Fortnite

Element on weapon is super important and I hate seeing the community misled to think otherwise

1516285594 8572 1024x576 - Element on weapon is super important and I hate seeing the community misled to think otherwise
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Hey guys, Whitesushi here. I was browsing the Fortnite reddit as usual when I stumbled upon this post where the poster was surprised about the combination of rolls to which u/Details-Examples replied this. To summarize it for you, the point I disagree with was when he said

you do not want an element on every single weapon, especially not if you're trying to min/max.

While I would've let it go if he merely claimed that you did not need an element weapon (yes it is not necessary although it is a lot better that you do), saying that you don't want it even if you are min-maxing is absolutely false. Let me do the math for you guys.


Just imagine I have 2 Siegebreakers, the first one with fire element and the second one without. The perks might look something like this

Fire Element Siegebreaker (2 Orange 3 Blue)

  • 15% Damage
  • 15% Damage
  • 20% Damage
  • 20% Damage
  • 10% Damage, Fire Element

No Element Siegebreaker (4 Orange 1 Blue)

  • 15% Damage
  • 20% Damage
  • 20% Damage
  • 20% Damage
  • 20% Damage

Against normal husks, the no-element Siegebreaker is expected to do 53.75 damage per shot against fire element Siegebreaker's 50.92. That is 5.56% higher in favour of normal SB as seen here

Against nature husks, the no-element Siegebreaker is expected to do 26.88 damage per shot against fire element Siegebreaker's 50.92. That is 89.47% higher in favour of fire SB as seen here

In order to determine if the fire element Siegebreaker is truly a min-maxers choice, we simply have to find out at the % element enemy composition at which it comes ahead of the no-element Siegebreaker. We already know that the fire Siegebreaker is going to do 50.92 damage regardless the husk type. Where a is the percentage of enemy composition, the formula is

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50.92 = 53.75 * (1 - a) + 26.88 ( a ) 50.92 = 53.75 - 53.75a + 26.88a 50.92 = 53.75 - 26.87a 26.87a = 2.83 a = 10.53% 

Essentially, as long as there are more than 10.53% of elemental enemies on the map, the fire Siegebreaker is going to be more effective than the no-element Siegebreaker. Now, the real question is, when do you ever not see more than 10.53% elemental husks in Canny/Twine? In the worst case scenario where there are absolutely no element husks, the fire Siegebreaker is still only going to be 5.26% weaker

But what about other element husks?

That's why I always advocate the use of 3 weapons, 1 for each specific element. That way, no matter what element the enemy is, this scenario holds true.


Conclusion

I can't stress enough how much of a difference having specific element weapons make especially when you get to the later stages of the game. If you watch ANY end game PVE streamers, they all field counter-element weapons in their arsenal simply because it makes such a huge difference even for general purpose use (against mix of physical/ element husks). That said, if you don't have an element, then just use whatever weapon that is the best rolled for you. Once the perk rerolls arrive, you will be able to roll your weapons to have an element you want.

I really dislike misleading information especially when it comes to the topic of min-maxing. Many of you already do this but if you want to know the numbers on something, do feel free to drop me a private message and I will try to reply you. Once again, thanks for hearing me out <3

TL;DR As long as > 10.53% of husks are element based, a god rolled counter-element weapon is always going to be better than a god rolled physical weapon. Thus if you wish to min-max, counter-elements are the ONLY way to go


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