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[Education] Melee Single Target Damage Post 4.4: Deadly Blade, Harvester, Tank Penny!

2b02f09dda89cfbef21b7bc3eea90fc4 1024x576 - [Education] Melee Single Target Damage Post 4.4: Deadly Blade, Harvester, Tank Penny!

Melee Single Target Damage Post 4.4

The following scenario assumes

  • Competent players (you'd be surprised how hard this actually is)
  • 100% up-time on status conditions (afflicted, snare, etc.)
  • A target like a mini-boss that lives long enough for this to matter
  • 'Corrosion' for melee heroes without Corrosive Blade
  • Element: Physical, a Physical target and maxed perks on weapons
  • 'Crystal' weapons are in use

 

The 'ore' values for the respective melee weapons are listed below (post 4.4 values), assuming level 1

Weapon Damage Crit Chance Crit Damage Durability/Attack Impact Attacks/Second
Pressure Cutter 81 15 50 0.35 223 1.714272698
Elegant Scythe 118 15 75 0.52 301 1.142316593
Doomhammer 97 20 50 0.53 555 1.133335869
Stabsworth the III 70 10 50 0.24 76 2.464259357

 

Please keep in mind that 'dps' isn't everything (especially not for melee), but I don't have the space to go into melee opportunity cost and the value of critical hit chance.


Numbers and Stuff

Note: For every single melee hero, support and weapon combination, the best in slot perks (for overall DPS) are: (1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg

 

Support Hero Weapon Vulnerability Build Weapon DPS Corro DPS Corro DPS (%) DPS Corro Drop Chance (%) Attacks in 3 seconds Att/Sec Att: Avg Att: Crit Att: Norm Crit Chance Perks
+70% Crit Damage Deadly Blade Stabsworth the III 45 DPS 1479.892 555.58 27.295 2035.471 4.666 6 2.218 667.269 1277.195 260.652 40 (1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+24% Damage Deadly Blade Stabsworth the III 45 DPS 1465.845 529.618 26.541 1995.463 4.666 6 2.218 660.936 1217.513 289.884 40 (1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+18 Crit Rating Harvester Elegant Scythe 45 DPS 1434.774 518.67 26.552 1953.444 15.313 3 1.028 1395.579 2384.689 535.885 46.5 (1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+70% Crit Damage Harvester Elegant Scythe 45 DPS 1351.169 600.258 30.76 1951.428 27.463 3 1.028 1314.258 2759.809 535.885 35 (1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+18 Crit Rating Deadly Blade Stabsworth the III 45 DPS 1466.018 476.211 24.519 1942.229 1.977 6 2.218 661.013 1094.738 260.652 48 (1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+70% Crit Damage Deadly Blade Pressure Cutter 45 DPS 1282.012 642.885 33.398 1924.897 9.151 4 1543 830.94 1477.897 301.612 45 (1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+24% Damage Harvester Elegant Scythe 45 DPS 1328.024 566.364 29.897 1894.387 27.463 3 1.028 1291.745 2603.971 585.162 35 (1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+18 Crit Rating Deadly Blade Pressure Cutter 45 DPS 1254.557 551.044 30.519 1805.601 4.88 4 1.543 813.145 1266.769 301.612 53 (1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+24% Damage Deadly Blade Pressure Cutter 45 DPS 1157.968 547.182 32.09 1705.15 9.151 4 1.543 750.541 1257.889 335.437 45 (1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+18 Crit Rating Tank Doomhammer 45 DPS 1108.373 384.937 25.777 1493.31 11.408 3 1.02 1086.638 1769.827 361.189 51.5 (1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+24% Damage Tank Doomhammer 45 DPS 1048.912 428.108 28.985 1477.02 21.6 3 1.02 1028.343 1968.312 401.696 40 (1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+70% Crit Damage Deadly Blade Stabsworth the III DPS 1020.615 264.247 20.566 1284.862 4.666 6 2.218 460.186 880.824 179.76 40 (1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+24% Damage Deadly Blade Stabsworth the III DPS 1010.928 251.899 19.947 1262.827 4.666 6 2.218 455.818 839.664 199.92 40 (1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+18 Crit Rating Deadly Blade Stabsworth the III DPS 1011.047 226.498 18.302 1237.544 1.977 6 2.218 455.871 754.992 179.76 48 (1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+18 Crit Rating Harvester Elegant Scythe DPS 989.499 246.692 19.956 1236.191 15.313 3 1.028 962.468 1644.613 369.576 46.5 (1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+70% Crit Damage Harvester Elegant Scythe DPS 931.841 285.497 23.453 1217.338 27.463 3 1.028 906.385 1903.316 369.576 35 (1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+70% Crit Damage Deadly Blade Pressure Cutter DPS 884.146 305.772 25.697 1189.918 9.151 4 1.543 573.062 1019.239 208.008 45 (1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+24% Damage Harvester Elegant Scythe DPS 915.878 269.376 22.727 1185.255 27.463 3 1.028 890.859 1795.842 403.56 35 (1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+18 Crit Rating Deadly Blade Pressure Cutter DPS 865.212 262.09 23.249 1127.302 4.88 4 1.543 560.79 873.634 208.008 53 (1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+24% Damage Deadly Blade Pressure Cutter DPS 798.599 260.253 24.579 1058.852 9.151 4 1.543 517.614 867.51 231.336 45 (1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+18 Crit Rating Tank Doomhammer DPS 764.395 183.086 19.323 947.481 11.408 3 1.02 749.405 1220.57 249.096 51.5 (1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
+24% Damage Tank Doomhammer DPS 723.388 203.619 21.965 927.006 21.6 3 1.02 709.202 1357.457 277.032 40 (1x) 45% Dmg to Conditional, (2x) 135% Crit Dmg
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Bonus Section

