Fallout

Unofficial but Comprehensive Bug Roundup | Patch 9.5 | 05/21/209 Wild Appalachia – Project Paradise

fallout 3 - Unofficial but Comprehensive Bug Roundup | Patch 9.5 | 05/21/209 Wild Appalachia - Project Paradise

Specifically to round up the new issues introduced / reintroduced in the Fallout 76: Wild Appalachia Patch 9.5 – May 21st, 2019


Armor / Worn Equipment:

#Armor

Issue: Wood Armor Reverts to a 1* Legendary (Ticket Submitted on 05-14-2019)

This is an issue that's been reported since the B.E.T.A. so many times there are almost not words, and now the Legendary Vendor is teasing us with 3* Wood Armor that reverts to 1* when you log out or switch servers.

The wood armor, unlike any other Armors found, only had the "Prefix" AP

ap_Legendary1

Effecting:

Armor_Wood_ArmLeft "Wood Left Arm"

Armor_Wood_ArmRight "Wood Right Arm"

Armor_Wood_LegLeft "Wood Left Leg"

Armor_Wood_LegRight "Wood Right Leg"

Armor_Wood_Torso "Wood Chest Piece"

Fix:

Add the following Attach Points to the Wood Armor, or make it clear to the community this love "Niche" armor is not intended to always be inferior.

ap_Legendary2

ap_Legendary3

ap_Legendary4

ap_Legendary5

#Backpack

Issue: You can exceed 90% Spoilage Reduction with the "Refrigerated" Mod. (Ticket Submitted on 05-21-2019)

mod_BackPack_Effect_Refrigerated "Refrigerated"

GoodWithSalt01 "Good With Salt"

GoodWithSalt02 "Good With Salt"

GoodWithSalt03 "Good With Salt"

Introduced with 9.0 and not yet fixed.

The Perk Exclusions included appear to be Rank 1 mentioned Twice and Rank 3, with Rank 2 not included correctly.

Fix:

Replace the Duplicate Rank 1 with the Rank 2 version.


Atomic Shop:

Issue: Corvega Purifier – Small does not unlock the Purifier pictured in the ATOM shop. (Ticket Submitted on 05-24-2019)

ATX_WorkshopWaterPurifierLarge_Corvega "Clean Water Purifier – Industrial"

ATX_WorkshopWaterPurifierSmall_Corvega "Corvega Water Purifier – Small"

Simply put the pictures show the Corvega Water Purifier, but only the small can be constructed.

Credit to u/alex-english and the post PSA the Corvega Purifier – Small does not unlock the Purifier pictured in the ATOM shop

Fix:

Unknown.


C.A.M.P. Issues:

#


Consumable Issues:

#


Global:

#Respawning

Issue: Death While over encumbered causing a forced Vault 76 ReSpawn is back. (Ticket Submitted on 04-27-2019)

Fixed previously in Fallout 76: Wild Appalachia Patch 7 – March 13, 2019 and re-introduced in Fallout 76: Wild Appalachia Patch 8 – April 09, 2019

Can't wait to see it fixed again and will add it to every "Patch page" I put up.

(Credit to u/fnix_no)

Fix:

Unknown


Graphics:

#


NPC Issues:

#


Performance:

#


Perks:

#


Plans:

#


PowerArmor Issues:

#


Quests / Events:

# Project Paradise:

Issue: Allied Creatures often "One Shot" by the EndBosses. (Ticket Submitted on 05-24-2019)

SFS09_Habitat "Event: Project Paradise"

Now if it was the Bloatfly or StingWing I think most people would be understanding, but it's happening with Deathclaws and MegaSloths which are supposed to be "Tanky" Creatures.

Read:  Ways to grief (and how to avoid it)

Setting it up so at most they did half of the Hitpoints of the Allied creatures of this scale would be fantastic.

Example Post A grafton monster just one hit killed our rank 3 Megasloth with credit to u/AbraxoCleaner

Fix:

Unknown.

*Editors Note:*

In Fallout 4 many of the Random Encounters were configured for the hostile parties attacking each other to do fractional damage, maybe look at that?

Issue: CTD'ing Often occurring when entering the Arktos Cell. (Ticket Submitted on 05-24-2019)

SFS09_Habitat "Event: Project Paradise"

Reported Primarily on Xbox, but know of a few PC players this has occurred to as well.

