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Guide: So you want to be a hero? Part 2. Hero base game loadouts

FortniteBattleRoyale4 - Guide: So you want to be a hero? Part 2. Hero base game loadouts
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Welcome commander to the second part of my hero loadout guide. My first part, ‘So you want to be a hero?’ summarised hero classes and the loadout system. In this second part I wanted to recommend a few basic hero loadout builds.

These loadouts have all been designed to meet two specific purposes – first, they use base game or expansion pack heroes that are all available in llamas and questline missions (and/or recruitable from the collection book using flux and manuals). Secondly, they are designed to work at 1-star, so with only one hero ability unlocked.

Designing these loadouts was much tougher than I initially thought it would be, which really shows how integral event heroes are to the whole process, and why you should try and grab them at every available opportunity. However, I believe I’ve come up with some loadouts that will see you through at least until the end of Canny Valley, and some can take you all the way to end-game. I’ve also included alternative event heroes that you may have acquired, so that you can adjust and enhance the loadout based on your own hero collection.

Please note: These are just recommendations to help you along the way. Feel free to try out your own builds and see what suits you!


Soldier loadout: “Run and gun”

This loadout has been designed around Rescue Trooper Ramirez’s first ability, which is frag grenades, and standard perk, which is enhanced assault rifle damage.

Choose this loadout if: you like firing ARs and SMGs and are pretty good at throwing grenades.

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  • CommanderRescue Trooper Ramirez. Assault Damage: Increases Assault Rifle and SMG damage by 17%.
  • Team perkKeep Out. FOR EACH Soldier. Frag grenade leaves an energised area dealing 12 base energy damage per second for 6 seconds. Base radius is 0.375 tiles and increases by 40% with each match.
  • Support squad
    • Bullet Storm Jonesy (Expansion – CyberPunk). Start Up: Every shot increases Ranged Weapon Damage by 1%, up to a maximum of 25 stacks. Switching weapons or reloading removes buff.
    • Survivalist Jonesy (Base game soldier). Survivalist: Eliminations heal you for 39 base Health over 3 seconds. Duration refreshes with additional eliminations.
    • Undercover Vaughn (Expansion – Shadow Ops). Grenade Damage: Increases Frag Grenade Damage by 36%.
    • Master Grenadier Ramirez (Base game mythic soldier). Bigger is Better: Increases Frag Grenade Radius by 50%. •
    • Urban Assault Headhunter (Base game soldier). Make it Rain: Each headshot increases Headshot Damage by 4% for 2 seconds, up to a maximum of 5 stacks.

Base game weapons: Siegebreaker (and its lower rarity equivalents, the equalizer and breacher) is the best base game AR, and Mercury LMG is the best SMG. You could also recruit the Wraith (AR) or Silenced Spectre (SMG) from the Military section of the Expansion pack – they need to be recruited as they don’t appear in llamas yet.

Alternatives if you have them: Four additional heroes all boost ranged weapon damage, in order of priority: Tactical Assault Sledgehammer (specific boost to ARs/SMGs), Crackshot, Skull Trooper, and Wukong. You could switch out the frag grenade heroes and Urban Assault Headhunter with three of these to create an incredibly strong AR/SMG-focused loadout that will take you all the way to end-game.


Constructor loadout: “All about the base”

This loadout gives you insane wall health along with great repair and regeneration perks, all the way to end-game missions.

Choose this loadout if: you like being the last line of defence, keeping the objective incredibly strong and safe.

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  • Commander – Base Kyle. Lofty Architecture: B.A.S.E. increases Building Health by 28%.
  • Team perkRecycling: BASE generates resources based on affected structures. Higher tier structures generate more resources. Interact with BASE to collect. REQUIRES: 2 Constructors.
  • Support squad
    • Power Base Knox (Base game constructor). Power Modulation: Structures affected by B.A.S.E. are healed for 4% of Max Health every 10 seconds.
    • Mega-Base Kyle (Base game mythic constructor). Mega BASE: Increases B.A.S.E. connectivity range by 1.
    • Electro-Pulse Penny (Base game constructor). Fully contained: Enemies that melee attack structures affected by B.A.S.E take 15 base damage.
    • Heavy Base Kyle (Expansion – CyberPunk). Feel the BASE: Eliminating enemies standing on structures affected by B.A.S.E. charges B.A.S.E. After 30 charges B.A.S.E. emits an explosion which knocks back enemies and deals 39 base Energy Damage in a 3 tile Radius.
    • Hotfixer Hazard (Base game constructor). Hotfix: Increases Building Repair Speed by 10%.

This loadout can also be adapted for Stormshield Defences, as seen below. The massive BASE area (when evolved to 2-star) covered by Mega BASE should be placed over your trap tunnels, increasing damage using the team perk of Supercharged Traps.

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  • Commander – Mega-Base Kyle. Mega BASE: Increases Assault Rifle and SMG damage by 17%)
  • Team perk – Supercharged Traps: FOR EACH Constructor. Increases damage of traps affected by BASE by 8.5%.
  • Support squad
    • Power Base Knox (Base game constructor). Power Modulation: Structures affected by B.A.S.E. are healed for 4% of Max Health every 10 seconds.
    • Base Kyle (Base game constructor). Lofty Architecture: B.A.S.E. increases Building Health by 28%.
    • Electro-Pulse Penny (Base game constructor). Fully contained: Enemies that melee attack structures affected by B.A.S.E take 15 base damage.
    • Heavy Base Kyle (Expansion – CyberPunk). Feel the BASE: Eliminating enemies standing on structures affected by B.A.S.E. charges B.A.S.E. After 30 charges B.A.S.E. emits an explosion which knocks back enemies and deals 39 base Energy Damage in a 3 tile Radius.
    • Machinist Harper (Expansion – Scavenger). Tough Traps: Increases Trap Durability by 17.5%.

