Fallout

Unofficial but Comprehensive Bug Roundup – Quests – Feb 2019

fallout 6 - Unofficial but Comprehensive Bug Roundup - Quests - Feb 2019
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Due to the Character Limit on Reddit / BethNet I'm going to do by "Type" Bug Roundups and then link them to a main thread.

Editor's Note 1:

Starting to Suffer some burnout, due both to the volume of issues left to catalog, and the current state of the game (hard to do Nukezones when it takes 5+ minutes for corpses to load) so any input the community can provide with specific's would be welcome.


Story Line Quest Bugs:

BoS02 "Recruitment Blues"

Walk-through

Issue: Player prompted to complete Recruitment Blues again after you have already completed it (Ticket Submitted on 02-12-2019)

Player having already completed Recruitment Blues is being Prompted to complete it.

Fix:

Workaround on Bethesda's site.

Take the Soldier's Certificate you received as a reward for completing Back to Basic and put it into your stash box and take it back out again.

BoS03 "Belly of the Beast"

Walk-through

Issue: Quest does not complete when finishing w/ Transmitters, or is Greyed out with Transmitters left to be found. (Ticket Submitted on 02-12-2019)

When Starting but not finishing the quests transmitters portion, the Quest will vaniash, and Radio stations will show as greyed out.

Fix:

Unknown.

Known workaround is logging out or Server hopping, but does not fully resolve.

BoSZ01 "Forbidden Knowledge"

Issue: Quest does not allow repeat turn in, even with Technical Data in Inventory. (Ticket Submitted on 02-12-2019)

Quest is Greyed out, even with Technical Data in Inventory.

Fix:

Unknown.

Known workaround is logging out or Server hopping, but does not fully resolve.

Issue: Quest does not allow 2 Technical Data to be "Found" after Quest has been obtained. (Ticket Submitted on 02-12-2019)

Quest is configured for a higher level reward option if 2 or more Technical Data are turned in, but there are multiple reports of people not "finding" Technical data after the first is looted, after completing the quest for the first time.

Fix:

Unknown.

EN01_Misc "Uncle Sam"

Walk-through

EN02_MQ_Us "One of Us"

Walk-through

MQ_Overseer "Overseer's Mission"

Issue: If Holotapes are obtained out of order the quest will bug and not advance. (Ticket Submitted on 02-12-2019)

If the Holotapes are obtained and played out of order, the main questline will often bug completely, and not advance.

Storing and adding back the Holotapes in order, and playing them, will not correct the issue.

Fix:

Unknown.


Daily Quest Bugs:

All Daily Quests:

Issue: If hidden in the Pipboy once, daily quests may never show again. (Ticket Submitted on 02-12-2019)

Reported by many, Once Hidden the daily quests may never again show on the map or Pipboy

Fix:

Unknown.

Issue: Leaving a group will frequently abort and remove daily / event quests. (Ticket Submitted on 02-12-2019)

Leaving a group will frequently abort and remove daily / event quests from your Pipboy. Seems to occur most often when a group of two becomes a solo player.

Significant issue if you are part way through a power up event (Hour long event) and your partner drops from the group, exceptionally frustrating.

Fix:

Unknown.

BoSZ04 "Daily: Heart of the Enemy"

Issue: Even when the "Harvest DNA" is displayed it won't allow collection. (Ticket Submitted on 02-12-2019)

Harvest option is Displayed, but it is not possible to collect any DNA.

Fix:

Unknown.

Known workaround is logging out or Server hopping, but does not fully resolve.

MTR04_Employee "Daily: Mistaken Identity"

Issue: Daily Quests are not showing up, and often failing to give reward when they do. (Ticket Submitted on 02-12-2019)

Dross Toss, Lucky Mucker, Chow Line Quests will often Fail to trigger for long periods, and when they do, if more than 2 other dailys (not related) are completed they will fail to reward with tokens. (Reported by Grimey_Rick)

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Fix:

Unknown.


Event Quest Bugs:

All Event Quests:

Issue: Incorrect Start Location Shown / Trigger on Opposite side of map from Event locations. (Ticket Submitted on 02-12-2019)

Incorrect Start Location:

Often you’ll start a repeatable regional quest in a specified location, but area markers for that quest are frequently found in another region a substantial distance away from the quest events

Fix:

Unknown.

BoSZ03 "Event: Distant Thunder"

Issue: Quest Reward defaults to "Motion Assist Servos" 98% of the time. (Ticket Submitted on 02-12-2019)

This issue is the same as the Partially resolved Vendor issue, the Default reward is Motion Assisted Servo's, or another Tier 1 plan 98% of the time.

Personally tracked over 200 Quest completions, and Pre-"Black Tuesday" had received 195 Tier 1 plans, x160 Motion Assist Servo's x22 Rusty Knuckles, rest other Tier 1 plans.

Non-Tier 1 plans were "Build" plans, a total of 5 obtained.

Since "Black Tuesday" No plans have been obtained in 15 attempts.

Fix:

Fix the leveled list that was originally configured the same way for Vendors so it does not default to X.

In the Sub lists "Calculate All" is used, when it should be "Calculate From All Levels + Calculate for All items in Count"

CB15_ScorchedEarth "Event: Scorched Earth"

Issue: Event Completion will sometimes not unlock trophy. (Ticket Submitted on 02-12-2019)

Загрузка...

Reported on PS4

Fix:

Unknown.

Issue: Queen will Fly outside the game boundaries, causing a failure. (Ticket Submitted on 02-12-2019)

Reported on all platforms and exceptionally frustrating due to the work involved in Launching a Nuke.