Bethesda is Aware of the issue and looking into it.

Fix:

Unknown.

Issue: CTD'ing Often occurring when entering the Lower Sub-Basement. (Ticket Submitted on 05-24-2019)

SFS09_Habitat "Event: Project Paradise"

There have been countless posts relating to CTD's involving the new Quest and Location.

I can personally attest to a Issue where when multiple people enter the 2nd Sub-Basement, behind the locked keypad, one or more players will instantly lock, CPU Activity will drop to 2% – 5% and GPU Activity will drop to 0%.

This will effect multiple players at the same time (Record I know of involved all 8 people in 2 allied teams hardlocking at the same moment, but the world remained up, and those on the 1st level of the Sub-Basement were unaffected.

Logging back into the same world instance, and returning to the same location cause another hardlock for all involved, but others could walk into the 2nd Sub-Basement and not have the crash occur.

Note:Confirmed on PC, PS and Xbox reporting other crashes.Fix:

Unknown.

Issue: Stuttering Occurring in the Project Paradise Terminals. (Ticket Submitted on 05-24-2019)

SFS09_Habitat "Event: Project Paradise"

Multiple reports and I've seen this as well, significant "hanging" and stuttering when using the terminals, when and why seem a bit unclear.

I wish there was more here, but troubleshooting this is problematic

Fix:

Unknown.

Issue: Troughs are not registering "Hand ins" from players, often resulting in Failure to advance properly. (Ticket Submitted on 05-24-2019)

SFS09_Habitat "Event: Project Paradise"

Again multiple reports, and EVERY SINGLE event I've attempted has seen this bug.

No matter how many times you try the Troughs are not registering the input of the required components, or will do so "randomly" (example, player will have 5 pieces of venison, all 5 removed from inventory, but only one is registered by the event.)

As a result most players are not seeing the correct "scaling", Allied NPC's or the Endbosses.

Fix:

Unknown.


Social:

#Teams

Issue: Team formed at the Main Menu do not function in game. (Ticket Submitted on 05-08-2019)

Introduced in Patch 9.0, but very problematic still.

Creating a team appears to function normally, however if a team is made at the Main Menu and then it joins a world things go a little sideways.

Read:  (story) Be careful about accepting random team invites and revealing your camp location to strangers with malevolent intentions.

-The Social Menu Reports you in a Team.

-You have the Option to Leave the Team.

-The Team is not shown on the UI.

-Perks Can be shared, but no one in the Team receives the "Notification" or benefit of the Shared Perk Cards.

-Perks or Effects that require you to be in a Team do not register the Team.

-Etc.

WorkAround:

Leave and reform the team.

Fix:

Unknown


Survival:

#


UI Issues:

#


V.A.T.S.:

#


Weapon Issues:

#

Unknown.


WorldSpace Issues:

#


"Tin Foil Hat", Stealth Nerfs and Theories:

#


Please add bugs and suggestions that have been missed.

Unofficial but Comprehensive Bug Roundup – Weapons

Unofficial but Comprehensive Bug Roundup | Patch 9.5 | 05/21/209 Wild Appalachia – Project Paradise

Unofficial but Comprehensive Bug Roundup | Patch 9.0 | 05/07/2019 Wild Appalachia – Pioneer Scouts

Unofficial but Comprehensive Bug Roundup | Patch 8.5 | 04/22/2019 (Wild Appalachia)

Unofficial but Comprehensive Bug Roundup | Patch 8.0 | 04/03/2019 (Wild Appalachia)

Unofficial but Comprehensive Bug Roundup | Patch 7.0 | 03/13/2019 (Wild Appalachia)

The Following will be Rebuild as new and maintained pages.

Unofficial but Comprehensive Bug Roundup – Armor & Underarmor – Feb 2019

Unofficial but Comprehensive Bug Roundup – NPC's – Feb 2019

Unofficial but Comprehensive Bug Roundup – Perks – Feb 2019

Unofficial but Comprehensive Bug Roundup – Power Armor – Feb 2019

Unofficial but Comprehensive Bug Roundup – Quests – Feb 2019

Unofficial but Comprehensive Bug Roundup – UI, Display and Graphics – Feb 2019

Unofficial but Comprehensive Bug Roundup – Weapons – Feb 2019

Source: Original link


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