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[Education] Ranger+Ranger: Most Non-Event Pistols, Best in Slot Perks (for DPS) vs Physical

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Ranger + Ranger: Best in Slot Perks for DPS vs Physical

The following takes a look at most the pistols you'd see in the default section of the collection book. The purpose was to figure out which pistols are best for taking down 'tanky' husks. It's not every single pistol (I've left out most of the 'special ones'). We'll make the following assumptions

  • 100% accuracy (no missed shots)
  • 100% conditional status up-time
  • Headshot rates at 0%, 100%
  • No benefit from debilitating shots
  • Crystal versions of weapons used

 

It's a purely dps comparison, not going to take into consideration damage per hit or ammo types and is only accurate to Ranger+Ranger. Maybe other Support Hero combinations are better, maybe they're not (I haven't checked those for the purpose of this analysis). If there's a difference between 0% headshots and 100% headshots for perks, then we know that at some point the number of headshots change the best perk combinations (but I haven't been bothered to figure out what the threshold is for each weapon)


Hero Loadout Important Info

  • Crit Rating: 18
  • Crit Damage: 70%
  • Pistol Damage: 48%

 

Results

 

Note: The Monsoon has a 'wind-up' time of about 1 second. I've factored (1.0 seconds) in as extra time required for DPS calculations on this weapon.

 

Name0% Headshot (DPS)Perks100% Headshot (DPS)Perks
Bald Eagle895.000(1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 42% Fire Rate, (1x) 135% Crit Dmg1495.000(1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate
Bolt Bolt1022.093(1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 42% Fire Rate, (1x) 135% Crit Dmg1526.687Weapon Rolls: (1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate
Falcon943.705(1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 42% Fire Rate, (1x) 135% Crit Dmg1576.417(1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate
Haywire Storm1119.184(1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 42% Fire Rate, (1x) 135% Crit Dmg1781.818(1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate
Jackal1133.662(1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 42% Fire Rate, (1x) 135% Crit Dmg1719.212(1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate
Judge844.930(1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 42% Fire Rate, (1x) 135% Crit Dmg1411.417(1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate
Monsoon1220.398(1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 42% Fire Rate, (1x) 135% Crit Dmg1420.577(1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate
Thrasher1027.738(1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 30 Crit Rating, (1x) 135% Crit Dmg1425.653(1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate
Viper1337.192(1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 42% Fire Rate, (1x) 135% Crit Dmg1863.735(1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate

Bonus Results: Cross-over point for %Headshot to be better than Crit Damage

NameHeadshot %PerksHeadshot %Perks
Viper67(1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 42% Fire Rate, (1x) 135% Crit Dmg68(1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate,
Haywire Storm57(1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 42% Fire Rate, (1x) 135% Crit Dmg58(1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate
Jackal67(1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 42% Fire Rate, (1x) 135% Crit Dmg68(1x) 75% Reload Speed, (1x) 45% Dmg to Conditional, (1x) 40% Headshot, (1x) 42% Fire Rate,

Discussion

Obviously I'm not considering things like ammo cost, weapon durability, weapon spread and other variables like that in this comparison and I'm assuming 100% accuracy, but for me the biggest surprise going into this was just how poorly the 'Heavy Ammo' Pistols perform from a DPS perspective.

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  • With 0% headshots, the best (Viper) puts out ~ 58% more DPS than the worst (Judge)
  • With 100% headshots, the best (Viper) puts out ~ 32% more DPS than the worst (Judge)

 

Whilst the Haywire Storm and Jackal have about the same 'range' on their weapons the Viper has shorter range.

  • Viper: Max Damage: 0 to 1.0 tiles
  • Haywire and Jackal: Max Damage: 0 to 1.5 tiles

 

I need to point out that 'distance to target' is something that I often do not factor in to these examples because I'm assuming if a player is smart enough to make use of the information they're going to be able to figure that out on their own. The Siegebreaker (Assault Rifle) only deals max damage to 2 tile range and yet most Soldiers you probably see using it will be 'sniping the spawn' which is ~ 10 tiles away. If you're not within 'max damage' range for your respective weapon (and this is a lot closer than many people are willing to admit) you're always going to be dealing less damage than you could be. I mean, if you're using a Viper from 0 to 1.0 tiles for maximum damage you're effectively in melee-range anyway. 1 tile distance is 512 range. You can look up your weapons in stormshield.one to figure out their 'engagement distances'.

 

I need to make a special mention of the 'Bolt Bolt' pistol. It doesn't technically top 'dps' but it does penetrate multiple targets (and is one of the few weapons capable of penetration/cleave). You can see from the numbers in the table that if you just hit 2 targets in the body you'd easily get top dps (2 body shots has more dps than even a Viper at 100% headshot rate)


Conclusions

I'm assuming a 'tank killing' scenario for the weapon perks, that means things like Husky Husks, Smashers, Mini-Bosses. Whether you're capable of geting the minimum headshot % on these targets or not is something for you to decide. How I play the game (which, will generally be in CQC regardless of the hero I'm on) is likely to be very different to how you play the game. You might never be close enough for maximum damage, you might not have an angle to get headshots. Only you know your play-style. 100% bodyshot accuracy on something like a Smasher is perfectly achievable and isn't very hard at all, but will even be close enough to get maximum damage? Stuff like this is up to you to decide.

 

Maybe some of the event pistols are better, maybe they're not, but at the very least you have a general idea about which pistols are good for dps, and which pistols are less good.


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