Same scenario conditions as listed earlier, except we're using a Special Forces Soldier with 24% AR Damage and a Tiger. Please keep in mind that

  • The 'variables' are the headshot % and whether the 30% damage buff (from 5 headshots in a row) is active: Best in slot perks (for headshot %) are still used on the weapon
  • The Tiger only deals maximum damage from 0 to 3 tiles(1536 range). Damage drop off starts after this distance. At a distance of 7 tiles (3584 range) the tiger is only dealing 70% of its maximum damage.
Support Hero Weapon Vulnerability 5 Headshot Buff Build DPS Headshot % Att/Sec Att: Avg Crit Dmg Bonus At: Head Att: Norm Crit Chance Perks
24% AR Damage Special Forces Tiger 45% No Crit 1400 20 5.815 295.665 295.243 281.184 140.592 43 (1x) 75% Magazine Size, (1x) 42% Fire Rate, (1x) 30 Crit Rating, (1x) 135% Crit Dmg
24% AR Damage Special Forces Tiger 45% No Crit 1467.472 30 5.815 309.724 295.243 281.184 140.592 43 (1x) 75% Magazine Size, (1x) 42% Fire Rate, (1x) 30 Crit Rating, (1x) 135% Crit Dmg
24% AR Damage Special Forces Tiger 45% No Crit 1534.085 40 5.815 323.783 295.243 281.184 140.592 43 (1x) 75% Magazine Size, (1x) 42% Fire Rate, (1x) 30 Crit Rating, (1x) 135% Crit Dmg
24% AR Damage Special Forces Tiger 45% No Head 1607.025 50 5.815 339.178 105.444 506.131 140.592 15 (1x) 75% Magazine Size, (2x) 40% Headshot, (1x) 42% Fire Rate
24% AR Damage Special Forces Tiger 45% No Head 1780.218 60 5.815 375.732 105.444 506.131 140.592 15 (1x) 75% Magazine Size, (2x) 40% Headshot, (1x) 42% Fire Rate
24% AR Damage Special Forces Tiger 45% No Head 1953.41 70 5.815 412.286 105.444 506.131 140.592 15 (1x) 75% Magazine Size, (2x) 40% Headshot, (1x) 42% Fire Rate
24% AR Damage Special Forces Tiger 45% Yes Crit 1608.908 20 5.815 339.576 339.091 322.944 161.472 43 (1x) 75% Magazine Size, (1x) 42% Fire Rate, (1x) 30 Crit Rating, (1x) 135% Crit Dmg
24% AR Damage Special Forces Tiger 45% Yes Crit 1685.414 30 5.815 355.723 339.091 322.944 161.472 43 (1x) 75% Magazine Size, (1x) 42% Fire Rate, (1x) 30 Crit Rating, (1x) 135% Crit Dmg
24% AR Damage Special Forces Tiger 45% Yes Crit 1761.919 40 5.815 371.87 339.091 322.944 161.472 43 (1x) 75% Magazine Size, (1x) 42% Fire Rate, (1x) 30 Crit Rating, (1x) 135% Crit Dmg
24% AR Damage Special Forces Tiger 45% Yes Head 1845.692 50 5.815 389.551 121.104 581.299 161.472 15 (1x) 75% Magazine Size, (2x) 40% Headshot, (1x) 42% Fire Rate,
24% AR Damage Special Forces Tiger 45% Yes Head 2044.606 60 5.815 431.534 121.104 581.299 161.472 15 (1x) 75% Magazine Size, (2x) 40% Headshot, (1x) 42% Fire Rate,
24% AR Damage Special Forces Tiger 45% Yes Head 2243.52 70 5.815 473.517 121.104 581.299 161.472 15 (1x) 75% Magazine Size, (2x) 40% Headshot, (1x) 42% Fire Rate,
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Discussion

