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Fortnite “Elemental War” Event Concept

FortniteBattleRoyale1 - Fortnite "Elemental War" Event Concept
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First things first, this is my first concept, so tell me what i could change in my ideas, writing style etc!

It would be event that gives you choice

Start of questline:

"-Ray: umm, do anyone know why homebase is surrounded by group of very mad people!?

-Major: i don't know, i think Dennis was asking them about their favourite element few minutes ago.

-Ray: DENNIS!

-Dennis: Hey, what's up people?

-Ray: Can you please tell these people get away from our base please? They're very mad and i heard you started very controversial discussion. Now go and end it!

-Dennis: Whoa whoa whoa! I was just asking them what element they like most and why, some people said nature, some fire and other! I didn't know it's going to be like that! What would they want from us?!

-Ray: I don't know, go and ask them!

Heavy doors opening sound

-Dennis: Hello! What you all want from us?

-Crowd: We want to know which element is the best!

-Dennis: Uhh, so i think n…

-Ray (whispering to Dennis): Shut up Dennis!

-Ray: Hello people, you want to know what's is the best element? It depends on what you want to do with it! Now please go home!

-Crowd: That's not the answer!

-Ray: So what do you all want?

-Crowd: We want to know the best element in your opinion!

-Ray: Ugh commander what are we doing? Now choice between 3 elements (fire, nature, water)

-Ray: Okay people, we think is the best!" Now you have questline for every element to prove it's best like: kill 300 husks with weapons and abilities, defend homebase using only weapons and abilities etc.

Heroes and weapons (now only for fire, i'm going to work on it if You will like this idea)

Scarlet Attacker Demi | Fire clan, Rarity: Mythic, Class: Outlander, Abilities: Shock Tower, T.E.D.D.Y; Phase shift Perk: Dragon's revenge: Anti-material charge now deals fire damage against enemies and causes affliction dealing 18 fire damage per second for 4 seconds. Commander perk:+Dragon's revenge: Anti-material charge now deals fire damage against enemies and causes affliction dealing 24 fire damage per second for 6 seconds. Additionaly targets are slowed down by 30% for 2 second on hit.

Team perk: Requires: 2 fire clan members Once per 30 seconds you can choose target that will be attacked with very high fire damage. When not used, after next 30 seconds you get +30% damage to next use. Max. 3 stacks (+90% damage)

Fire Storm Edge | Fire clan, Rarity: Epic, Legendary, Class: Ninja, Abilities: Kunai storm, Dragon slash, Crescent kick Fire spirit: Kunai storm now deals fire damage and leaves fire on ground/walls that deals 20 damage per 0.5 seconds. Fire last 3 seconds.

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+Fire spirit: Kunai storm now deals fire damage and leaves fire on ground/walls that deals 30 damage per 0.5 seconds. Fire last 3 seconds. Additionaly fire bounces husks inside it.

Fire Lover Bull | Fire clan, Rarity: Epic, Legendary, Class: Constructor, Abilities: Decoy, Bull Rush, R.O.S.I.E. Warm welcome: when B.A.S.E. is under 30% hp, all floors connected to it starts burning, damaging husks 12 damage per 0.7 seconds for 5 seconds. After perk is activated B.A.S.E. have ability to heal to 55%. (1% per second, after 10 seconds 2,5% per second)

+Warm welcome: when base is under 45% hp, all floors connected to it starts burning, damaging husks 16 damage per 0.7 seconds for 7 seconds. After perk is activated B.A.S.E. have ability to heal to 65% hp. (1% per 1 second, after 10 seconds 3,2% per second) To heal base use 20 metal and 10 stone

Fire Shaman Hawk | Fire clan, Rarity: Epic, Legendary, Class: Soldier, Abilities: Goin' commando, Grenades, War cry Fire ghost: Dealing fire damage heals you 2,5% of dealed damage.

+Fire ghost: Dealing fire damage heals you 3,5% of dealed damage. Additionaly changes goin' commando element type to fire and increases it's fire rate by 35%.

Burner Grizzly | Fire clan, Rarity: Epic, Legendary, Class: Outlander, Abilities: Phase Shift, T.E.D.D.Y, Seismic smash Run 'n burn: After phase shifting, sprinting makes fire trails that damages husks 12 damage per second for 3 seconds.

+Run 'n burn: After phase shifting, sprinting makes fire trails that damages husks 14 damage per second for 3 seconds. Increases fire damage by 12,5% for 5 seconds after phase shifting.

Weapons: Flamethrower: Explosive, Rarity: Legendary, Optainable through "Elemental war" event questline. Shoots fire for 1,5 tiles length and 0,5 tile width. Doesn't uses ammo but have low durability. Doesn't need to reload. Durability: 60 Uses 2 durability per second.

Flare gun: Pistol, Rarity: Epic, Legendary, Available in "elemental war" event llamas. Shoots flare that explode on impact dealing splash damage. Uses shotgun ammo. Magazine size: 2

In my opinion that event would be cool to introduce a lot of weapons and heroes mained for every element (and it would be great if they would rework element changing system). Let me know what do You think, what should i change and why. Thanks for reading!

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