The content of the article
The following write-up assumes a generic hero loadout (e.g. Pathfinder + Recon Scout) without hero skills providing weapon damage increases. Element: Physical will be used (against physical targets). Ore values on weapons are used for simplicity.
Weapon Stats
Weapon | Dmg | Headshot | Crit Hit% | Crit Dmg | Fire Rate | Magazine Size | Reload | R:PB | R:Mid | R:LR | T: PB | T: Mid | T: LR |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S Spectre | 19 | 75 | 20 | 75 | 14.16 | 30 | 2 | 768 | 1792 | 3584 | 1.5 | 3.5 | 7 |
Bobcat | 24 | 50 | 10 | 50 | 12 | 50 | 3.3 | 768 | 1792 | 3584 | 1.5 | 3.5 | 7 |
- R = Range before damage drop in range units
- T = Range before damage drop in tiles (parallel edge to edge)
Perk Combinations and Values
Standard Min/Max based on headshot %
Weapon | Headshot % | Build | Bodyshot | Headshot | Crit Dmg Bonus | Crit % | Avg Dmg/Hit | DPS | FR | Mag | Empty Mag | Cycle | Perks |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bobcat | 0 | DPS and A:DMG | 45.36 | 68.04 | 145.152 | 38 | 100.518 | 673.11 | 12 | 50 | 4.167 | 7.467 | (1x) 45% Dmg to Conditional, (1x) 30 Crit Rating, (2x) 135% Crit Dmg |
Bobcat | 100 | DPS | 45.36 | 95.256 | 22.68 | 10 | 97.524 | 1011.663 | 17.04 | 50 | 2.934 | 4.82 | (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate |
Bobcat | 100 | A:DMG | 59.76 | 125.496 | 29.88 | 10 | 128.484 | 860.384 | 12 | 50 | 4.167 | 7.467 | (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (2x) 30% Dmg, |
S Spectre | 0 | DPS and A:DMG | 35.91 | 62.843 | 75.411 | 48 | 72.107 | 663.258 | 14.16 | 30 | 2.119 | 3.262 | (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 30 Crit Rating, (1x) 135% Crit Dmg |
S Spectre | 100 | DPS | 35.91 | 87.98 | 26.933 | 20 | 93.366 | 1063.047 | 20.107 | 30 | 1.492 | 2.635 | (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate |
S Spectre | 100 | A:DMG | 41.61 | 101.944 | 32.207 | 20 | 108.168 | 995.118 | 14.16 | 30 | 2.119 | 3.262 | (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 30% Dmg |
Headshot Cross-over Thresholds for DPS builds
Weapon | Headshot% | DPS | Perks |
---|---|---|---|
Bobcat | 0 | 673.11 | (1x) 45% Dmg to Conditional, (1x) 30 Crit Rating, (2x) 135% Crit Dmg |
Bobcat | 48% | 746.01 | (1x) 45% Dmg to Conditional, (1x) 30 Crit Rating, (2x) 135% Crit Dmg |
Bobcat | 49% | 747.689 | (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate |
Bobcat | 100% | 1011.663 | (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate |
S Spectre | 0% | 663.258 | (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 30 Crit Rating, (1x) 135% Crit Dmg |
S Spectre | 55% | 799.511 | (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 30 Crit Rating, (1x) 135% Crit Dmg |
S Spectre | 56% | 802.192 | (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate |
S Spectre | 100% | 1063.047 | (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate |
Bobcat | 55% | 778.745 | (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate |
Bobcat | 56% | 783.921 | (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate |
S Spectre | 48% | 782.169 | (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 30 Crit Rating, (1x) 135% Crit Dmg |
S Spectre | 49% | 784.647 | (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 30 Crit Rating, (1x) 135% Crit Dmg |
Bobcat | 10% | 688.298 | (1x) 45% Dmg to Conditional, (1x) 30 Crit Rating, (2x) 135% Crit Dmg |
Bobcat | 11% | 689.816 | (1x) 45% Dmg to Conditional, (1x) 30 Crit Rating, (2x) 135% Crit Dmg |
S Spectre | 10% | 688.032 | (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 30 Crit Rating, (1x) 135% Crit Dmg |
S Spectre | 11% | 690.509 | (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 30 Crit Rating, (1x) 135% Crit Dmg |
Discussion
It's important to point out that both of these are insanely short range weapons (as far as Assault Rifles) are concerned.
- From 0 – 1.5 tiles: You deal 100% of the damage (i.e. you'd match the values listed in the tables above exactly)
- At 3.5 tiles: You'd deal 70% of the damage in the tables
- At 7 tiles: You'd deal 20% of the damage in the tables
These Assault Rifles are intended for Close-Quarters Combat and not for being a Sniper Hero firing into the spawn from the objective (which is 10 tiles away).
Looking at the numbers will tell you (for DPS purposes)
- Bobcat is better than the Spectre when you headshot below 11% of the time
- S Spectre is better once you can obtain 11% or more headshots
- The 'thresholds' of when the builds transition between crit and headshot oriented perks occur at different stages
What you'd probably miss out if you only looked at the 'DPS' numbers is just how long it takes to empty a magazine (and thus, how long you can keep firing for).
- At low headshot % (10% or less), the Bobcat can fire for nearly twice as long as the S Spectre before reloading and it does more DPS.
- Even if you had 100% headshot rate, the S Spectre only does 5% more DPS than the Bobcat, but the Bobcat can fire for nearly twice as long.
'Opportunity Cost' is something that many people will overlook.
- Being able to do something in a timely manner is invaluable
- If you can't kill everything before running out of ammo, you need to reload and then finish the job, or swap to another weapon
Closing
The weapons use the same ammo type, same distance values and same durability per shot to operate. For 'DPS' purposes on a generic hero loadout, the difference between the weapons is between 1% to 5% depending on the specific perk loadout and headshot %. On a per-bullet basis, the Bobcat hits harder than the Spectre on average and will let you keep firing for much longer before you need to reload.
If I'm playing on an Outlander, or a Constructor, or a Ninja I'm probably not going to be all that fussed about a 'possible' 5% damage decrease at maximum potential (100% accuracy, 100% headshots), however being able to fire a weapon for twice as long (especially considering that husks spawn in finite numbers and you have downtime between groups) sure as hell makes a massive quality of life difference. If I kill half a pack of husks and have to reload they can still attack and deal damage. If I kill all of them before having to reload then I have a safety net that is worry free.
For me, the 'opportunity', the ability to do something, having 'options' is far more valuable than the minor difference in potential DPS that no human is ever likely to attain (100% accuracy, 100% headshots). I'd recommended the Bobcat over the Spectre for physical husks.
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