Fallout

Master List of Quality of Life Requests for the Live Team. (Version 5.0, Dec 19, 2018)

fallout 5 - Master List of Quality of Life Requests for the Live Team. (Version 5.0, Dec 19, 2018)
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Master list of quality of life improvements requested. I continue to keep this list updated as people add to it. This is version 5.0 thank you to everyone that has contributed to this list so far.

Quality of life meaning, things that aren't necessarily bugs but would be nice to have for enjoyment of playing the game. I have added a ‘bug’ and ‘game addition’ section for issues that are commonly and repeatedly requested, but are not imo QoL changes, but fall into one of those categories instead. There is a fine line between QoL and Game additions, and I have done my best to navigate that vagary.

I have also added a ‘community consensus’ to certain categories, this does not mean that EVERYONE in the community agrees with the statement, it simply means that based on posts, tweets, and conversation in the community this seems to be the predominant feeling about that particular topic.

Items are loosely organized but listed in no particular order.

I have been told I should tag: u/BethesdaGameStudios_ u/LoneVaultWanderer u/Ladydevann and u/jessBethesda in these posts.


1./ COMBAT

  • Sight Pictures on scopes and sights are very difficult to see, or in the case of the chameleon perk absolutely impossible. Colors of the cross-hairs could be changed to red to make the 'black' stand out a bit more, and even a single glow dot in chameleon mode would be a major improvement.

  • Have perception increase range damage like strength increases melee damage.

  • VATS shouldn't target friendlies if you have pacifist mode on.

  • Corpses should appear on the compass wheel for 2 minutes after death, frustrating to kill something and not be able to find the corpse. Or Highlight corpses and not clutter the compass, right now corpses can be almost impossible to find.

  • End Game should not force you into power armor, make the hazmat suit fit OVER or UNDER everything so you can wear it on top (or under) literally everything else. Some of us don't want to be in power armor and have designed our perks as such.

  • Scorchbeasts are really annoying, as someone stated in a post, unavoidable attacks, even if you're inside a building (the beast just sprays the poison cloud which isn't affected by walls or roofs apparently). It also destroys armor super quickly.

  • Reloading of certain weapons (blackpowder rifle and lever action rifle) both need a long hard look.

  • Automatic Weapon Damage is ridiculously underpowered, 500 rounds from a minigun = 1 hit with a fire axe right now, even with the perks for each.

  • Automatic Melee Damage is also ridiculously underpowered, drill, chainsaw, ripper… horrible damage.

  • Missiles are majorly underpowered, and extremely heavy. No balance there.

2./ CAMPS

  • Stash, refined junk (once it is in its most basic form) should weigh NOTHING once it is in the stash box/CAMP. If you want to tie this to the creation of a 'junk pile' on the property or something that can't be moved when the camp is moved that is fine and would make sense, but the severe limitation of just pure 'junk' raw materials is stifling.

  • Display Shelves and weapon hooks on walls for deco and storage.

  • Power Armor workbench should allow you to display a set of power armor (like in F4)

  • Various building upgrades, most notably indoor staircases and certain things that should connect, still do not. (ie: I can put a foundation somewhere, but not a stone staircase from the ground to the foundation) Make the ‘green/red’ less strict.

  • Turrets built should scale to your level. A level 4 turret or level 15 turret is useless as defense against a 68 group. Turrets SHOULD not take up an absurd amount of space. This is why building near the whitesprings is very meta because of these two points.

  • Crop Plots so we can grow crops on the roof or whatever.

3./ CRAFTING

  • A way to dispose of (sell) 'extra' plans, mods, and workbench recipes.

  • A way for Plans, Mods and workbench recipes to highlight differently if they have already been read/learned.

  • Dismantling of mods should give you a chance at learning that mod.

  • Ballistic Fiber either needs to be more plentiful, or needed less for Armor repairs.

  • Legendary Scrapping (Producing materials to craft other legendary with random perks), make this a perk for crafters. Or, give legendaries some sort of bonus for being scrapped, increase learn chance for the schematic or something?

  • Ammo Need a way to dismantle, sell or otherwise store excess ammo grenades, missiles, etc.

  • Change the cost of repair for armor. It's cheaper to craft from scratch.

  • Repairs the entire repair system is way off balance, it is WAY too expensive and not advantageous to repair gear right now.

  • Mods SHOULD NOT be consumed when crafting if you run out of x mat. This can be a huge cause of frustration for players losing their powerful mods.

