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[Education] Melee Single Target Damage Post 4.4: Deadly Blade, Harvester, Tank Penny!

2b02f09dda89cfbef21b7bc3eea90fc4 1024x576 - [Education] Melee Single Target Damage Post 4.4: Deadly Blade, Harvester, Tank Penny!
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Melee Single Target Damage Post 4.4

The following scenario assumes

  • Competent players (you'd be surprised how hard this actually is)
  • 100% up-time on status conditions (afflicted, snare, etc.)
  • A target like a mini-boss that lives long enough for this to matter
  • 'Corrosion' for melee heroes without Corrosive Blade
  • Element: Physical, a Physical target and maxed perks on weapons
  • 'Crystal' weapons are in use

 

The 'ore' values for the respective melee weapons are listed below (post 4.4 values), assuming level 1

WeaponDamageCrit ChanceCrit DamageDurability/AttackImpactAttacks/Second
Pressure Cutter8115500.352231.714272698
Elegant Scythe11815750.523011.142316593
Doomhammer9720500.535551.133335869
Stabsworth the III7010500.24762.464259357

 

Please keep in mind that 'dps' isn't everything (especially not for melee), but I don't have the space to go into melee opportunity cost and the value of critical hit chance.


Numbers and Stuff

Note: For every single melee hero, support and weapon combination, the best in slot perks (for overall DPS) are: (1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg

 

SupportHeroWeaponVulnerabilityBuildWeapon DPSCorro DPSCorro DPS (%)DPSCorro Drop Chance (%)Attacks in 3 secondsAtt/SecAtt: AvgAtt: CritAtt: NormCrit ChancePerks
+70% Crit DamageDeadly BladeStabsworth the III45DPS1479.892555.5827.2952035.4714.66662.218667.2691277.195260.65240(1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+24% DamageDeadly BladeStabsworth the III45DPS1465.845529.61826.5411995.4634.66662.218660.9361217.513289.88440(1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+18 Crit RatingHarvesterElegant Scythe45DPS1434.774518.6726.5521953.44415.31331.0281395.5792384.689535.88546.5(1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+70% Crit DamageHarvesterElegant Scythe45DPS1351.169600.25830.761951.42827.46331.0281314.2582759.809535.88535(1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+18 Crit RatingDeadly BladeStabsworth the III45DPS1466.018476.21124.5191942.2291.97762.218661.0131094.738260.65248(1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+70% Crit DamageDeadly BladePressure Cutter45DPS1282.012642.88533.3981924.8979.15141543830.941477.897301.61245(1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+24% DamageHarvesterElegant Scythe45DPS1328.024566.36429.8971894.38727.46331.0281291.7452603.971585.16235(1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+18 Crit RatingDeadly BladePressure Cutter45DPS1254.557551.04430.5191805.6014.8841.543813.1451266.769301.61253(1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+24% DamageDeadly BladePressure Cutter45DPS1157.968547.18232.091705.159.15141.543750.5411257.889335.43745(1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+18 Crit RatingTankDoomhammer45DPS1108.373384.93725.7771493.3111.40831.021086.6381769.827361.18951.5(1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+24% DamageTankDoomhammer45DPS1048.912428.10828.9851477.0221.631.021028.3431968.312401.69640(1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+70% Crit DamageDeadly BladeStabsworth the IIIDPS1020.615264.24720.5661284.8624.66662.218460.186880.824179.7640(1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+24% DamageDeadly BladeStabsworth the IIIDPS1010.928251.89919.9471262.8274.66662.218455.818839.664199.9240(1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+18 Crit RatingDeadly BladeStabsworth the IIIDPS1011.047226.49818.3021237.5441.97762.218455.871754.992179.7648(1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+18 Crit RatingHarvesterElegant ScytheDPS989.499246.69219.9561236.19115.31331.028962.4681644.613369.57646.5(1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+70% Crit DamageHarvesterElegant ScytheDPS931.841285.49723.4531217.33827.46331.028906.3851903.316369.57635(1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+70% Crit DamageDeadly BladePressure CutterDPS884.146305.77225.6971189.9189.15141.543573.0621019.239208.00845(1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+24% DamageHarvesterElegant ScytheDPS915.878269.37622.7271185.25527.46331.028890.8591795.842403.5635(1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+18 Crit RatingDeadly BladePressure CutterDPS865.212262.0923.2491127.3024.8841.543560.79873.634208.00853(1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+24% DamageDeadly BladePressure CutterDPS798.599260.25324.5791058.8529.15141.543517.614867.51231.33645(1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+18 Crit RatingTankDoomhammerDPS764.395183.08619.323947.48111.40831.02749.4051220.57249.09651.5(1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+24% DamageTankDoomhammerDPS723.388203.61921.965927.00621.631.02709.2021357.457277.03240(1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg

Bonus Section

Same scenario conditions as listed earlier, except we're using a Special Forces Soldier with 24% AR Damage and a Tiger. Please keep in mind that

