So I created my first character a few months ago on Fallout 1. (The game has a really cool feature. It lets you print your character and you can find all of the stats of my character below. ) I focused on Strength and Charisma, to the detriment of Agility, Luck and Perception. And even the character's name, Ulysses, strikes as strong and charismatic! Perception didn't really affect my gameplay because I was using melee in combat but I had no idea 4 points in Agility wouldn't give you enough Action Points. I have 5 APs which is annoyingly insufficient in combat. So I'm kinda stuck now because at this point all the quest lines that I've managed to play through involve a combat that I can't easily handle at this level. There are also some quests that I don't know what I should do to finish them and I don't want to read spoilers online because it's very obvious that this isn't the way you should play Fallout 1!
So now it seems that I have three options. Either I have to grind for level-ups which isn't really how I intend to play the game and there are not a lot of ways to grind in Fallout 1! The second thing I can do is just say fuck it and check the wiki! And my last option is just restarting the game with a viable character.
What do you suggest?
P.S. There are also two locations on the large map which I haven't discovered yet that may give me new quests so I might actually try to find them before anything
VAULT-13 PERSONNEL RECORD
05 May 2162 2008 hours
Name: Ulysses Age: 23 Gender: Male
Level: 04 Exp: 8,855 Next Level: 10,000
::: Statistics :::
Strength: 10 Hit Points: 045/052 Sequence: 10
Perception: 01 Armor Class: 014 Healing Rate: 02
Endurance: 06 Action Points: 05 Critical Chance: 003%
Charisma: 10 Melee Damage: 09 Carry Weight: 275 lbs.
Intelligence: 08 Damage Res.: 030%
Agility: 04 Radiation Res.: 012%
Luck: 03 Poison Res.: 030%
::: Traits ::: ::: Perks ::: ::: Karma :::
Bruiser Smooth Talker Reputation (General) 9
::: Skills ::: ::: Kills :::
Small Guns ….. 039% Men ………… 005
Big Guns ……. 014% Women ………. 005
Energy Weapons . 014% Ghouls ……… 005
Unarmed …….. 072% Radscorpions … 016
Melee Weapons .. 100% Rats ……….. 047
Throwing ……. 044% Floaters ……. 001
First aid …… 034% Manti ………. 005
Doctor ……… 051%
Sneak ………. 029%
Lockpick ……. 045%
Steal ………. 024%
Traps ………. 022%
Science …….. 047%
Repair ……… 028%
Speech ……… 091%
Barter ……… 046%
Gambling ……. 029%
Outdoorsman …. 012%
::: Inventory :::
1x 10mm JHP 12x Stimpak 2x Flare
5x First Aid Kit 1x 10mm AP 2,620x Bottle Caps
11x Nuka-Cola 1x Crowbar 2x Psycho
7x Super Stimpak 2x Buffout 3x Mentats
1x RadAway 2x Doctor's Bag 1x Beer
3x Iguana-on-a-stick 1x Bug 4x .44 magnum FMJ
1x Combat Knife 1x Desert Eagle .44 1x Leather Armor
1x Flower 1x Geiger Counter 1x First Aid Book
1x Bag 1x Back Pack 1x Regulator Transmission
4x Scorpion Tail 2x Antidote 1x Sledgehammer
1x Brass Knuckles 1x Metal Armor
Total Weight: 210 lbs.
Source: Original link
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