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[Education] Deadly Blade vs Harvester, attacking Elemental Husk, Stormblade vs Reaper Scythe, Best-in-Slot Rolls

Fortnite Battle Royale Halloween 1024x576 - [Education] Deadly Blade vs Harvester, attacking Elemental Husk, Stormblade vs Reaper Scythe, Best-in-Slot Rolls
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The following analysis compares Deadly Blade vs Harvester for 'single target' damage output under boss conditions (i.e. attacking a mini-boss).

 

The following assumptions/conditions hold true

  • Each Ninja will use a Sword/Scythe (based on their respective specialisation)
  • The Scythe is a 'Reaper Scythe', the Sword is a 'Stormblade': These weapons are both 'default' collectables with an energy passive (and that is the only reason they are being compared)
  • The 'attacks speeds' to be used for each respective weapon will be the 'crystal' variants
  • The initial damage values (for each respective weapon) are those found at stormshield.one, increased by 20% to account for crystal evolution
  • 45% debilitating shots is active 100% of the time in this scenario
  • Conditional requirements (affliction, snare, etc) are active 100% of the time in this scenario
  • The target 'mini-boss' will have an elemental type that is 'weak' against the weapon elemental type
  • Each weapon will have 1 of their 5 weapon rolls assigned to an elemental roll (element, and 10% damage)
  • 4 rolls (3 orange, 1 blue) are variables that can be changed.
  • The 'variable' rolls that are under consideration are "%damage to conditional", "%critical damage to afflicted", "%critical hit chance"
  • Harvester is able to apply Corrosion (Tactical Slot bonus). Deadly Blade has Corrosive Blade (hero skill, level 30): These do not stack (so it would be pointless for Deadly Blade to have Corrosion)
  • The Support Slot Heroes (where applicable) to tested/rotated are Brawler, Deadly Blade and Swordmaster (Swords Only)
  • Deadly Blade bonus critical hit chance is 14% (instead of 20), because it's bugged
  • Any and all hero skills will be at 100% maximum for this scenario: no ramp up time, i.e. they're already in combat.
  • The absolute best DPS roll combinations for each hero loadout pair will be displayed (no player is likely to obtain this combination naturally)

 

Weapon Damage Formula

  • Original Formula for Damage = ( BaseDamage + EvolutionDamage ) * ( 1 + (WeaponLevel-1) * 0.05 ) * ( 1 + Offense/100 + SurvivorBonuses ) * ( 1 + HeroDamageBonuses + WeaponDamageBonuses )
  • Simplified Formula = ( BaseDamage ) * ( 1 + HeroDamageBonuses + WeaponDamageBonuses )

 

It should be noted that the 'EvolutionDamage' variable differs on a weapon_type-by-weapon_type basis. It's a pain to figure out because it's hard-coded for each individual weapon at the evolution points. There's no direct model (currently known) to derive these values. The 'exclusion' of this specific variable could influence the outcome in a direct comparsion between different weapon types, but not in a comparsion of the same weapon with different rolls. All the other excluded weapons would affect both weapons equally (thus, exclusion causes no problems).


Hero Stats Deadly Blade: Brawler Deadly Blade: Deadly Blade Deadly Blade: Swordmaster Harvester: Brawler Harvester: Deadly Blade
Hero Skills: Damage 25 25 49 72 72
Hero Skills: Crit Damage 0.7 0.7
Hero Skills: Crit Chance 35 49 35 20 34

 

Weapon Damage Stormblade Reaper Scythe
Weapon Damage 48 72
Crystal Evolution 57.6 86.4
Attacks per Second (Crystal) 1.928564668 1.028080265
Critical Hit Chance 15 20
Critical Damage 50 75
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DPS and Rolls: (Note): All combinations also have (x1) "Element and 10% Damage"

 

Harvester: Brawler

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  • 1120.831: (x2) 135% Crit Damage to Afflicted, (x1) 28% Critical Hit Chance, (x1) 21% Critical Hit Chance
  • 1115.238: (x2) 135% Crit Damage to Afflicted, (x1) 28% Critical Hit Chance, (x1) 101.25% Crit Damage to Afflicted
  • 1097.743: (x1) 135% Crit Damage to Afflicted, (x2) 28% Critical Hit Chance, (x1) 101.25% Crit Damage to Afflicted

 

