Fallout

List of all the new legendary perks from the PTS

fallout 6 - List of all the new legendary perks from the PTS
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Rank 1 of each card:

  • Ammo factory – produce 50% more rounds when crafting ammo

  • Antivenom– +50 poison resist when wearing matching armour

  • Blood sacrafice – When you die, teammates gain +25 DR and heal 40HP over 8 seconds

  • Brawling chemist – generate 1 combat enhancing chem every hour up to max 3

  • Cleave – 20% chance for melee VATS to do area damage

  • Collateral damage – enemies killed with melee have 10% chance to explode

  • Detonation contagion – enemies killed by thrown explosives have 20% chance to explode

  • Electric Absorbtion – 10% chance energy attacks recharge PA fusion core

  • Exploding palm – unarmed 5% chance of explosion on hit

  • Far flung fireworks – enemies killed with ranged weapon have 10% chance to explode

  • Fire Lining – +50 fire damage resist when wearing matching armour

  • Follow through – ranged sneak damage increases damage to target by 10% for 10 seconds

  • Legendary Ability – +1 to stat and +1 to available perk slots (theres one for each SPECIAL)

  • Master Infiltrator – auto unlock level 0 terminals and locks. +3 lockpick and hacking skills

  • Nuclear proliferator – generate 1 lightweight mininuke every hour. Up to a max of 3.

  • Power armour reboot – 15% chance to auto revive with full health if you're downed in PA

  • Power sprinter – while in PA, sprinting consumes 20% fewer AP

  • Retribution – blocking a melee attack restores 1 HP and 1AP for 15 seconds

  • Survival shortcut – generate 1 survival aiding chem every 30 mins. Max 5.

  • Taking one for the team – enemies take 10% more damage when they attack you if you're on a team

  • What rads? – +50 rad resist, restore 1 rad per second

Anti-venom and fur lining do not appear to apply to PA

Credit to
Xevious Red - List of all the new legendary perks from the PTS

u/Xevious_Red who posted these in the other thread. Im reposting so its more visable for those that are interested. Im not on the PTS myself so am just repeating info.

Edit:

Feedback thread on PTS forum:


https://bethesda.net/community/topic/418411/legendary-perk-updates-feedback-and-discussion-part-2?language%255B%255D=en&language%5B%5D=en

Загрузка...

Edit2: thanks
HoonFace - List of all the new legendary perks from the PTS


u/HoonFace ! Heres a list updated with rank rewards
  • Ammo Factory – produce 50%/75%/100%/150% more rounds when crafting ammo.

  • Antivenom– +50/+100/+150/+200 poison resist when wearing matching armour

  • Blood Sacrifice – When you die, teammates gain +25/+30/+35/+40 DR and heal 40/50/60/70 HP over 8/10/12/14 seconds

  • Brawling Chemist – generate 1/1/1/2 combat enhancing chem every 60/50/40/40. Up to a max of 3/4/5/5.

  • Cleave – 20%/30%/40%/50% chance for melee VATS to do area damage

  • Collateral Damage – enemies killed with melee have 10%/13%/16%/20% chance to explode

  • Detonation Contagion – enemies killed by thrown explosives have 20%/30%/40%/50% chance to explode

  • Electric Absorption – 10%/13%/16%/20% chance energy attacks recharge your power armor's fusion core.

  • Exploding Palm – While unarmed, 5%/10%/15%/20% chance of triggering an explosion on attack hits.

  • Far Flung Fireworks – Enemies killed with a ranged weapon have a 10%/13%/16%/20% chance to explode

  • Fire Lining – +50/+100/+150/+200 fire damage resist when wearing matching armour

  • Follow Through – Ranged sneak damage increases damage to target by 10%/20%/30%/40% for 10 seconds

  • Legendary Ability – +1/+2/+3/+5 to stat and +1/+2/+3/+5 to available perk slots (one for each SPECIAL)

  • Master Infiltrator – auto unlock skill 0/1/2/3 terminals and locks. +3 Lockpick and Hacking skills.

  • Nuclear Proliferator – generate 1/1/1/2 lightweight mininuke every 60/50/40/40 minutes. Up to a max of 3/4/5/5.

  • Power Armour Reboot – 15%/20%/30%/40% chance to auto revive with full health if you're downed in PA.

  • Power Sprinter – while in PA, sprinting consumes 20%/30%/40%/50% fewer AP.

  • Retribution – blocking a melee attack restores 1/2/3/4 HP and 1/2/3/4 AP for 15 seconds.

  • Survival Shortcut – generate 1/1/1/2 survival aiding chem every 30/25/20/20 minutes. Max 5/6/7/10.

  • Taking One For The Team – enemies take 10%/20%/30%/40% more damage when they attack you, if you're on a team.

  • What Rads? – +50/+75/+100/+300 rad resist, restore 1/2/3/6 rads per second.

Source: Original link


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