm sorry but get big ass armor and get big ass gun pump damage and def, is just not fun to me. Frankly it's a waste of such a sprawling open world with so many options and granular detail.

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