Most of the credit for this goes to
/u/AHeroicLlama and the team who helped create "Mappalachia: a project which can automatically build maps of every resource in the game world." All I did was extract the coordinates.
With the help of /u/eckserah and /u/gilpo1, I scrounged through the data files in an attempt to find the exact coordinates for every Random Encounter Location in the game. For some reason, Mappalachia's main data dump doesn't seem to include them, so I had to copy each individual record manually. I'm sure I missed a few, so I can't call it 100% complete, but I came up with 258 locations!
If you see a poor quality image on mobile, use your browser in desktop mode/"request desktop site" instead of the Imgur app.
I've also split this into individual maps for each of the four main encounter types:
"Object" type: Lootable containers/corpses, sometimes with enemies nearby, and some with a chance to contain rare outfit crafting plans (Trick-or-Treater, Civil War Reenactor); lemonade stand, crashed satellite/military vehicles; fresh grave
"Scene" type: Enemies or friendly NPCs that don't wander away Tameable animals/creatures; Treasure Hunter corpse; brahmin wrangler bot with sheepsquatch attack,Загрузка...
"Travel" type: Vendor Bot Responder; groups of enemies fighting each other; enemies or friendly NPCs that can wander around the map
"Assault" type: These always have enemies fighting each other. Could be a fun way to farm XP
- Some encounters can only spawn at some of the locations of its type, and are excluded from others.
Trick-or-Treater can only spawn in The Mire and Savage Divide.
Civil War Reenactor with outfit plans can only spawn in Savage Divide, Toxic Valley, and The Forest.
Vendor Responder Bot can only spawn in The Forest.
The markers only indicate where a player will trigger the spawns. "Object" encounters should always be at the marker, but "Travel" and "Assault" encounters will spawn a short distance away, and sometimes get lost if you don't find them quickly enough.
"Object" encounters are set to only have a 70% chance of spawning. All other types have a 100% chance.
All locations are flagged to "Do all before repeating". I'm assuming this means you won't trigger the same encounter at the same location twice on the same server until it cycles through all other encounters.
Source: Original link
© Post "New map of Random Encounter Locations – found by datamining and made with Mappalachia!" for game Fallout.
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