Harvester: Deadly Blade

  • 1126.002: (x2) 135% Crit Damage to Afflicted, (x1) 28% Critical Hit Chance, (x1) 101.25% Crit Damage to Afflicted
  • 1124.600: (x3) 135% Crit Damage to Afflicted, (x1) 21% Critical Hit Chance
  • 1055.351: (x2) 135% Crit Damage to Afflicted, (x1) 28% Critical Hit Chance, (x1) 21% Critical Hit Chance

 

Deadly Blade: Brawler

  • 1214.575: (x2) 135% Crit Damage to Afflicted, (x1) 28% Critical Hit Chance, (x1) 101.25% Crit Damage to Afflicted
  • 1203.216: (x3) 135% Crit Damage to Afflicted, (x1) 21% Critical Hit Chance
  • 1179.211: (x2) 135% Crit Damage to Afflicted, (x1) 28% Critical Hit Chance, (x1) 21% Critical Hit Chance

 

Deadly Blade: Deadly Blade

  • 1208.740: (x3) 135% Crit Damage to Afflicted, (x1) 21% Critical Hit Chance
  • 1196.524: (x2) 135% Crit Damage to Afflicted, (x1) 28% Critical Hit chance, (x1) 101.25% Crit Damage to Afflicted
  • 1175.949: (x3) 135% Crit Damage to Afflicted, (x1) 101.25% Crit Damage to Afflicted

 

Deadly Blade: Swordmaster

  • 1260.055: (x3) 135% Crit Damage to Afflicted, (x1) 21% Critical Hit Chance
  • 1259.297: (x2) 135% Crit Damage to Afflicted, (x1) 28% Critical Hit Chance, (x1) 101.25% Crit Damage to Afflicted
  • 1180.540: (x3) 135% Crit Damage to Afflicted, (x1) 101.25% Crit Damage to Afflicted

Discussing Results

If you've been paying attention, you'll have noticed that Deadly Blade absolutely wipes the floor with Harvester under the conditions of this scenario and may be wondering why. The 'reason' has nothing to do with either Ninja directly, but with the 'debuffs' that are placed on the mini-boss itself. Debilitating Shots (for 45% increased damage) is active on the boss (something that is applied by a Soldier). Corrosion and Corrosive Blade 'double-dip' from this 'debuff' in ways other sources of damage do not.

 

Corrosion/Corrosive Blade take 15%/30% of the damage done by a critical hit and apply it as bonus damage each second (bonus dps). Corrosion/Corrosive Blade are treated as physical damage sources (so they suffer a 50% reduction against elementals) however they also benefit from the damage increase granted by debilitating shots.

 

Here's a video to show you what I mean

  • This video was recorded when Corrosion/Corrosive Blade were still 'capped' at 10k damage per tick
  • Brawler (in video) can apply a 40% vulnerability (like debil shots: 45% used in scenario)
  • The Corrosion ticks hit for 10k (capped) but due to the 40% bonus damage deal 14k ticks

 

Remember, the player 'critical hits' also benefit from that 45% damage increase. Corrosive Blade just happens to take 30% of the critical hit damage value instead of Corrosions 15%. If this scenario was run without 45% debilitating shots applied to the target, Harvester is much more competitive and comes out ahead in many cases.

Read:  Simple guide to all the "How should I perk this weapon?" and "Is my 6th perk useless?" questions.

Conclusion

There is no such thing as 'best rolls' out of context. Your hero loadout, the weapons used and the targets being attacked (physical or elemental, fodder or tank) will ultimately determine what rolls are best. All of this is more or less impossible to determine without 'brute-forcing' possible combinations. The same rolls on a weapon can change from being the best, to 2nd best simply by switching out your support hero.

 

In this scenario we locked in the 'elemental and 10%' damage roll, leaving us with 3 orange and 1 blue roll to work with. I obviously didn't try every single possible combination in a spreadsheet, I wrote a program/script to 'brute force' every possible combination for me and then sort it from best to worst.

  • There are 30 possible combinations that you can achieve from these 4 roll slots
  • Tweaking the support slot hero could change the combination that would give you the best dps
  • You effectively would need to check all 30 combinations for each support hero in order to figure out the best rolls for that support (to be 100% sure)

I do have a script/program for ranged weapons as well, it just hasn't fully implemented the fire_rate and reload mechanics (because these change based on magazine and single shot reload and other factors). There are a lot more combinations for ranged weapons than melee and you would be crazy to try and manually figure this out in a spreadsheet.


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