UPDATE FROM MY FRIEND
“I'm sorry, but I have to debunk you..
- The picture you've given (with the overlay) has different PA pieces overlayed above each other. Targeting Military X-01 Helmet is layered above a Prototype X-01 Left Left. And you can't compare a helmet to a left leg…
- You're also comparing modified with non-modified pieces, which also disrupts your point. Modifying your legs to be calibrated decreases the overall durability bar by like 20%. Remove the mod and compare the pieces. They'll actually be the same. (In your picture you've compared a prototype x-01 right leg with a calibrated left leg.. Of course the calibrated left leg has a lower durability bar, because modifications to weapons and armor do that..)
So what you did is not only comparing the wrong pieces with each other (helmet <-> left leg), but also modified vs. non-modified pieces..
I'm sorry, but your proof is completly invalid
Now I did some more testing, but not with
u/enjoythekilling, because he's asleep. I had another friend help me out with this one:
4 INT (5 Base), 9 LCK (8 Base) vs. 41 INT (15 Base), 24 LCK (8 Base)
A batch of 5 pieces – Lv. 45 Excavator Right Arm. Here are the results:
4 INT highest piece:
4 INT lowest piece:
41 INT highest piece:
41 INT lowest piece:
As you can see, the arms are also affected by the same range of durability bars like the torsos (affected by the same rng I guess). They also, like the torsos, roughly fall in line.
Both highest durability bar pieces have the exact same durability bar. 4 INT vs 41 INT.
I would really like you to explain now, why I have the same phenomenon and results with the Exc. Right Arm, as with the Torso (if only the torso is glitched).
Also note that it shouldn't be anything on my personal end, as the lower INT character has been provided by another user/account. Not that the lower INT account, user or character is glitched…
I crafted another set of Strangler Heart Power Armor just to find out, that my first set that I've crafted months ago (with roughly 10 Int) has overall higher durability bar armor pieces than the set I've just recently crafted with 62+ Int.
That made me think, wether or not Int only affects condition (100%+) and not the durability bar itself.
So my friend and I did some testing, here are the result:
We crafted a batch (randomly between 5 and 10) of Lv. 45 Exc. Power Armor Torsos and compared the durability bar between the pieces and found out: Neither Int nor Luck seem to play a role regarding the durability bar itself.
So for the future, if you want the highest durability PA: Just craft and compare the pieces.
We've tested the following setup: 5 Int, 6 Luck vs 49 Int, 22 Luck. It doesn't matter. The range of the durability bar on power armor pieces is all over the place, but they all roughly fall in line. So just craft power armor pieces and compare them. Keep the best ones.
We've also made sure, that it wasn't a visual glitch by shooting each other. Here's the result of the second test:
We've crafted a new batch of Lv. 45 Exc. Torsos with the following setup:
1 Int vs. 42 Int
This is the highest durability bar on 1 Int:
This is the highest durability bar on 42 Int:
We've dumped a couple of LMG rounds into each other Torsos (no legendary), making them lose condition.
So at the very least, the game should've "updated" the bar (because the condition changed).
Here's the result:
We can see that both durability bars remain the same. Funnily enough: The 1 Int Exc. Torso is just ever so slightly higher with the durability bar than the 42 Int one (batch size was 5 pieces).
TL;DR: RNG sucks. Neither Int nor Luck (Stat) seem to affect the durability bar. Only the condition (100% vs 200%), meaning if you want the highest durability bar on certain power armor pieces (to repair less often), you'll have to craft multiples and compare them.
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© Post "We’ve tested, whether or not Higher INT means bigger durability bar on crafted PA. Here is the result:" for game Fallout.
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