The following write up uses the ore values for weapons (for simplicity) based on the values listed at stormshield.one. The main point of this write up is to make you aware of things very few people ever consider (and certain players intentionally ignore because it doesn't suit their agenda) but you will likely care about come the event in patch 5.0 (Challenge the Horde).
This write up will use
- Special Forces with 24% AR Damage Support
- Silenced Specter (light ammo), Tiger (medium ammo)
The perks will be configured for the highest dps values possible (based on the variables, against physical targets), but the point of this post isn't to compare their DPS, it's just using the assumption that players would have perked for the best dps possible on the respective weapon+hero loadout. Vulnerabilities and Conditional status will be assumed as applied and at maximum values for 100% of the scenario. In actual gameplay there is obviously 'ramp up' time for things like debil shots and initially triggering the headshot bonus (5 in a row), but it's a pain to model these under a general circumstances and not the point of the post.
Base Weapon Stats (Ore)
|Name||Dmg||Crit Hit||C Dmg||HS Bonus||Fire Rate||Mag||Reload||Tiles: Point Blank (100%)||Tiles: Mid Range (70%)||Tiles: Long (20%)||Dura:Max||Dura:Shot||Attacks Per Weapon|
Results, Assuming Point Blank Range, 100% Accuracy
|Weapon||Build Type||Debil||x5 HS Buff||Headshot %||Cycle Time||Mag Size||Shots/Sec||DPS||Avg Dmg/Shot||Crit Chance||C Dmg Bonus||A: HS||A: Norm||Perks|
|Tiger||Crit||45%||No||49||5.4||28||6.461||1453.86||280.364||43||246.036||234.32||117.16||(1x) 75% Reload Speed, (1x) 42% Fire Rate, (1x) 30 Crit Rating, (1x) 135% Crit Dmg|
|Tiger||Head||45%||No||50||5.4||28||6.461||1465.707||282.649||15||205.03||421.776||117.16||(1x) 75% Reload Speed, (2x) 40% Headshot, (1x) 42% Fire Rate|
|Tiger||Crit||45%||Yes||49||5.4||28||6.461||1669.78||322.002||43||282.576||269.12||134.56||(1x) 75% Reload Speed, (1x) 42% Fire Rate, (1x) 30 Crit Rating, (1x) 135% Crit Dmg|
|Tiger||Head||45%||Yes||50||5.4||28||6.461||1683.387||324.626||15||235.48||484.416||134.56||(1x) 75% Reload Speed, (2x) 40% Headshot, (1x) 42% Fire Rate|
|S Spectre||Crit||45%||No||47||3.942||42||14.16||1711.54||160.628||48||142.902||119.085||68.048||(1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 30 Crit Rating, (1x) 135% Crit Dmg|
|S Spectre||Head||45%||No||48||3.064||42||20.107||1721.679||125.618||20||51.036||166.719||68.048||(1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate|
|S Spectre||Crit||45%||Yes||47||3.942||42||14.16||1919.419||180.138||48||160.258||133.549||76.313||(1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 30 Crit Rating, (1x) 135% Crit Dmg|
|S Spectre||Head||45%||Yes||48||3.064||42||20.107||1930.79||140.875||20||57.235||186.968||76.313||(1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate|
|Tiger||Crit||45%||No||1||5.4||28||6.461||1162.238||224.127||43||246.036||234.32||117.16||(1x) 75% Reload Speed, (1x) 42% Fire Rate, (1x) 30 Crit Rating, (1x) 135% Crit Dmg|
|Tiger||Head||45%||No||100||5.4||28||6.461||2255.519||434.957||15||87.87||421.776||117.16||(1x) 75% Reload Speed, (2x) 40% Headshot, (1x) 42% Fire Rate|
|Tiger||Crit||45%||Yes||1||5.4||28||6.461||1334.847||257.413||43||282.576||269.12||134.56||(1x) 75% Reload Speed, (1x) 42% Fire Rate, (1x) 30 Crit Rating, (1x) 135% Crit Dmg|
|Tiger||Head||45%||Yes||100||5.4||28||6.461||2590.497||499.554||15||100.92||484.416||134.56||(1x) 75% Reload Speed, (2x) 40% Headshot, (1x) 42% Fire Rate|
|S Spectre||Crit||45%||No||1||3.942||42||14.16||1461.389||137.152||48||142.902||119.085||68.048||(1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 30 Crit Rating, (1x) 135% Crit Dmg|
|S Spectre||Head||45%||No||100||3.064||42||20.107||2424.9||176.926||20||51.036||166.719||68.048||(1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate|
|S Spectre||Crit||45%||Yes||1||3.942||42||14.16||1638.886||153.81||48||160.258||133.549||76.313||(1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 30 Crit Rating, (1x) 135% Crit Dmg|
|S Spectre||Head||45%||Yes||100||3.064||42||20.107||2719.422||198.415||20||57.235||186.968||76.313||(1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate|
At 'face value' (when looking only at 1% and 100% headshots)
- Silenced Spectre will do somewhere between 5% to 26% more DPS than the Tiger when both are dealing their maximum damage
- Tiger will do somewhere between 72% to 76% more damage on body shots (without crit or headshot bonuses)
- Tiger will do somewhere between 63% to 152% more damage on average per shot (depending on headshot% and related bonuses)
How valuable damage per shot is (and how much of it is overkill) will vary on a target by target basis. You're going to have a lot less overkill against a mini-boss than if you were attacking the mini (jumper) husks. You can see that the 'cross-over' points for crit or headshot builds varies (not the same for both weapons) so it wouldn't really be fair to use those values for comparison.