  • Adhesive/Screws is ridiculous, EVERYTHING you do shouldn't require them, it's lazy to make it so. For example, I shouldn't need 3 rolls of duct tape to make a scope, but I would probably burn through a lot of glass and aluminum instead. Also, if I can make a night-vision scope out of copper, glass and steel. I should be able to make a handful of screws out of steel.

  • Plans display a picture of the furniture/weapon/armor piece/recipe they are part of when inspected as well as if they are known already or not.

  • Stash size still needs to be larger, OR make certain items weigh nothing, Junk in its raw component form, Atomic Shop items, clothing, etc.

  • Ability to combine fusion cores please, even with a small loss of power of say, 5%?

  • Plans should be account based Blueprints for the camp, and possibly crafting stations should be account wide much like the Atomic Shop items are. Please.

  • Scrapping Power Armor should teach power armor mods.

4./ ECONOMY

  • Cap hoarding by the bots needs to be stopped and the ratio changed. If I buy 500 caps worth of items from the vendor, his inventory now only shows 10% of those caps free to sell things to him. Caps are supposed to be a medium of exchange, there is no exchange with that ratio. Your 'cap sink' is WAY too high right now.

  • Trade The ability to trade with the vendor bots, rather than forcing people into caps back and forth. If I have 12 Gatling Lasers to trade, the vendor bot should be smart enough to realize that he should trade me those 12 for the 'large tent' plans, as an example.

  • Ability to fast travel to train stations with a reduced cost of travel.

  • Player to Player Trade system is very, very wonky and needs to be redone, not intuitive at all and difficult to use.

  • Caps are a medium of exchange, like cash. But transactions shouldn’t be forced into caps, they should make up the difference. If I have 10 laser rifles, and I want to buy 20 Stimpacks, I shouldn’t be forced to convert both of those into caps/cash. The caps should make up the difference, NOT get in the way of the trade/transaction.

5./ CHARACTER CUSTOMIZATION

  • Clothing, right now there is a variety of clothing that goes both over, and under armor which is good. But there is also several pieces of clothing (Hooded rags as an example) that do neither and replace armor worn. Lets please fix those clothing items so that they either go over, or under worn armor. Layering of hoods and other partial clothing items should also not remove others that are not part of that slot, for example green hood (removes collar and glasses).

  • The addition of titles for our vault dwellers. Earned from factions to represent your faction as well as achievements in the game. Like killing the queen could reward you with (player name) Scorch Slayer.

Read:  Fallout 76: Patch 10.5 Notes – June 25, 2019

6./ ATOMIC SHOP

Consensus: This is the hot button topic this week, and I have been through most of the posts. The community feels that nothing in the Atomic Shop should be more than $5 (500 Atoms). The $18 (1800 Aroms) paint jobs and outfits need to stop, it’s ridiculous to have a skin be half the current price of the game. As players ‘buy things’ they are more invested in the game, which increases their buying and loyalty to the game. You want them buying more, for less. Not buying less, for more. Atom prices at half the cost of the game stinks of greed and ‘quick and dirty’ profit grabs, rather than a long term investment in a game community. Are we going to be here in 5 years… keep items under 500 Atoms, Are we going to be gone in a year? That is what 1800 Atoms feels like to the community. Slow and Steady wins the race.

  • Items purchased from the Atomic Shop should NEVER take up any space or weight at all, (or possibly just in the STASH) it should be a benefit of the Atomic Shop items, that they take up no weight.

  • On Sale! Each week you randomly have 1 to 3 items 33% off. This encourages people to want to buy items on sale and spend more to grab items they might not normally get because of the sale.

  • Show both Male and Female models in the outfit, or provide a Preview with your present character selected.

  • Atom shop items that replace the paper bag you drop. That way your death bag and dropped its bag can be customized to your liking. Good for both sides. Maybe i want a lunchbox like in FO4 or maybe a treasure chest look for my pirate theme arrr!

  • Atom Shop Gifting, say i wanted to gift my brother some items i am currently unable to do this. It would be nice to be able to gift a player an item or atoms to buy said item.

7./ INVENTORY

  • Keys should not stack and should overwrite each other so that there is only ever one of that type in the inventory. Key Rings have been requested to prevent clutter.

  • Notes and Holo Tapes that are part of a quest should be moved into some sort of journal once the quest is complete to prevent clutter.

  • Have power armor grab the fusion core with the lowest charge in your inventory instead of the highest when it replenishes itself.

  • Naming and Organization Need the ability to rename certain items, especially power armor frames for the sake of organization. Being able to rename armor/weapons as well, even if the name is only client side would be nice.