Base game weapons: Constructors class perks promote hardware weapons (e.g. the Husk Stomper), but these loadouts are not designed for survivability, so I tend to stay back and pick off any surviving husks from the BASE, using high damage weapons.

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Alternatives if you have them: Thunder Thora makes an excellent addition to any BASE loadout, as her floors electrify husks. She is particularly great as a support in SSDs, or a commander in regular missions. Ice King adds snare (slow) to husks, allowing your traps and other damage-based perks to do more damage. Warden Kyle regenerates health for any player on the BASE area, which is a great support for team members.


Ninja loadout: "Slash and slice"

Another excellent build that will take you to end-game with only a few tweaks. Dragon Scorch is an incredibly versatile main, with his Dragon Slash ability arguably the most powerful in the game right now. The rest of the perks focus on melee damage, with some enhancement of shield, health and movement speed too.

Choose this loadout if: you have always had a secret or not-so-secret desire to be a ninja.

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  • Commander – Dragon Scorch. Wings of the Dragon: Increases Dragon Slash Range to 3 tiles.
  • Team perk – Dim Mak: FOR EACH Ninja. Shadow stance regenerates 2.7% shield per second.
  • Support squad
    • Assassin Sarah (Base game ninja) Assassination: Dealing Melee Weapon Damage grants 1 stack of Assassination (up to 5 stacks). Assassination lasts 5 seconds and increases Melee Weapon Damage by 4.5%.
    • Deadly Blade Crash (Expansion – Storm Zone). Corrosive Strikes: Melee critical hits apply 30% Snare and Affliction which deals 37% of Damage dealt each second for 3 seconds.
    • Swordmaster Ken (Base game mythic ninja). Legendary Blade: During Shadow Stance, increases Sword Damage by 25%.
    • Survivalist Jonesy (Base game soldier). Survivalist: Eliminations heal you for 39 base Health over 3 seconds. Duration refreshes with additional eliminations.
    • Fleetfoot Ken (Base game ninja). Fleet: Increases Movement Speed by 12.5%.

Base game weapons: Stabsworth III is generally considered the best base game sword, but some prefer the medium-swords (e.g. Stormblade, Vindertech slicer, Slice n’ dice). However, the support perks apply to all melee weapons, not just swords, so try some out and see which you like.

Alternatives if you have them: Dragon Scorch works well with a number of team perks, including Blakebeard’s Stash, Blast from the Past and Totally Rockin’ Out. Each of these have particular hero requirements which will affect the loadout. Regardless of team perk, I always run Snuggle Specialist Sarah in support for the extra dragon slash damage. Other melee damage heroes who could be included include Paleo Luna (even without BftP team perk), Whiteout Fiona and Cloaked Shadow.


Outlander loadout: “A llama and a bear and a… third thing!”

This was the hardest build to create of the four (maybe because I am not a pistol expert, which tends to be the Outlander’s weapon of choice, so I don’t favour pistol-focused builds). I have gone with a T.E.D.D.Y. and farming focus, as I remember how desperate I was to unlock the husk-crushing robot when I started the game!

Choose this loadout if: you are not a bear, but you really want to have one

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  • Commander – Trailblazer Quinn. Bearserker: Increases T.E.D.D.Y Damage by 30%.
  • Team perk – Long Arm of the Law: Increases Anti-Material Charge range by 1 tile. REQUIRES: 2 Outlanders. •
  • Support squad
    • Enforcer Grizzly (Base game outlander). Bear with Me: Increases T.E.D.D.Y. Duration by 4 seconds. •
    • Pathfinder Jess (Base game outlander). Work, Work: Increases Pickaxe Damage by 17%.
    • Fleetfoot Ken (Base game ninja). Fleet: Increases Movement Speed by 12.5%.
    • Ranger Deadeye (Base game outlander). Hipshot: Increases Pistol Damage by 17%.
    • Survivalist Jonesy (Base game soldier). Survivalist: Eliminations heal you for 39 base Health over 3 seconds. Duration refreshes with additional eliminations.

Base game weapons: Deadeye gives a boost to pistols and SMGs. As mentioned above, pistols are not my thing, but the Bolt Bolt, Zap Zap and Founder’s Revolt all get fairly good reviews on Reddit, and Mercury LMG is still the best researchable SMG.

Alternatives if you have them: Cyberclops is commonly used as a damage-based T.E.D.D.Y. main, as he gives Ted some energy damage and then boosts that damage. Azalea Clark is a good support for him, and Staredown Southie also boosts Ted’s energy damage. Ventura Ramirez increases Ted’s range and damage at range. Fragment Flurry Jess and Old Glory A.C. enhance the fragment collection and T.E.D.D.Y. cooldown process. The new outlander, Willow, enhances Ted’s abilities if your health is low (so switch her out with Survivalist). Archaeolo Jess and/or Fossil Southie with the dino team perk are great farming heroes (but less useful in combat-focused missions).

Final point: Why is survivalist in almost all of my squads? Survivability is really important in this game. You need to have some form of health regeneration. Survivalist is the best way to do this using base game heroes (adrenaline rush is a gadget that enables this, but it has a long cooldown); however, as you develop your hero collection you will find there are other event heroes and team perks that boost survivability, allowing you to drop survivalist from the squad if you prefer.

I hope you’ve enjoyed my Base Game loadouts. It has been a challenge to do them, and made me freshly appreciate having so many event heroes to allow me to mix and match my approach. Sometime I will do a post to my favourite fun loadouts using all available heroes in the game, so look out for it! Until then, enjoy saving the world!

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