Fallout

Your Very Own Mr Handy Quest Line!

fallout 3 - Your Very Own Mr Handy Quest Line!
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Introduction: The idea is simple. If you go into Robo Corp, you get a message saying they are looking to hire some new Engineer's as the old ones just stopped showing up for work. To become a Robo Corp Engineer you will need to venture out into the Wasteland and complete several tasks. (Complete a Messenger Event, Kill 10 Mr Farmhand's, Craft a Mr Handy Fusion Core <10 Steel, 2 Circuits, 2 Fiberglass Spools and 1 100% Fusion Core).

Once this is done, you are granted the rank of Robo Corp Engineer. This means you can now build your very own Robo Corp HUB (like the ones in the missile soils or Whitesprings that create robots) and can use your Terminal (the free one in the ATOM store) to assign it to create one type of robot, Max one robot per CAMP.

TL;DR for all the things below: Once you've done the quest to become a Robo Corp Engineer you can craft a Mr Handy for your base that will give basic defence and have a few lines of dialog. This also opens up a Daily at Robo Corp which will have different tasks, where you get random scrap for completing and "Robo Corp Prototype Tokens" which can be used to start the additional quests below to get better robots that have more unique features.

Robo Corp HUBs take up 1/4 of a Foundation Block, need 30 Energy to run and must be placed on a Foundation.

Max one per CAMP and to craft one you need: 20 Steel, 4 Screws, 4 Springs, 8 Gears, 4 Circuits, 4 Fiberglass Spools.

This is only to build the HUB and the Basic Mr Handy, Prototype Robots require unique materials to build them.

Each Prototype requires a different number Robo Corp Tokens to start the quest, and the daily will drop 1-3 per day. Mr Prize Bot's loot is also updated where if you are a Robo Corp Engineer you can win 5 of these. The Tokens can also be turned in to buy parts/scrap for your Robot Creations, and also for 100% Fusion Cores.

For Prototypes, Once you have built them once you can change what Robot it summons, but scrapping one robot and building a new robot takes 10 minutes (so you cannot create one, use it and then instantly create another for the benefit of that one). Upon Building one robot, if you scrap it and build it again you do NOT need the materials again. These are already stored in the HUB.

Prototypes:

Cat- It's Simply a Robot Cat that will roam your base, will occasionally find Cloth and Leather.

" Meow "

Token Cost: 1

Quest: Take a Photo of a Cat.

Requirements for Quest: at least level 1, 1 INT.

First Time Building Requirements: 4 Steel, 1 Circuits, 1 Fiberglass.

Dog- It's Simply a Robot Dog that will roam your base, will occasionally find Bone and Raw Fertiliser.

" Woof! "

Token Cost: 1

Quest: Take a Photo of a Dog.

Requirements for Quest: at least level 1, 1 INT.

First Time Building Requirements: 4 Steel, 1 Circuits, 1 Fiberglass.

Eyebot! -You use your terminal in your CAMP and send this Eyebot to go out into the wasteland to look for some Junk, you can assign it one type of junk (I.E. Lead or Oil) or set it to "All Junk" and it will travel the wasteland for either "Short" 10 minutes, "Medium" 30 minutes, or "Long" 1 hour and then return to its Hub in your CAMP until you come home and loot it. It cannot hold much, but every little helps and the longer you set it to go for, the more you get!

" Blink Blink "

Token Cost: 2

Quest: Destroy 10 Eyebots in the Wasteland.

Requirements for Quest: at least level 5, 2 INT.

First Time Building Requirements: 10 Steel, 2 Circuits, 2 Fiberglass.

Protectron!– Will patrol your CAMP and defend it using Laser Weapons!

"Protect and Serve!"

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Token Cost: 2

Quest: Gather 10 Protectron Mainframe Cores (Quest loot found after killing a Protectron) and Complete the Event: Fertile Soil.

Requirements for Quest: at least level 10, 2 INT.

First Time Building Requirements: 10 Steel, 2 Screws, 2 Gears, 2 Springs.

Mrs. Nanny! -Can give this robot items and set if so if a certain level player enters your camp (Set to 1-15 by default) it will go to them and give them loot; for example, Level 50 walks into your camp, Mrs. Nanny will just say "Hello." but a Level 5 walks in and Mrs. Nanny will fly over and say "This CAMP owner has authorised me to give you these free items!" And open up a trade window where all the items are free.

"Ooh, Aren't you a cute one!"

Token Cost: 3

Quest: Complete the Mrs Nanny Daily in Harper's Ferry three times.

Requirements for Quest: at least level 20, 2 INT.

First Time Building Requirements: 10 Flamer Fuel, 5 Cloth, 2 Leather.

Liberator- Creates a Liberator that during fights you can throw out like a grenade and will fight for you until it dies. It has 200 HP, Deals 15 Energy Damage with its Laser Blast and has 50 Damage and 75 Energy Resistance. It weighs 5, and you can only hold one at a time, and if you have one on you, another cannot be made. while the Liberator is in your Inventory you cannot create a different Robot in the HUB, doing so will destroy the Liberator in your Inventory.