  • favorites any item marked a favorite should not be able to be scrapped, or sold, or traded unless it is removed from favorites. A toggle for 'do not scrap' items would be nice as well.

  • Sort by newest or unread option for Holo/notes, or all item types.

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  • Sort by weight it can be very hard to figure out which items are taking up a stupid amount of space in your inventory, we need a way to figure that out.

  • Account mail box ability to store a small number of items in an account box that can be accessed by any character on that account. Tie it to Red Rocket or something?

  • Equipped items and favorited items should ALWAYS appear at the top of the inventory list.

8./ PERKS & UI

Consensus: *The Inventory UI, Economy and Trade Window needs to be completely revamped, trades are clumsy, buying/selling is forced into ‘caps’ in the middle of each transaction, and inventories are majorly cluttered. *

  • Passive Perks Happy camper should be base line not perk. While we are on the subject its super annoying to keep swapping perks off like hacker. Some perks should be passives so we don’t have to keep changing them every single lock or hack etc.

  • Scrapper Perk needs to add rare mats: Screws, Springs, Gears

  • Perk interface feels clumsy as well, with limited information. Being able to see your special levels and current perk cards while choosing new perks would be great.

  • When I go to slot something on the favorite wheel and it opens the inventory list, I would love to be able to scroll down by holding down on the d-pad. Right now if I want to get to my food stuff I have to tap down on the d-pad like 20 times.

  • Animation actions should be able to be canceled, sitting and reloading a LONG reload weapon (blackpowder rifle) for example.

  • Text Messaging system for PC (consoles have this), not everyone has or wants a mic, the ability to send short messages Pipboy to Pipboy would be beneficial.

  • Current players in session list Similar to how the social tab works a new tab named "session" display the players in the current world you're in and let you scroll between each of them displaying where they are on the map. I don't want this for PVP purposes. The reason i want it is i often receive random party invites when im on my own in a remote location or without anyone near me, and the list would help me to see who is inviting me and from where faster.

  • In game bug reporting system we need this, the ability to write up a 500 character bug report and submit it directly to bethesda to be looked at.

  • UI scaling and recolor. Let us move and resize the each UI elements of the screen separately (this is important) like the quest log, group members list, HP/AP etc however we see fit. (Except power armor UI since in that case the aesthetic makes sense). Also the ability to change the color of said elements as well as the pipboy menu itself both projection mode and not. (this was in FO4)

  • Character names should be shown, not gamer tags or screen names. Certainly not account names! (PC)

  • Condition of weapons displayed at all times (or toggle option) I'd really like to have the condition bar displayed somewhere on screen as long as this weapon is drawn. Possibly tied to the current ammo display on reloading?

  • Make the H.U.D. of the power armor as transparent as it was in FO4, power armor UI could be improved as well, it feels clumsy.

  • PIPBOY Categories we need more of them, divide 'aid' into food/water, and narcotics for a start.

  • Perception perk that gives you directional audio for plans and recipes.

  • Disenchantment/Reverse Engineer system please.

  • Fast Travel while overweight as a perk, requested multiple, multiple, multiple times.

9./ MISCELLANEOUS

  • Hunger and Thirst tone these down by 40 to 50%, it is WAY too high right now. I shouldnt have to drink 5 bottles of water after playing for an hour. Also reduce spoilage by at least the same amount, If I make 4 deathclaw steaks when I log in, they shouldnt be bad after a 3 hour play session.

  • Content for levels 25 to 35 is said to be lacking, look at this area of the leveling area and make strength of mobs consistent based on level.

  • Loot bonuses +5% legendary drop or something, for encouraging group play, its the only way some of us will step away from soloing.

  • Rejoin last server upon disconnect (10 min timer?)

  • LFG Tool We need a Looking For Group tool of some sort.

  • Weather Snow at Christmas time.

  • Highlight Corpses with a red glow or something for 2 minutes after death, so they can be found. Animation goes away after you have looted it. Perhaps add a different color for legendary loot? The ability to combine loot from mobs in a certain area into one looting has been requested as well.

10./ Radio Stations

If we get a DJ on the radio, have them announce the start of events between songs. For non-English put it in subtitles or localization, but announce the starting of events on the radio for all players on the server.

  • Remove the Beach Boys song "Wouldn't it be nice" from the radio station. (Or replace it with Sloop John B, which has a much more Fallout feel to it.)

  • Add Johnny Cash "Man in Black" to the play list.

  • Add Johnny Cash & Bob Dylan's "Girl From the North Country" to the list.

  • Remove Bubbles in My Beer by Bob Wills. The voice over 'hype man' makes me want to break my television.