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  • The 'variables' are the headshot % and whether the 30% damage buff (from 5 headshots in a row) is active: Best in slot perks (for headshot %) are still used on the weapon
  • The Tiger only deals maximum damage from 0 to 3 tiles(1536 range). Damage drop off starts after this distance. At a distance of 7 tiles (3584 range) the tiger is only dealing 70% of its maximum damage.
SupportHeroWeaponVulnerability5 Headshot BuffBuildDPSHeadshot %Att/SecAtt: AvgCrit Dmg BonusAt: HeadAtt: NormCrit ChancePerks
24% AR DamageSpecial ForcesTiger45%NoCrit1400205.815295.665295.243281.184140.59243(1x) 75% Magazine Size, (1x) 42% Fire Rate, (1x) 30 Crit Rating, (1x) 135% Crit Dmg
24% AR DamageSpecial ForcesTiger45%NoCrit1467.472305.815309.724295.243281.184140.59243(1x) 75% Magazine Size, (1x) 42% Fire Rate, (1x) 30 Crit Rating, (1x) 135% Crit Dmg
24% AR DamageSpecial ForcesTiger45%NoCrit1534.085405.815323.783295.243281.184140.59243(1x) 75% Magazine Size, (1x) 42% Fire Rate, (1x) 30 Crit Rating, (1x) 135% Crit Dmg
24% AR DamageSpecial ForcesTiger45%NoHead1607.025505.815339.178105.444506.131140.59215(1x) 75% Magazine Size, (2x) 40% Headshot, (1x) 42% Fire Rate
24% AR DamageSpecial ForcesTiger45%NoHead1780.218605.815375.732105.444506.131140.59215(1x) 75% Magazine Size, (2x) 40% Headshot, (1x) 42% Fire Rate
24% AR DamageSpecial ForcesTiger45%NoHead1953.41705.815412.286105.444506.131140.59215(1x) 75% Magazine Size, (2x) 40% Headshot, (1x) 42% Fire Rate
24% AR DamageSpecial ForcesTiger45%YesCrit1608.908205.815339.576339.091322.944161.47243(1x) 75% Magazine Size, (1x) 42% Fire Rate, (1x) 30 Crit Rating, (1x) 135% Crit Dmg
24% AR DamageSpecial ForcesTiger45%YesCrit1685.414305.815355.723339.091322.944161.47243(1x) 75% Magazine Size, (1x) 42% Fire Rate, (1x) 30 Crit Rating, (1x) 135% Crit Dmg
24% AR DamageSpecial ForcesTiger45%YesCrit1761.919405.815371.87339.091322.944161.47243(1x) 75% Magazine Size, (1x) 42% Fire Rate, (1x) 30 Crit Rating, (1x) 135% Crit Dmg
24% AR DamageSpecial ForcesTiger45%YesHead1845.692505.815389.551121.104581.299161.47215(1x) 75% Magazine Size, (2x) 40% Headshot, (1x) 42% Fire Rate,
24% AR DamageSpecial ForcesTiger45%YesHead2044.606605.815431.534121.104581.299161.47215(1x) 75% Magazine Size, (2x) 40% Headshot, (1x) 42% Fire Rate,
24% AR DamageSpecial ForcesTiger45%YesHead2243.52705.815473.517121.104581.299161.47215(1x) 75% Magazine Size, (2x) 40% Headshot, (1x) 42% Fire Rate,

Discussion

Important things first

  • Tank Penny (and by extension constructors) are now able to put out a very respectable amount of melee damage, considering how much utility value they also bring due to being a Constructor
  • Melee heroes put out a very respectable amount of damage compared to the effort it takes to play the melee hero (just look at the numbers compared to Special Forces)
  • I'd like to thank /u/Magyst (and the developers) for whatever discussions took place to get such a great turn around compared to patch 4.2 numbers

 

Quick Notes

  • Harvester is still stuck using an Elegant Scythe (since Neon and Reaper are locked to energy), so she doesn't have a chance to use a fast weapon
  • Deadly Blade will put out more DPS than Harvester with a fast weapon, less DPS with a slow weapon
  • There's a bunch of concepts like 'time/hits-to-kill', 'overkill' and 'opportunity cost' that are hard to define surrounding melee that would justify the use of a slow weapon on Deadly Blade (small dps loss, significant gains in other areas and better off overall)

 

Ninja Specific Notes

  • Being a Melee Ninja doesn't exclude you from using abilities, it just means you're not heavily invested in them. Abilities like Dragon Slash are still more than strong enough to clear out the majority of the fodder husks.
  • With the post 4.4, melee Ninjas are significantly better than the ability Ninjas in general purpose scenarios since they're not completely dependent on their abilities.
  • Try to melee down something like a blaster, or a smasher with an ability ninja, then do it with a melee ninja and you'll see a world of difference.

Conclusion

In a post 4.4 world, melee builds offer the most performance for the least effort as far as damage is concerned. Look at Special Forces vs Deadly Blade, the Special Forces needs to be getting close to 60% headshots within 3 tile range of a target to out perform the Deadly Blade (and more if they're bad at hitting headshots in a row). If you're the type of player who has never tried melee before, or you rely on bodyshots more than headshots (and thus use crit builds on weapons) the current state of the game is the perfect time to try out melee. You don't need to reload, your weapons don't lose durability if you don't hit anything and keeping a 'safe distance' (you can attack husks, they cannot attack you) is a lot easier than having to aim for headshots.

 

Ranged weapon users still technically have a higher performance potential, but to reach that you need to have 100% accuracy, a very high headshot % and be close enough that your weapons don't get damage fall-off (which, for most ranged weapons is from 0 – 2 tiles away, which is insanely close).


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