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INSIDE THE VAULT JUNE 6th

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FALLOUT 76: INSIDE THE VAULT – UPCOMING COMBAT IMPROVEMENTS

Welcome back to Inside the Vault! Patch 10 is on its way to Fallout 76 in June and we’re setting our sights on making a few improvements to your in-game combat experiences. Read on to catch a preview of the adjustments you can expect to see in our next update.

PATCH 10 COMBAT IMPROVEMENTS

Some of the adjustments below will feel more impactful in-game than they seem when reading about them, so we’ve included a few “before and after” clips to better illustrate a few of the differences. Once Patch 10 arrives, we hope you will find these changes offer more flexibility and responsiveness during combat when you’re fending off the many dangers of the Wasteland.

WHAT’S THE DAMAGE?

We’re adding a “Show Damage Numbers” setting to the display options menu that you can use to see exactly how much hurt you’re dishing out when your attacks hit an enemy. This setting can be toggled separately for Adventure and Survival modes and is turned off by default.

KEEP YOUR WEAPONS DRAWN

Has a straggling Ghoul ever caught you by surprise while you were holstering or switching a weapon? Now, you can blast it back into the shadows without hesitation! In Patch 10, you will be able to cancel many weapons’ holstering and drawing animations by firing them.

TAKE AIM WITH CONFIDENCE

Sometimes, your reaction speed can mean the difference between looting an enemy and re-claiming your junk from a paper bag. We’re greatly reducing the time it takes to look down pistol iron sights and peer into weapon scopes for a better view of your targets.

We’re also going to add targeting reticles to a number of weapons that didn’t previously have them when aiming down the sights in first-person perspective. This should help you make more shots count and spend less time adjusting your aim. Targeting reticles are being added for the following weapons:

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Gatling Weapons (except Gatling Laser Guns),

Minigun

Broadsider

50 Cal Machine Gun

Auto Grenade Launcher

Fat Man

Harpoon Gun

Paddle Ball (yes, even the Paddle Ball)

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RUN AND GUN

Whether you need to make a tactical retreat, chase down a fleeing enemy, or take a more strategic position, being ready to run is critical to maneuvering on the battlefield. Going forward, you will be able to sprint immediately after firing ranged weapons, and can sprint to cancel reload animations.

In addition, we’re removing the temporary reduction in look sensitivity that occurred after sprinting for players who use controllers. This should help combat on controllers feel more fluid and allow you to more easily line up a new target. Finally, for those times when you need to make a hasty exit, but want to pick off one more pesky creature before you go, V.A.T.S. will now close immediately if one of your attacks scores a killing blow.

FINE TUNE YOUR VIEW

Thanks to feedback we’ve received from many of you in the Fallout 76 community, we’re adding a couple of new settings to the Game Options Menu that will help you better customize how you view the world. First, we’re implementing support that will allow you to invert X-axis input. Next, whether you play with a controller or a mouse, you will now be able to adjust your horizontal and vertical look sensitivity settings independently from one another. We hope you’ve enjoyed this sneak peek at our next update for Fallout 76. Keep an eye on Fallout.com to catch more details about Patch 10 as soon as they are announced.

JOIN US FOR E3 ON SUNDAY!

One more quick reminder before we head to Los Angeles for E3 2019: The fifth annual Bethesda E3 Showcase kicks off at 5:30 p.m. PT this Sunday, June 9. We hope you’ll join us during the show, because we’re planning to announce more details about what we have in store for Fallout 76 throughout the rest of 2019. You can tune in live on Twitch, YouTube, Twitter, Mixer, or Facebook Live. In case you’re looking for even more details about this year’s showcase, we’ve wrangled everything you need to know in this article on Bethesda.net. Until then, we will see you in the Wasteland.

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