0./ BUGS THAT ARE REPEATEDLY MENTIONED

  • Black Powder & Dragon rifles can get banged around by enemies and the animation freaking out results in loss of character control for 7 to 15 seconds with no reload happening.

  • Lever Action Rifle always reloads the maximum number of rounds into the magazine, even if you only need to put 1 round in to be full, the animation is 5.

  • Corpses Disappearing needs to stop, the system should prioritize mobs with legendary loot as well, so they are never removed because of resources or whatever.

  • In the mistress of mysteries questline, if you scrap any of the quest items, you can never get them back ever, despite the fabricator existing and it being implied that you could keep using it. Before the stash push to 600, I scrapped my dress thinking I could craft it at the armor bench, since I had seen it in there a few times. I got the eye of Ra yesterday and learned that I actually made a huge irreversible mistake because you can never craft it again, and now my eye of ra is useless, all because the game punished us with a small stash size.

  • Zero Damage Bug with explosive legendary weapons needs to be fixed asap.

0./ GAME ADDITIONS REQUESTED

  • We need more radio stations, and a couple DJs. Maybe change to a new DJ every month? I bet you could have community members contribute to this. 12 a year, you don't have to pay some famous voice actor $$$, hell, I would drive down to Austin and do it myself for an autographed Fallout 76 Litho.

  • Add a Blues station for the local music WV is famous for. Maybe showcase small and local artists? I bet MANY of them would jump at the chance.

  • Companion Animals This is far down the road, but a lot of us miss Dogmeat.

  • Champion Levels or something similar, after level 100. Giving a reason to 'keep going' rather than an endless number increase and perk card duplication. (+1 special for every 10 champion levels? Capped to 5 or so?) More discussion on this thread, https://www.reddit.com/r/fo76/comments/a4b8as/ever_increasing_levels_and_the_issue_for_future/

  • Perks loadout/Perk Card Decks the ability to save perks settings and switch between them without doing individual cards. ie: solo loadout, group load out, healer load out, sniper load out, etc. User determined perk loadouts.

  • Save custom character faces You finally made the best face you could ever create and want all your alts to have it ? Well now you can by Simply saving it then load it whenever you enter the appearance change menu. (see DKS3 or Bloodborne for an example of what it could look like) It would also be neat to be able to sell/trade these with other players, maybe a picture of the face on a folder or something?

  • New Weapon Class Shields… some of us really, really, like shields.

  • Player Vendors a robotic vendor to facilitate and simplify selling to players, even if you institute a 20% 'vendor cut' as a cap sink, we really need this. Have it be at our camps and marked on the map as active. Here is a good post that outlines this a bit, https://www.reddit.com/r/fo76/comments/a1j0wg/camp_trading_posts/

  • CAMP refrigeration as seen on this post, https://www.reddit.com/r/fo76/comments/9xbp6v/functioning_refrigerators/ the ability to power a refrigerator and have it keep food unspoiled.

  • Collections The ability to display and collect the various collectibles. The Teddy bears come to mind. Maybe a display shelf with 'hooks' that as you add items to the container it auto displays that item? Some of us collect odd things, so it would be best to leave the item 'type' up to the individual player, so if I want 6 shelves with tri-fold American flags, or 6 shelves of baby rattles I can do that.

  • Level 50 + servers outside of grouping with friends (been the party pulled to the leader server ). The servers should try to take into account player levels. This should help with mob levels scaling too high for low levelers. As well as having more high level players for events like scorched earth.

  • How to make nukes better

  • If Bethesda is still using the same file system as Fallout 4, grass and tree branch textures are actually stored in separate files so if a Nuke drops make all the tree branch, bush, and Grass textures just disappear and stay gone for a few minutes after the blast zone goes away. It would make the blast zone look more realistic with all the trees stripped and the grass charred.

  • Make the shockwave that comes a few seconds after the bombs drops actually push you and other objects back. I mean, how hard is it to make some sort of invisible hitbox going around the blast that just shoves things back because all we have right now are leaves being blown in our faces.

  • Just to make the initial blast look cooler. Make it so if you're far away from the nuke it creates a blinding blast and a sort of dusk or settling ring effect on the horizon (like the nuke in Fallout 4), this wouldn't render in at a closer distance but looking at the blast from a few miles away would look really, REALLY cool.

  • If in photo mode close to a nuke detonating your character model fades away, meaning you can't take a photo with the blast in frame well. Fix this, please.


Praise the Lord and Pass the Ammunition. Will update this post.

Edited and updated as of the afternoon of 19 December 2018

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