Inside The Vault – December 4, 2018

fallout 6 - Inside The Vault - December 4, 2018

Some people were having problems loading the page, so I did a copy/paste, I hope this is okay with the mods and Bethesda.

As we approach the end of 2018, we have a few more details to share with you about our current patch schedule. In addition, we are excited to announce that, starting in early 2019, we plan to release a variety of in-game events that will take place over the course of a week. These events will be different every time, and will often provide a small buff or create an interesting twist on normal gameplay.


While “Inside the Vault” articles won’t always include information about upcoming patches, we want to continue to share details about our current schedule and what you can expect through the end of this year.


Our latest patch will be released today, bringing a 50% increase to your stash storage limit, and applying a number of bug fixes, balance changes, and other improvements. If you haven’t already, be sure to check out the patch notes before you head back in-game following today’s maintenance. At approximately 3GB on consoles and 36 MB on PC, today’s patch is significantly smaller than the prior update on November 19.



We’re still on track to release the features and improvements we discussed in last week’s article, including new settings for PC players, C.A.M.P. improvements, and the ability to respec your SPECIAL points after level 50. This update will also include a new C.A.M.P. feature we’ve been referring to as “Bulldozing”. Any actual bulldozers that once existed in Appalachia have long since become useless hunks of metal. However, you can still use this feature to clear out rocks, small trees, and other debris to help make building objects easier than ever. This will happen automatically as you build on top of, or very near, these obstructions. We hope this patch will help your C.A.M.P.s feel more like home.


We hope to provide one more patch mid-December. This patch will continue our focus on stability and other concerns raised by the community. We’ll keep you updated about the status of this patch as we close in on December 18.

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