So we didn't do a good job of communicating why we are exploring this change. Building as a defensive measure is hugely important, and the safety net it provides is something we don’t take lightly.
However, in general, we feel like there’s a bit of an imbalance between aggressive play and defensive tactics. We’ve seen the feedback you’ve been providing and encourage the ongoing discussion. We’re evaluating what you’ve been saying as well as what keeping an eye on the effect explosives are having on eliminations.
In general, we highly value experimenting (as with Glider Re-deploy) and iterating based on your input. We’re curious to hear your feedback on things like:
Is 25% the right amount? What if it were lower?
Should all material types have the same damage reduction? That is, should metal have a higher mitigation than wood?
Is the aggressive/defensive balance right currently? What other methods might make sense for countering overly defensive play?
© Post "Explosive Damage" for game Fortnite.
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