Fallout

If Bethesda were to decide to add human NPCs to the game, they could use a vault opening to add a population of vault dwellers or even ghouls and then let the player base decide the story arch for that population based on tracked statistics from all the servers.

fallout 7 - If Bethesda were to decide to add human NPCs to the game, they could use a vault opening to add a population of vault dwellers or even ghouls and then let the player base decide the story arch for that population based on tracked statistics from all the servers.
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I think that if Bethesda were to choose to add human NPCs into the game, it would be a really sweet idea to have them promote that at a certain time and date a vault was going to open. Let’s say they say 4th of July Vault 95 is scheduled to open. At midnight on the 3rd, the servers reboot and come online with a new, open vault to explore with new lore explaining the people who lived in that vault and what they went through. Then, there is also a new settlement added with a large group of vault dwelling NPCs trying to get established and survive, and here and there around Appalachia smaller groups of NPCs have set up camp, or you can run into an NPC as a random encounter. As a player, you have the usual Fallout options of trading with the NPCs and generally helping them, ignoring them and letting them fend for themselves, or rape, plunder, and murder the soft skinned Vault Dwellers. Maybe there can be a few side quests where players can, for example, take a supply requisition from the NPCs and choose wether to help send them the supplies or redirect it back to their own camp. Similarly, when a player has a random encounter with a human NPC, they have the classic freedom of helping, hurting, or ignoring.

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Now, the fun bit. Across all the servers, Bethesda could monitor and log the results of each players decisions and interactions with the new NPCs. Over the course of 2-3 months, if the majority of players are hostile towards the NPCs then in the next update their numbers could be shrinking and they may be more and more hostile towards the average player until over the course of a few updates a new Raider faction is born or perhaps the player base slaughters the newcomers. (Great way to backpedal safely if the playerbase just hates NPCs). On the flip side, if the player base is mostly friendly and helps the NPCs, they flourish and become more prominent and a new faction is born that a player can establish relationships with for support in combat, bulk trades for earning big caps, or use their settlements as free fast travel points around the map. Hell, I think it would be cool as shit if a new NPC faction was established, the player base bands together, helps the NPCs and after while, Bethesda adds NPC traders that roam the map from player vendor to player vendor, each programmed to buy stuff a fledgling society would need like .38 ammo, pipe weapons, wood scraps, steel scraps, etc if it’s priced fairly, encouraging players to keep well stocked and well priced shops.

Read:  Fallout 76: Patch 11.5 Notes - August 1, 2019

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