Crafting light or medium ammo costs 10 wood, 4 metal and 2 nuts and bolts, these resources get you, 60 light ammo or 40 medium ammo. On a per bullet basis (for the same material cost) you get 1.5 times more light ammo than you do medium ammo, however when you look at the previous numbers you see that the medium ammo weapon offers more than 50% damage. Just using the normal attacks (bodyshots, no headshot or crit bonus dmg, with a crit build loadout) as a comparison
- Tiger: 117.16 * 40 = 4686.4
- S Spectre: 68.048 * 60 = 4082.88
For the same 'ammo cost' in materials you get more damage from the Tiger.
The materials required to 'craft' each gun are equal
- 15 Blast Powder
- 30 Mech Parts
- 1 Power cell
- 11 Ore
Using the default 'durability' values, the number of attacks you get per weapon is roughly
- Tiger: 3410
- S Spectre: 7500
The S Spectre can fire roughly 2.2 times the number of bullets the Tiger can before breaking
To figure out the number of bullet crafts (assuming you're not picking up ammo)
- Tiger: 3410/40 ~ 86
- S Spectre: 7500/60 ~ 125
The 'operational cost' on ammo for the 'life' of each weapon can thus be considered
- Tiger: 860 wood, 344 metal, 172 nuts & bolts
- S Spectre: 1250 wood, 500 metal, 250 nuts & bolts
In the 'Base Weapon Stats' table at the beginning you should have noticed values relating to 'Tiles'. The values that are listed indicate the number of tiles (distance between you and the target) you can be and still deal x% of the advertised weapon damage.
- Notice how close you actually have to be with a S Spectre (1.5 tiles) to get max damage
- Notice how when the S Spectre is down to 20% of the original damage output, the Tiger is still dealing 70% of the original damage output
At the distance required for maximum damage (100%), the S Spectre only does about 5 – 26% more DPS than the Tiger (using 1% or 100% headshots), however at 7 tile distance (which is when the S Spectre is down to 20%, Tiger is still 70%), the Tiger is putting out somewhere between 278% to 333% of the DPS the S Spectre would be at the same range.
1.5 tiles is a trivially short distance from target. People always make a fuss about 'ranged weapons being able to engage from distance' however they never tell you about the damage drop off. At 1.5 tile distance the Thunderbolt (shotgun) is already down to 20% of it's maximum damage. To get the maximum damage on the Thunderbolt you need to be within 0.5 tiles from target, which is effectively melee range.
- How much 'difference/risk' is there between melee range and within 1.5 tiles from a husk? (melee vs S Spectre)
- How much 'difference/risk' is there between melee range and within 3.0 tiles from a husk? (melee vs Tiger)
To get the maximum damage output on an S Spectre you're effectively exposed to the exact same 'risks' that melee is, you're having to avoid bee/gas clouds, husk melee and projectile attacks whilst aiming down sight (because hip-fire spread is significantly greater) whilst maintaining your hit accuracy and headshot rates. If you're further away than 1.5 tiles you start to experience some very significant damage drop, at least compared to the Tiger which has a minimum of 3 tiles to work with.
We know that the "Challenge the Horde" (Horde Bash) event is returning for patch 5.0 and that it is a resource limited event. You get given the mats to use (you can't bring in external stuff like in 'survive the storm') so being efficient is actually important. You can't just go around hacking down trees to gather wood, you're not going to have thousands of nuts and bolts sitting in your inventories. Everything you craft or build has a cost involved, you're going to need to make choices, do you upgrade a wall to tier 3 or do you craft some more bullets? Is that 30 mineral powder better invested into a shotgun, or into traps (and 30 mineral power makes a lot of traps).
Material cost, distance to target (and damage drop over distance) are things that very few people actually consider when picking ranged weapons (mainly because certain people promote a 'farm more' mentality) but they are variables that will significantly impact your performance. Mini-bosses tend to be 'bullet sponges' and they're going to be in the 5.0 event, having your weapon break or running out of ammo with a mini-boss beating on your walls could lose you the map. You might only have the materials to craft 1 or 2 weapons at max during the event map (at least until you unlock extra skill tree points), think about what your weapon attributes are. At the very least, you should now be aware that 'sniping' a lobber in their spawn point with a Silenced Spectre would be a very terrible idea.
© Post "[Education] Material Costs and Distance to Target (stuff you probably don’t care about now, but will come 5.0)" for game Fortnite.
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