Fallout

Known issues on the PTS (which is now live with Locked & Loaded)

fallout 7 - Known issues on the PTS (which is now live with Locked & Loaded)
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As per:

pts known issues?language%255B%255D=en&language%5B%5D=en - Known issues on the PTS (which is now live with Locked & Loaded)


https://bethesda.net/community/topic/448376/pts-known-issues?language%255B%255D=en&language%5B%5D=en

Before you begin testing, reporting issues you see and providing feedback, here is a list of existing Known Issues.

C.A.M.P. Slots

  • Allies: Apparel assigned to Allies is not reflected correctly in the UI.
  • Allies: Ally quests may take up to ten minutes to repopulate after swapping C.A.M.P. Slots.
  • Display: Players cannot unassign items from display racks while viewing a different display rack.
  • Fast travel: Selecting a blocked C.A.M.P. triggers an error saying the C.A.M.P. is too close by to fast travel to, regardless of how far away the player is.
  • Fermentor/Refrigerator: Assignment slots are not functioning at this time.
  • Placement: Players may be charged caps when trying to place a C.A.M.P. after loading into a world where their C.A.M.P. could not be placed.
  • Placement: Swapping C.A.M.P. Slots and fast traveling to the re-activated C.A.M.P. May result in an incorrect Maxed Out/Exceeded Budget.
  • Vending: Removing an item from a Vending Machine does not free up a slot.
  • Vending: Items appear assigned after trying to unassign.
  • Vending: The Seller taking one item from a stack may cause the entire stack to no longer be available for sale.
  • Vending: Players may be able to assign an item to their vending machine and display case at the same time.
  • Vending: Items placed on display racks may show in the transfer screen for assigning items to a vending machine.

S.P.E.C.I.A.L. Loadouts

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  • Leveling Up: If the player chooses to back out of adding a SPECIAL point during the level up screen, they will then not be able to add a point to SPECIAL until after a few Perk Card selections. Sometimes after selecting a card, the screen will immediately ask the player to select another card instead of offering them to add a SPECIAL point before adding a card
  • Naming Loadouts: Renaming a S.P.E.C.I.A.L. Loadout to blank does not restore the original default naming text.
  • Naming Loadouts: When naming a Loadout with special characters, players may hit a character save failure.
  • Nuclear Winter Error: Players may see a Nuclear Winter S.P.E.C.I.AL. error message when they relog in Adventure Mode after setting a different S.P.E.C.I.A.L. Loadout as Active.
  • Switching Loadouts: Occasionally while switching loadouts, the UI will not update the players new selection. This is purely visual, and resolved by closing and reopening the menu

Mannequins

  • Assignment: Players cannot unassign certain items (Headwear and limb armor) from mannequins back to their STASH.
  • Assignment: After moving C.A.M.P. locations, only the last placed items on mannequins will save.
  • Clothing: Apparel items that display the characters skin do not display correctly on Mannequins.
  • Items: Players are able to assign two items to the same equip slot onto Mannequins and Power Armor Displays.
  • UI: Assigning items to Mannequins does not update the Slots Used visually.

Crafting Sliders

  • Crafting: Curser may change the item being crafted when using mouse and keyboard controls.

Enemies

  • Robots: Protectron’s are not functional at this time.

Source: Original link


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