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[Education] Bobcat vs Spectre: vs Physical Husks, Best in Slot Perks, Generic Hero Loadout

Fortnite Battle Royale Halloween 1024x576 - [Education] Bobcat vs Spectre: vs Physical Husks, Best in Slot Perks, Generic Hero Loadout
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The following write-up assumes a generic hero loadout (e.g. Pathfinder + Recon Scout) without hero skills providing weapon damage increases. Element: Physical will be used (against physical targets). Ore values on weapons are used for simplicity.


Weapon Stats

Weapon Dmg Headshot Crit Hit% Crit Dmg Fire Rate Magazine Size Reload R:PB R:Mid R:LR T: PB T: Mid T: LR
S Spectre 19 75 20 75 14.16 30 2 768 1792 3584 1.5 3.5 7
Bobcat 24 50 10 50 12 50 3.3 768 1792 3584 1.5 3.5 7
  • R = Range before damage drop in range units
  • T = Range before damage drop in tiles (parallel edge to edge)

Perk Combinations and Values

Standard Min/Max based on headshot %

Weapon Headshot % Build Bodyshot Headshot Crit Dmg Bonus Crit % Avg Dmg/Hit DPS FR Mag Empty Mag Cycle Perks
Bobcat DPS and A:DMG 45.36 68.04 145.152 38 100.518 673.11 12 50 4.167 7.467 (1x) 45% Dmg to Conditional, (1x) 30 Crit Rating, (2x) 135% Crit Dmg
Bobcat 100 DPS 45.36 95.256 22.68 10 97.524 1011.663 17.04 50 2.934 4.82 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate
Bobcat 100 A:DMG 59.76 125.496 29.88 10 128.484 860.384 12 50 4.167 7.467 (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (2x) 30% Dmg,
S Spectre DPS and A:DMG 35.91 62.843 75.411 48 72.107 663.258 14.16 30 2.119 3.262 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 30 Crit Rating, (1x) 135% Crit Dmg
S Spectre 100 DPS 35.91 87.98 26.933 20 93.366 1063.047 20.107 30 1.492 2.635 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate
S Spectre 100 A:DMG 41.61 101.944 32.207 20 108.168 995.118 14.16 30 2.119 3.262 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 30% Dmg

 

Headshot Cross-over Thresholds for DPS builds

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Weapon Headshot% DPS Perks
Bobcat 673.11 (1x) 45% Dmg to Conditional, (1x) 30 Crit Rating, (2x) 135% Crit Dmg
Bobcat 48% 746.01 (1x) 45% Dmg to Conditional, (1x) 30 Crit Rating, (2x) 135% Crit Dmg
Bobcat 49% 747.689 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate
Bobcat 100% 1011.663 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate
S Spectre 0% 663.258 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 30 Crit Rating, (1x) 135% Crit Dmg
S Spectre 55% 799.511 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 30 Crit Rating, (1x) 135% Crit Dmg
S Spectre 56% 802.192 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate
S Spectre 100% 1063.047 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate
Bobcat 55% 778.745 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate
Bobcat 56% 783.921 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate
S Spectre 48% 782.169 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 30 Crit Rating, (1x) 135% Crit Dmg
S Spectre 49% 784.647 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 30 Crit Rating, (1x) 135% Crit Dmg
Bobcat 10% 688.298 (1x) 45% Dmg to Conditional, (1x) 30 Crit Rating, (2x) 135% Crit Dmg
Bobcat 11% 689.816 (1x) 45% Dmg to Conditional, (1x) 30 Crit Rating, (2x) 135% Crit Dmg
S Spectre 10% 688.032 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 30 Crit Rating, (1x) 135% Crit Dmg
S Spectre 11% 690.509 (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 30 Crit Rating, (1x) 135% Crit Dmg
Read:  [GUIDE] How to always have materials for weapons/traps without any need for trading or farming.

Discussion

It's important to point out that both of these are insanely short range weapons (as far as Assault Rifles) are concerned.

  • From 0 – 1.5 tiles: You deal 100% of the damage (i.e. you'd match the values listed in the tables above exactly)
  • At 3.5 tiles: You'd deal 70% of the damage in the tables
  • At 7 tiles: You'd deal 20% of the damage in the tables

 

These Assault Rifles are intended for Close-Quarters Combat and not for being a Sniper Hero firing into the spawn from the objective (which is 10 tiles away).

 

Looking at the numbers will tell you (for DPS purposes)

  • Bobcat is better than the Spectre when you headshot below 11% of the time
  • S Spectre is better once you can obtain 11% or more headshots
  • The 'thresholds' of when the builds transition between crit and headshot oriented perks occur at different stages

 

What you'd probably miss out if you only looked at the 'DPS' numbers is just how long it takes to empty a magazine (and thus, how long you can keep firing for).

  • At low headshot % (10% or less), the Bobcat can fire for nearly twice as long as the S Spectre before reloading and it does more DPS.
  • Even if you had 100% headshot rate, the S Spectre only does 5% more DPS than the Bobcat, but the Bobcat can fire for nearly twice as long.

 

'Opportunity Cost' is something that many people will overlook.

  • Being able to do something in a timely manner is invaluable
  • If you can't kill everything before running out of ammo, you need to reload and then finish the job, or swap to another weapon

Closing

The weapons use the same ammo type, same distance values and same durability per shot to operate. For 'DPS' purposes on a generic hero loadout, the difference between the weapons is between 1% to 5% depending on the specific perk loadout and headshot %. On a per-bullet basis, the Bobcat hits harder than the Spectre on average and will let you keep firing for much longer before you need to reload.

Read:  Review & Tips from someone who “Finished” STW recently

 

If I'm playing on an Outlander, or a Constructor, or a Ninja I'm probably not going to be all that fussed about a 'possible' 5% damage decrease at maximum potential (100% accuracy, 100% headshots), however being able to fire a weapon for twice as long (especially considering that husks spawn in finite numbers and you have downtime between groups) sure as hell makes a massive quality of life difference. If I kill half a pack of husks and have to reload they can still attack and deal damage. If I kill all of them before having to reload then I have a safety net that is worry free.

 

For me, the 'opportunity', the ability to do something, having 'options' is far more valuable than the minor difference in potential DPS that no human is ever likely to attain (100% accuracy, 100% headshots). I'd recommended the Bobcat over the Spectre for physical husks.


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