FFJ & Reclaimer possible rework?

1516285594 8572 1024x576 - FFJ & Reclaimer possible rework?


I would like to see an kill counter displayed anywhere on the HUD, if you look at my img you'll see an extra number above Teddy; '19'. The number 19 gives the player feedback how many husks need to be killed by the player in order ot get an extra fragment.Why would i want this? most of the time i have no idea how many i still need to kill 1,5,12,48? who knows?!? no way to find it. This relates to Fragment Flurry Jess, TEDSHOT jess and reclaimers.

Now to get into the rework: I love Fragment Flurry, but being in twine can be a real pain when playing as a "needs a lot of kills in order to fully benefit" outlander.

If we compare FFJ, REC (Reclaimer) and TEDSHOT we see the following:

– FFJ & REC: Fragment Generation): Every 60 kills grant 1 Charge Fragment.

– Tedshot: Eye on the Prize): Every 15 headshot kills grants 1 Charge Fragment.


After playing a long time as a FFJ i found out that i can only benefit from "FRAGMENT GENERATION" by doing SSDs or in Survive the Storm. From this we can conclude that the difference between a FFJ and tedshot is HUGE! why? if you look at your own gameplay, you'll see that you probably hit at least 60-70% headshots, this results in triggering 'Eye on the Price' quite a lot. To balance it out Epic could do one of the following changes to FFJ and REC:

1.- Reducing FFJ & REC "60 kills" would be beneficial. After playing a long time as a flurry i found out that i can only benefit from "FRAGMENT GENERATION" by doing SSDs or in Survive the Storm. Maybe something like 30 or 45 would be better imo.

2.- Make teammate kills count as well in order to trigger fragment generation in low spawn husk missions making her useful for any kind of mission.

Read:  EPIC, seriously, do you even play your own game?

both of the suggestions might be a bit OP, but one of these would be great!

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