Fallout

The Glow (Wes tek Facility version underground exploration) (Suggestion for future fo76 update)

fallout 3 - The Glow (Wes tek Facility version underground exploration) (Suggestion for future fo76 update)
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The Glow

The West Tek Research Facility was destroyed in the nuclear holocaust of
Fallout timeline#2077 - The Glow (Wes tek Facility version underground exploration) (Suggestion for future fo76 update)

2077. During the Great War the surface of the installation took a direct hit from a nuclear warhead which left a gaping hole exposing the subterranean installation, shattering the F.E.V. containment tanks and releasing the irradiated virus into the atmosphere. Mutated by radiation, the airborne F.E.V. strain did not have the same mutagenic abilities as its counterpart at Mariposa, but still complicated things for the Master later on. Due to its high radiation, the facility came to be known as the Glow, surrounded by legends among the people of New California. Shortly after the Great War, in late 2077, a faction led by Sergeant
Dennis Allen gained strength during the
Brotherhood of Steel - The Glow (Wes tek Facility version underground exploration) (Suggestion for future fo76 update)Brotherhood of Steel

Exodus from Mariposa, and urged the
Brotherhood of Steel hierarchy#Elders - The Glow (Wes tek Facility version underground exploration) (Suggestion for future fo76 update)Elders
and Captain
Roger Maxson to let them explore the ruins of the West Tek Research Facility for artifacts. No permission was given. Allen and his group split away, taking some technology and weapons with them. Allen, together with
Soto - The Glow (Wes tek Facility version underground exploration) (Suggestion for future fo76 update)Soto
,
Jensen and
Camarillo - The Glow (Wes tek Facility version underground exploration) (Suggestion for future fo76 update)Camarillo
arrived at the Glow after several weeks of travel. Upon arrival, they started exploring the ruins, but were promptly chewed apart by security robots and radiation when they breached the lower levels and weren't recognized as authorized personnel.
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The Brotherhood of Steel used to send unwanted applicants to the Glow on a "fool's quest", referring to it by the moniker the "Ancient Order", just to laugh about it later when they ended up dead because of the high amount of radiation in the area. They were quite surprised when one known as the Vault Dweller actually made it back, bringing with him a holodisk that recorded the fate of Allen's expedition, and earning him a place in the Brotherhood.

It is important to note that the Glow, true to its name, is one of the most highly
irradiated locations in the
Fallout universe - The Glow (Wes tek Facility version underground exploration) (Suggestion for future fo76 update)
Fallout universe. Rumor has it that "all sorts of mutant freaks" guard the technology from before the war,
The Glow#cite note 11 - The Glow (Wes tek Facility version underground exploration) (Suggestion for future fo76 update)
but the radiation is even better at guarding the technology; a few moments' exposure is enough to give a human a lethal dose of rads. Use of Rad-X) to boost
radiation resistance to 100% is widely considered absolutely necessary to survive a trip to the Glow.

This here is the lore to the original Fallout´s Wes Tek Research Facility, it´s incredibly immersivem and bringing it over to Fallout 76 wouldn't be lore breaking, how? Simple. We can have a sort of imitation where the same thing happened in our own Wes Tek facility, all we need to do is add 2 or 3 lower levels beneath the construction we already have access to. In it we can have Floaters, glowing one's, snally gasters, Deathclaws and if possible, add new types of FEV experiments on the list . Getting down to the lowest level you can find the Glowing Queen. (Could be a huge centaur) Meant as a boss fight. Stats could imitate those of a Sheepsquatch, maybe a bit tankier.

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