In an RPG personal expression through customization is a significant part of the gameplay experience. Skill Points, Perks, Special, Facial Features and many other elements factor into that.
As such, cosmetic outfits are also part of the gameplay for an RPG. It falls under customisation.
Anything pertaining to the customisation elements of an RPG (even one as RPG-Lite as 76) should be items we can discover in the world of Appalachia, be that as a quest reward or a exploration reward,
4 years ago Bethesda got some praise for not having MTXs. Now I'm seeing the same rationalization for MTXs in r/FO76 that have been disproven for years.
What is more satisfying? Coming across a unique, camo skinned power armour suit in the world as the reward for a tough dungeon or saving up "atoms"?
Screw the atom store.
Edited to better express the point of the post.
How many days does it take to grind to unlock a power armor skin?
Now how many days would it take to grind to unlock that same power armor skin there were no premium currency (just caps for example). People would take one look at the prices and assume it was a bug.
At the moment it really isn't a big deal, but by saying "yeah, this is okay" you're only opening the door for money over gameplay. A year from now when the news dies off and they add pay to win mechanics to the game, don't be surprised. Any new workshop items will be atom shop only.
It is nit picky, but only because people want the fallout series to be the absolute best it can be. They don't want future gameplay decisions to be decided by "which makes us more money". By not having mtx, the answer to "which makes us more money" is simply to just make the best game possible.
© Post "It doesn’t matter if the industry is using microtransactions, or if you like FO76 or don’t, the Atom store should be getting absolutely crucified" for game Fallout.
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