First things first, this is my first concept, so tell me what i could change in my ideas, writing style etc!
It would be event that gives you choice
Start of questline:
"-Ray: umm, do anyone know why homebase is surrounded by group of very mad people!?
-Major: i don't know, i think Dennis was asking them about their favourite element few minutes ago.
-Dennis: Hey, what's up people?
-Ray: Can you please tell these people get away from our base please? They're very mad and i heard you started very controversial discussion. Now go and end it!
-Dennis: Whoa whoa whoa! I was just asking them what element they like most and why, some people said nature, some fire and other! I didn't know it's going to be like that! What would they want from us?!
-Ray: I don't know, go and ask them!
Heavy doors opening sound
-Dennis: Hello! What you all want from us?
-Crowd: We want to know which element is the best!
-Dennis: Uhh, so i think n…
-Ray (whispering to Dennis): Shut up Dennis!
-Ray: Hello people, you want to know what's is the best element? It depends on what you want to do with it! Now please go home!
-Crowd: That's not the answer!
-Ray: So what do you all want?
-Crowd: We want to know the best element in your opinion!
-Ray: Ugh commander what are we doing? Now choice between 3 elements (fire, nature, water)
-Ray: Okay people, we think
Heroes and weapons (now only for fire, i'm going to work on it if You will like this idea)
Scarlet Attacker Demi | Fire clan, Rarity: Mythic, Class: Outlander, Abilities: Shock Tower, T.E.D.D.Y; Phase shift Perk: Dragon's revenge: Anti-material charge now deals fire damage against enemies and causes affliction dealing 18 fire damage per second for 4 seconds. Commander perk:+Dragon's revenge: Anti-material charge now deals fire damage against enemies and causes affliction dealing 24 fire damage per second for 6 seconds. Additionaly targets are slowed down by 30% for 2 second on hit.
Team perk: Requires: 2 fire clan members Once per 30 seconds you can choose target that will be attacked with very high fire damage. When not used, after next 30 seconds you get +30% damage to next use. Max. 3 stacks (+90% damage)
Fire Storm Edge | Fire clan, Rarity: Epic, Legendary, Class: Ninja, Abilities: Kunai storm, Dragon slash, Crescent kick Fire spirit: Kunai storm now deals fire damage and leaves fire on ground/walls that deals 20 damage per 0.5 seconds. Fire last 3 seconds.
+Fire spirit: Kunai storm now deals fire damage and leaves fire on ground/walls that deals 30 damage per 0.5 seconds. Fire last 3 seconds. Additionaly fire bounces husks inside it.
Fire Lover Bull | Fire clan, Rarity: Epic, Legendary, Class: Constructor, Abilities: Decoy, Bull Rush, R.O.S.I.E. Warm welcome: when B.A.S.E. is under 30% hp, all floors connected to it starts burning, damaging husks 12 damage per 0.7 seconds for 5 seconds. After perk is activated B.A.S.E. have ability to heal to 55%. (1% per second, after 10 seconds 2,5% per second)
+Warm welcome: when base is under 45% hp, all floors connected to it starts burning, damaging husks 16 damage per 0.7 seconds for 7 seconds. After perk is activated B.A.S.E. have ability to heal to 65% hp. (1% per 1 second, after 10 seconds 3,2% per second) To heal base use 20 metal and 10 stone
Fire Shaman Hawk | Fire clan, Rarity: Epic, Legendary, Class: Soldier, Abilities: Goin' commando, Grenades, War cry Fire ghost: Dealing fire damage heals you 2,5% of dealed damage.
+Fire ghost: Dealing fire damage heals you 3,5% of dealed damage. Additionaly changes goin' commando element type to fire and increases it's fire rate by 35%.
Burner Grizzly | Fire clan, Rarity: Epic, Legendary, Class: Outlander, Abilities: Phase Shift, T.E.D.D.Y, Seismic smash Run 'n burn: After phase shifting, sprinting makes fire trails that damages husks 12 damage per second for 3 seconds.
+Run 'n burn: After phase shifting, sprinting makes fire trails that damages husks 14 damage per second for 3 seconds. Increases fire damage by 12,5% for 5 seconds after phase shifting.
Weapons: Flamethrower: Explosive, Rarity: Legendary, Optainable through "Elemental war" event questline. Shoots fire for 1,5 tiles length and 0,5 tile width. Doesn't uses ammo but have low durability. Doesn't need to reload. Durability: 60 Uses 2 durability per second.
Flare gun: Pistol, Rarity: Epic, Legendary, Available in "elemental war" event llamas. Shoots flare that explode on impact dealing splash damage. Uses shotgun ammo. Magazine size: 2
In my opinion that event would be cool to introduce a lot of weapons and heroes mained for every element (and it would be great if they would rework element changing system). Let me know what do You think, what should i change and why. Thanks for reading!
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