Загрузка...

" Destroy. Destroy. "

Token Cost: 3

Quest: Destroy 25 Liberators.

Requirements for Quest: at least level 25, 3 INT.

First Time Building Requirements: 20 Steel, 2 Screws, 4 Springs.

Nurse Handy- A Simple robot that once every hour can cure all diseases and RADs (May Remove Mutations) and puts you back onto full health. Also gives you a "Well Looked After" buff that gives +25HP and +25 AP for 1 hour. Can be uses even if you have no diseases or RADs. Can only be used if you do not have the "Well Looked After" buff.

" Don't worry, I'll look after you! "

Token Cost: 3

Quest: Acquire three different diseases and use Disease Cure's to get rid of them.

Requirements for Quest: at least level 30, 4 END.

First Time Building Requirements: 1 Disease Cure, 2 RadAway, 2 RadX, 2 Purified Water.

Doctor Handy- This robot can cure Addiction once every hour, and also removes any RADs but will NOT remove Mutations, and also puts you back at full health. Also gives you a "Well Looked After" buff that gives +25HP and +25 AP for 1 hour. Can be uses even if you have no addictions or RADs. Can only be used if you do not have the "Well Looked After" buff.

" I see you've been on Chem's again. "

Token Cost: 5

Quest: Acquire an addiction to Chems and then recover using Addictol.

Requirements for Quest: at least level 35, 4 END.

First Time Building Requirements: 1 Addictol, 2 RadAway (Diluted), 2 RadX (Diluted), 1 Stimpak: Super.

General Gutsy! -Will travel round your base, killing anything that attacks, Mr Gutsy scales with your level, doing more damage upto maxing out at level 100.

"You come to my base and attack ME*?"*

Token Cost: 5

Quest: Gather 25 Lieutenant Gutsy Mainframe Cores. Quest loot found after killing a Lieutenant Gutsy.

Requirements for Quest: at least level 40, 4 INT.

First Time Building Requirements: 20 Steel, 20 Flamer Fuel, 20 5.56 Ammo, 20 Shotgun Shells.

CargoBot- A simple yet effective drone that when summoned (using a Radio Device that weighs 1) will call a CargoBot that you and everyone around you can see. This CargoBot has one goal, to deliver your Stash to you (and others). The Radio has a cooldown of 1 hour and during the cooldown you cannot scrap the CargoBot's Hub in your CAMP. The Default Cargo is your Stash, but you can change this to be a Weapon or Armour workbench, or a Tinker's Workbench instead. You will get the options when you radio in. If you have any ATOM store Skins for these, you may select these to be the default look on the workbench it delivers. CargoBot will stay for 10 minutes then blow up. This is locked to you, but you can unlock it by holding a button to allow everyone to use it.

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" Landing Beeps "

Token Cost: 5

Quest: Acquire a Nuclear Keycard.

Requirements for Quest: at least level 45, 5 INT.

First Time Building Requirements: 25 Flamer Fuel, 20 Steel, 2 Circuits.

Assaultron- This Fast Moving, Stealth Robot will defend your CAMP until it's last… jolt of energy? While it has Low HP and Damage Resistance upon it's death it will explode for a high damage blast, killing most unwanted things in your CAMP, but leaving your CAMP in-tact. If this Robot Self-Destructs you need to wait 1 hour and a new one will be created by the Hub.

"Resistance is Futile"

Token Cost: 5

Quest: Launch a Nuke

Requirements for Quest: at least level 50, 6 INT.

First Time Building Requirements:

Robo Brain! – Is happy going around your camp, tending to the crops and flowers, cleaning and taking things out of your Resource Nodes and adding them to it's own little Stash (which you can't see/loot). Using its own stash it can repair something in your camp, if it's damaged! If nothing is damaged it will store the items for later and Resources only go into the Robo Brains Stash if the collector is full, instead of it just stopping it starts to fill his stash.

"Keep off the Grass please."

Token Cost: 5

Quest: Team up and kill a Scorched Beast Queen.

Requirements for Quest: at least level 50, 6 INT.

First Time Building Requirements: Scorched Beast Brain, 2 Concrete Scrap, Purified Water, 6 Steel, 2 Circuits.

– – – – – – –

So all that content is good for us, but what about Bethesda? Well They can add Unique Skins and Voice's in the ATOM store, and also add this to their growing number of content they have planned for us. While many Assets for these Robots are in game, the Coding needed for some of these may take some time so if they do adopt this idea I wouldn't expect this anytime soon.

The Assets for the Robots are already in the game, all they need to do is code some extra functions onto each Robot… Which could be difficult so if everyone likes this idea and Bethesda do enjoy this idea don't expect this to happen within a month or two.

Edit: Thanks for the Silver, can I turn it into Silver Scrap?

Edit 2: Minor Text Fixes.

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