Fortnite

Fixing Rerolls/Too Many Resources!

Fortnite battle royale fortnite sniper 1920x1080 f072fcef414cbe680e369a16a8d059d8a01c7636 1024x576 - Fixing Rerolls/Too Many Resources!
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Patch 4.2 and the perk reroll update was great. After months of having weapons be a gamble whether it was viable or not, we finally got the option to have our weapons not only be customization but upgrade-able too. With this, though, came a problem; We now had eight new resources to grind. Re-perk, uncommon perk-up, rare perk-up, epic perk-up, legendary perk-up, frost-up, amp-up, and fire up. This meant that the reward pool for missions became too big and became oversaturated with our 3 XP's, 4 evo mats, tickets, and gold. Additionally, a Twine Peaks player had to waste their time in Plankerton and Canny Valley missions to get lower tiers of perk-up. Well, after a couple of days of thinking, I thought about how we can fix that.

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Introducing the Perk Recombobulator 2.0!

My proposed system eliminates uncommon, rare, epic, and legendary perk up. Now, there will be just one kind of perk-up; perk up. Instead of requiring perk-up according to the rarity of the perk, you just need more and more perk-up. For example, you could need 100 perk up to upgrade a common perk. Then, 200. Then, 300 (example numbers). You get the point. Now, for the elemental perk resources. Remove those, make changing an element cost a lot of re-perk, and here's the unique part to replace the elemental perk resources- quotas. Make it in order to re-element a weapon, you have to kill X husks of that element with the weapon before you can convert it. Fun!

This will allow for more focused grinding and restore the loot pool. Thoughts?


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