Fallout

Some random tips for new players that I really regret not finding out until way too late

fallout 6 - Some random tips for new players that I really regret not finding out until way too late
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  1. Start scrapping your unwanted legendary armor and weapons at the Rusty Pick as soon as possible. There's a limit 150 of legendary scrip you can get per 24 hours. Legendary scrip is used to get legendary weapons and armor, but more importantly (in my opinion) Vault Steel, which is annoyingly required in high volumes for a lot of end game gear. Don't sit on it; buy vault steel often and stash it away. You'll regret not doing that if you stay long enough to be able to use it. . .
  2. If you're going to be interested in using power armor, there's a couple things to know. A. Power armor chassis can hold an entire set of power armor on them, but weigh much less than having all the parts separately in your inventory. B. You can hold multiple chassis with different sets of armor at the same time, and rename them so you don't have to guss which one is the right one. C. If you're worried about fusion cores or lack-there-of, don't be. There is a legendary perk card that recharges your cores when you get hit by energy weapons. They are also easy to come by if you find videos on locations to check, and they're very easy to craft later in the game. I've had the game for about 2 months and I currently use 20 to 30 cores a day, maybe more. Don't sweat it, you'll figure it oit as you play. . .
  3. Start your faction questlines ASAP, and do the dailies for all of them every day. Factions are where you get your real end game loot, but in order to have the items available for purchase at the faction vendors, you need to raise your reputation with them. This takes a looooong time, so do it right away and don't sleep on it like I did. . .
  4. Caps might seem hard to come by, so here's a few tips to get more. A. Sell ammo at your vendors, and don't sell them for more than a cap a round (except the bigger items like missiles and nukes). The calibers I've noticed that sell more often are .50, 5mm, .45 and .38. B. Do the live events. Even if you're low level, you're not going to hurt anyone by jumping in. You'll get caps, plus junk, xp, plans, weapons and armor. Even for me at level 160, they're worth it. C. Learn about item flipping at player vendors. Look for certain items that are being sold for cheap, like serums. If you can find serums at a player vendor for under 300, buy them. The train stations will take them for 300 a pop, so you get some profit. . .
  5. Dying isn't a big deal as long as you don't have junk on you. When you die, all your junk gets dropped in a bag and a quest marker hovers over it until you or someone else loots it. Other than that, there is no loss at all. . .
  6. When you get the quest update "Death From Above" it means someone dropped a nuke! More often than not, they're dropping it in the bottom right side of the map, where a Scorchbeast Queen will spawn. This is a great event for xp and loot. You will also get improved repair kits and treasury notes from the fight, although I didn't actually start getting them until I finished one of my faction's questlines. Whether that's intentional or a bug, I'm unsure, but it loops back to the third point; go do your faction quests!!! . .
  7. If you're gonna be someone that likes to craft, there's some perks you need to know about. Super Duper (Luck), Ammosmith (Agility), and Ammo Factory (Legendary Perk). Super Duper gives you a chance to make a duplicate of anything you craft, with a couple exceptions that you mostly won't have to worry about. The other two increase the quantity of ammo you craft per batch, by quite a considerable margin. Very helpful perks to have! . .
  8. Speaking of perks, you will never stop getting perk card points. Every time you level up, even after level 50, you get the option to pick another perk card or swap a S.P.E.C.I.A.L Point. So, if you're worried that you're going to miss out on a certain perk, don't. You will always have another opportunity to invest in a new perk. . .
  9. Back on factions one last time, as soon as you finish a questline, you will be able to start spending and collecting Gold Bullion, which is an endgame currency. You get gold bullion by selling treasury notes to specific vendors at faction camps. You can also get a small anount every week giving caps to Smiley at the Wayward. Here's the kick; you can only get 200 bullion a day using treasury notes. And to put that into perspective, weapons alone will cost between 500-1000 bullion each, and that doesn't include the modifications for them. So start selling notes as soon as possible. You can get notes from Live events, and dailies. . . That's all I've got for now. This wasn't planned or anything; this entire list was thought up just now because I'm getting ready to make the Strangler PA set and realized hiw much time it's actually gonna take to get all the Vault Steel and Bullion to do it.

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