Fortnite

Epic, was the change in the reward system regarding all mission types intended and if so, why was it not in the patch notes?

Fortnite Battle Royale Halloween 1024x576 - Epic, was the change in the reward system regarding all mission types intended and if so, why was it not in the patch notes?
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I first realized this when I was attempting to grind out encampments for schematic exp, but I was only capable Hero exp. I said "fine, whatever, maybe when they reset." But each reset brought only hero exp, until I noticed another post that brought it up.

Why was the rewards for certain missions now LOCKED to specific types? Why reduce the ability to grind out a certain type of mission for rewards and instead force players to play a specific set of missions? Is this a response to attempting to fix the mission rewards bug and preventing it from happening again?

You're effectively locking out players from playing a specific mission type they enjoy to force them to play another. Before you could play encampents all day long if you enjoyed shooting endlessly but it offered various rewards. Now you're forcing players to play a different set of missions for rewards and these other missions long time consumptions are incredibly unnecessary. This is an extremely game changing and it was effectively ignored as a proper change in the patch notes.

These are the locked rewards courtesy to another user.

  • Rescue the Survivors – return Survivor + (Survivor or ore/item)

  • Destroy – return Hero + (Hero or Evo Mats or Ore)

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  • Radar – return Schematic + (Schematic or Ore or Perk Up)

  • Ride – (Hero or Survivor) + (Hero or Survivor or Evo mats)

  • Retrieve – (Schematic) + (XP or Perk Up or Evo Mats)

  • Evacs – (Hero or Survivor) + (Hero or Survivor or Evo Mats)

  • Repair – (Survivor or Schematic) + (XP or Perk Up)

  • Bomb – (Schematic or Hero) + (XP or Perk Up)

Notice how the category storms aren't the ones listed after searching through the map? Those are still capable of being completely random in terms of what exp you can get leading me to believe this isn't an intended change, yet Epic hasn't addressed it or caught on immediately, but if it is, then why? Why limit your small amount of mission types to an already smaller amount?

If at any point I've been proven wrong about the rewards please show screenshots to allow me to correct parts of this post, but this is still something that needs to be drawn to the communities attention.


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