Important things first

  • Tank Penny (and by extension constructors) are now able to put out a very respectable amount of melee damage, considering how much utility value they also bring due to being a Constructor
  • Melee heroes put out a very respectable amount of damage compared to the effort it takes to play the melee hero (just look at the numbers compared to Special Forces)
  • I'd like to thank /u/Magyst (and the developers) for whatever discussions took place to get such a great turn around compared to patch 4.2 numbers

 

Quick Notes

  • Harvester is still stuck using an Elegant Scythe (since Neon and Reaper are locked to energy), so she doesn't have a chance to use a fast weapon
  • Deadly Blade will put out more DPS than Harvester with a fast weapon, less DPS with a slow weapon
  • There's a bunch of concepts like 'time/hits-to-kill', 'overkill' and 'opportunity cost' that are hard to define surrounding melee that would justify the use of a slow weapon on Deadly Blade (small dps loss, significant gains in other areas and better off overall)

 

Ninja Specific Notes

  • Being a Melee Ninja doesn't exclude you from using abilities, it just means you're not heavily invested in them. Abilities like Dragon Slash are still more than strong enough to clear out the majority of the fodder husks.
  • With the post 4.4, melee Ninjas are significantly better than the ability Ninjas in general purpose scenarios since they're not completely dependent on their abilities.
  • Try to melee down something like a blaster, or a smasher with an ability ninja, then do it with a melee ninja and you'll see a world of difference.

Conclusion

In a post 4.4 world, melee builds offer the most performance for the least effort as far as damage is concerned. Look at Special Forces vs Deadly Blade, the Special Forces needs to be getting close to 60% headshots within 3 tile range of a target to out perform the Deadly Blade (and more if they're bad at hitting headshots in a row). If you're the type of player who has never tried melee before, or you rely on bodyshots more than headshots (and thus use crit builds on weapons) the current state of the game is the perfect time to try out melee. You don't need to reload, your weapons don't lose durability if you don't hit anything and keeping a 'safe distance' (you can attack husks, they cannot attack you) is a lot easier than having to aim for headshots.

 

Ranged weapon users still technically have a higher performance potential, but to reach that you need to have 100% accuracy, a very high headshot % and be close enough that your weapons don't get damage fall-off (which, for most ranged weapons is from 0 – 2 tiles away, which is insanely close).


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