This is a bit of a rant; but I've noticed that as of late, one or two players would always stop shooting the boss when it's about to die and rush him, just to lap up all the drops before anyone else can. Especially Outlanders with Phase Shift and Ninjas using their Dragon Slash or double-jump for quick movement (if they weren't already there melee'ing the boss to death).
This is further exacerbated when playing as a Soldier using Going Commando or the new dual pistol equivalent, as you cannot run to the boss, nor can you prematurely end your ability in order to pick up any drops. To a lesser extent, this also applies to the Constructors with their low walk/run speed even after being Bluglo boosted who may have been holding back to help protect the objective.
Don't get me wrong; having enemies drop loot is great. Leave it a free-for-all pickup fest for regular Mist monsters and Husks. But for the Bosses that usually require actual concerted effort, make it fair for all participants by placing the loot into Named Containers like what's done with Storm Chests, Mimics, and other Group-related activities.
That way, it spreads out the activity more evenly, especially at more frenetic difficulty levels, all players can put some damage into the boss, but not have to all rush it at the expense of the objective just because they're competing for the Boss drops. They can then quickly duck out to grab their loot drop when the Boss slayers return to help finish protecting the objective.
Naturally, the ones who didn't even attempt to shoot the Boss (because they're AFK or a leech just looting the map the whole time), don't get any drops.
© Post "EPIC: Please Place ALL Boss Loot Drops into Named Capsules – Make It Fair for All Participants" for game Fortnite.
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