Fallout

Loot drop chances roundup (February 17)

fallout 6 - Loot drop chances roundup (February 17)
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I
edit?usp=sharing - Loot drop chances roundup (February 17)
started logging the various loot drops my character gets to see what are the chances or are there patterns indicating some bias. Here are some highlights of my drops so far. PC, Luck 4.

(Note that the sample size is relatively small at the moment.)

TL;DR

There seems to be an odd bias towards certain items but the loot star chances are better than I thought before. Since this is one character, there is no way to know if there is a "seeded" RNG involved.


Enemy – drop star distribution

Unfortunately, a 3* enemy is not guaranteed to drop a 3* anymore since December 11 for sure. So what is the distribution?

Enemy 2*: 57.14% for 1*, 42.86% for 2*

Enemy 3*: 37.04% for 1*, 22.22% for 2*, 40.74% for 3*

Overall chances: 85.19% for 1*, 6.67% for 2*, 8.15% for 3*


Item type distribution

We know that about half of the loot pool is armor and only quarter of the pool is ranged weapons.

Armor: 54.07%

Melee: 29.63%

Ranged: 16.30%


Legendary prefix distribution

There are a lot of prefixes and there are distinct ones per item type. Here are some that popped up dis-proportionally often, such as Assassin's (+ damage to players, -damage from players).

Assassin's: 6.67% of total, 5.59% when on Armor

Hunter's: 5.93% of total, 2.96% when on Ranged

Ghoul slayer's: 5.93% of total, 3.7% when on Armor

Exterminator's: 5.93% of total, 3.7% when on Armor

Weightless: 5.19% of total

Troubleshooter's: 5.19% of total, 2.96% when on Armor

Mutant's: 5.19% of total, 2.22 when on Armor/Melee

Mutant slayer's: 5.19% of total, 2.96% when on Armor

Furious: 5.19% of total, 2.96% when on Ranged

Zealot's: 4.44% of total, 2.96% when on Armor

Bloodied: 4.44% of total, 3.7% when on Melee

Regenerating: 4.44% of total

Vanguard's: 2.96% of total

Instigating: 2.96% of total, 2.96 when on Melee

When looking at just the Armor prefixes, the top drops are:

Weightless: 9.59%, Assassin's: 9.59%, Regenerating: 8.22%, Ghoul slayer's: 6.85%, Exterminator's: 6.85%, Bolstering: 6.85%, Zealot's: 5.48%, Vanguard's: 5.48%

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When looking at just the Melee prefixes, the top drops are:

Bloodied: 12.50%, Instigating: 10.00%, Mutant's: 7.50%, Furious: 7.50%, Berserker's: 7.50%, Suppressor's: 5.00%, Nocturnal: 5.00%

When looking at just the Ranged prefixes, the top drops are (remark: the disproportionately small number, 16% of ranged drops makes this only sample of 22 items):

Hunter's: 18.18%, Furious: 18.18%, Troubleshooter's: 9.09%, Suppressor's: 9.09%, Zealot's: 4.55%, Vampire's: 4.55%, Bloodied: 4.55%, Assassin's: 4.55%, Anti-armor: 4.55%


Armor types and parts

The loot table is filled with armor parts as there could be 5 pieces per base armor type; one gets armor more than half the time.

Raider: 20.55%

Combat: 19.18%

Wood: 16.44%

Leather: 15.07%

Robot: 8.22%

Metal: 8.22%

Marine: 6.85%

Trapper: 5.48%

The body part type seems to have an interesting bias towards Chest Piece, as if whenever a (cut?) legendary helmet would drop, it is turned into a Chest Piece.

Chest Piece: 31.51%, Left Arm: 16.44%, Left Leg: 19.18%, Right Arm: 16.44%, Right Leg: 16.44%.


Item occurrences

Lastly, here are some of the the concrete item names occurring:

Wood Chest Piece: 4.44%

Raider Left Arm: 3.70%

Combat Armor Chest Piece: 3.70%

Wood Left Arm: 2.96%

Ski Sword: 2.96%

Raider Chest Piece: 2.96%

Pool Cue: 2.96%

Leather Left Leg: 2.96%

Western Revolver: 2.22%

Rolling pin: 2.22%

Robot Right Leg: 2.22%

Raider Left Leg: 2.22%

Mr. Handy Buzz Blade: 2.22%

Leather Right Arm: 2.22%

Leather Chest Piece: 2.22%

Combat Armor Right Leg: 2.22%


Conclusion

There seems to be an odd bias towards certain items but the loot star chances are better than I thought before (i.e., 90%, 9%, 1%).

Source: Original link


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