Fix:

Unknown.

Issue: Queen will Double Spawn, and one will often not take damage correctly (Ticket Submitted on 02-12-2019)

Reported on all platforms, would be fun if one of them wasn't often immortal.

Fix:

Unknown.

FF01_DeathBlossoms "Event: Death Blossoms"

Issue: Non-Participants will be rewarded the blossoms. (Ticket Submitted on 02-12-2019)

Event will reward non-participants with corpse flower stamens also. (Reported by akarnokd)

Fix:

Unknown.

FSS01_Trap "Event: It's a Trap"

Issue: Targets Spawn far from the Quest boundaries resulting in a failure. (Ticket Submitted on 02-12-2019)

Commonly reported issue, the Targets will spawn outside the boundary of the quest, often without triggering a marker, so the player has no ability to find and kill the SB.

Fix:

Unknown.

FF06_Feed "Event: Feed the People"

Issue: Hopper often will accept and destroy player Equipment. (Ticket Submitted on 02-12-2019)

Commonly reported issue, especially on "Stressed" servers, the Hopper will glitch and allow non-Quest items placed in the hopper, which results in loss of core items.

Fix:

Quest uses the following formID list to filter what qualifies what can be placed in the container.

FF06_Feed_IngredientFormList

The three items on the list be replaced with a Keyword to use as a Filter, added to the

FF06_Feed_Ingredient_Meat "Meat-flavored Soy Chunks"

FF06_Feed_Ingredient_Stock "Dehydrated Beef Stock"

FF06_Feed_Ingredient_Vegatables "Diced Vegetable Mix"

Theory is based on Fallout 4 as a base to test, that should filter the acceptable items for the Hopper to those food items.

GQ_Horde "Event: <Alias.Race=Alpha> Horde: <Alias=Region>"

Issue: Fast Traveling to "Horde" Events will often place you in a random location, unrelated to the quest. (Ticket Submitted on 02-12-2019)

Often you’ll start a repeatable regional quest in a specified location, but area markers for that quest are frequently found in another region a substantial distance away from the quest events, or Fast travel to a "Start" location and end up in another Random location unrelated to the Quest. (Reported by witsel85)

Fix:

Unknown.

POI061_HouseOfScares "Crack the Code" – Kill a Wendigo while wearing a clown costume

Issue: Quest does register Completion when Target killed with "Clean" Atom Store variant. (Ticket Submitted on 02-12-2019)

Quest will not "Complete" while wearing the Atom Store Variant of the Clown Outfit.

Fix:

Add the Keyword HouseOfScaresOutfit to ATX_Clothes_ClownOutfitClean "Clown Outfit"

Replace the Clothes_ClownOutfit "Clown Outfit" with a FormList with both outfits, or add a second condition check for the Atom Store variant.

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PowerPlantEvent "Event: Powering Up <Alias= Poseidon>"

Issue: PoseidonFast traveling to the quest marker can fail to trigger the quest. (Ticket Submitted on 02-12-2019)

Fast Traveling to the quest marker Fails to Activate the quest at times.

Fast traveling to it again from the workshop often places the player in the dried up river bed, where one has to run around to get back up to the NPP and possibly leave the event area in the process to do the whole thing over again. (Reported by akarnokd)

Fix:

Unknown.

RE_Scene_MTNZ05_Messenger "Event: The Messenger"

Issue: Quest NPC gets hung up on the Environment and quest will fail. (Ticket Submitted on 02-12-2019)

The NPC will glitch out on rocks, foliage, guardrail, etc. and stops moving.

Due to it's flagging the NPC is not damageable by the player so it cannot be Meleed or otherwise forced out of the Stuck state.

However it is possible to get the NPC to advance if Hostile NPC's attack it, or are trained into threat range. (Reported by akarnokd)

Fix:

Unknown.

TWZ05 "Event: Swarm of Suitors"

Issue: Event Will not Trigger once on Island. (Ticket Submitted on 02-12-2019)

Reported by many people, standing on the island after the quest is started will not trigger the quest start

Fix:

Unknown.

Issue: Event Will not Advance once Targets are killed. (Ticket Submitted on 02-12-2019)

Quest will not advance after the first round targets are killed

Fix:

Unknown.


QoL:

FF06_Feed "Event: Feed the People"

Issue: Roll Back the "Fix" to Feed the People. (Ticket Submitted on 02-12-2019)

Nearly the entire Community has spoken, and it's rare we all agree on something.

Feed the People was one of the Few quests that made us feel "Involved" and actually made an impact, ontop of that the Quest name is LITERALLY "Feed the People" not "Feed the people completing this Quest".

We want more quests like the Pre-"Fix" Feed the people, not less, and the Canned Stew does not provide a significant bonus / justify it's removal.

Fix:

Roll Back the "Fix"


Please add bugs and suggestions that have been missed.

Unofficial but Comprehensive Bug Roundup – Armor & Underarmor – Feb 2019

Unofficial but Comprehensive Bug Roundup – Perks – Feb 2019

Unofficial but Comprehensive Bug Roundup – Power Armor – Feb 2019

Unofficial but Comprehensive Bug Roundup – Quests – Feb 2019

Unofficial but Comprehensive Bug Roundup – Weapons – Feb 2019

Editor's Note 2:

"Black Tuesday" Refers to the Jan 22nd Patch which resulted in a massive drop in the player base and a currently unstable game. Some may see this as Hyperbole, but personally think it's fitting when compared to other historical "Black" days.

Source: Original link


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