Fortnite

Hero Rework Perks: What we know so far

FortniteBattleRoyale6 - Hero Rework Perks: What we know so far
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Here's a quick summary of what we've learned so far regarding perks from the past two days' teasers.


Heroes with Changed Abilities

There will probably be a LOT of these, but only a few have been shown so far.

  • All Constructors give up BASE since it's now a Class Perk instead of an Ability.
  • Cloaked Shadow gives up Crescent Kick for Smoke Bomb.
  • Heavy B.A.S.E. Kyle gains Turret.
  • Ice King gives up Plasma Pulse for Turret and DECOY.
  • Ice Queen gives up TEDDY and Anti-Material Charge for Shock Tower and Seismic Smash.
  • Lynx Kassandra gives up Dragon Slash for Kunai Storm.
  • Megabase Kyle gives up Bull Rush for Turret and DECOY.
  • Pathfinder Jess gives up Anti-Material Charge for Seismic Smash.
  • Subzero Zenith gives up Anti-Material Charge for Shock Tower.

Class Perks

Ninja

  • Mantis Leap: Double jump. No longer costs energy, and Ninjas always have immunity to fall damage.
  • Shadow Stance: +60 Armor and +15 Movement for 4 seconds after melee kill or ability use.

Soldier

  • Suppressive Fire: Consecutive shots against same target deal +3% damage, stacking up to 5 times.
  • Stay Frosty: After 3 Kills, gain +10% Weapon Damage and +35% Weapon Stability for 7 seconds.

Constructor

  • BASE: Adds the BASE to your Trap wheel. Grants +60 Armor to attached structures within 4 segments.
  • Kinetic Overload: Deals 2,400 Energy Damage when you knock back or stagger an enemy with a melee attack.

Outlander

  • ???
  • ???

Hero Perks

The + variant is instead used if the Hero is in the Commander slot. Some of these might be placeholder names.

Bladestorm Enforcer

  • Kunaihilation: ???
  • Kunaihilation+: Kunai Storm daggers explode, dealing 8 Base Energy Damage in a 0.5 Tile Radius.

Bulletstorm Jonesy

  • Start Up: ???
  • Start Up+: ???

Brawler Luna

  • Quick Kick: Reduces Crescent Kick cooldown by 20%
  • Quick Kick+: ???

Calamity

  • Six Shooter: First 6 shots from a pistol magazine gain +20% Damage and +25% Impact.
  • Six Shooter+: ???

Dim Mak Igor

  • Deep Pockets: Reduces cost of Smoke Bomb by 38%.
  • Deep Pockets+: Reduces cost of Smoke Bomb by 75%.

Dire

  • Night Stalker: +25% Movement Speed during Evening and Night.
  • Night Stalker+: +50% Movement Speed and -50% Ability Cost during Evening and Night.

Dragon Scorch

  • Footloose: +85% Impact for Crescent Kick
  • Footloose+: ???
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Energy Thief Mari

  • Rebound: Crescent Kick refunds 5 Energy per enemy hit.
  • Rebound+:

Fleetfoot Ken

  • Fleet: ???
  • Fleet+:

Harvester Fiona

  • Anatomy Lessons: +15% Critical Rating to Swords, Axes, and Scythes.
  • Anatomy Lessons+: +45% Critical Rating to Swords, Axes, and Scythes.

Harvester Sarah

  • Scythe to Meet You: Scythes deal +25% damage to Snared or Slowed enemies.
  • Scythe to Meet You+: Scythes Snare by 30% for 2 Seconds and deal +62% damage to Snared or Slowed enemies.

Heavy B.A.S.E. Kyle

  • Feel the BASE: Every 30 enemies killed touching your BASE emits an explosion that knocks back and deals 39 base Energy Damage in 3 tile radius.
  • Feel the BASE+: Every 30 enemies killed touching your BASE emits an explosion that knocks back and deals 89 base Energy Damage in 5 tile radius.

Kinetic Guardian Bull

  • Hardware Crit Rating: ???
  • Hardware Crit Rating+: ???

Lotus Assassin Ken

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  • Assassination: +4.5% Melee Weapon Damage for 5 seconds on melee hit. Stacks up to 5 times.
  • Assassination+: +18% Melee Weapon Damage for 5 seconds on melee hit. Stacks up to 5 times.

Lynx Kassandra

  • Hang Time: Hover for 4 seconds after Kunai Storm, dealing +40% Damage while hovering.
  • Hang Time+: Hover for 4 seconds after Kunai Storm, dealing +240% Damage while hovering.

Machinist Harper

  • Tough Traps: +17.5% Trap Durability
  • Tough Traps+: ???

Raider Headhunter

  • Shell Shock: ???
  • Shell Shock+: ???

Red Line Ramirez

  • Quick Scope: ???
  • Quick Scope+: ???

Pathfinder Jess

  • Work, Work: ???
  • Work, Work+: ???

Piercing Lotus Edge

  • Pointy Fury: ???
  • Pointy Fury+: ???

Rescue Trooper Ramirez

  • Assault Damage: ???
  • Assault Damage+: ???

Raven

  • Bang and Pow: ???
  • Bang and Pow+: ???

Sara Hotep

  • Return of the Dragon: ???
  • Return of the Dragon+: ???

Sergeant Jonesy

  • Ain't Done Yet: ???
  • Ain't Done Yet+: +20 seconds to Goin' Commando

Shuriken Master Sarah

  • Cascade: Adds 1 extra star to Throwing Stars.
  • Cascade+:

Skull Ranger Ramirez

  • Locked and Reloaded: +15% Weapon Damage for 5 seconds after reload (lost on weapon swap).
  • Locked and Reloaded+: +35% Weapon Damage for 5 seconds after reload (lost on weapon swap).

Steel Wool Syd

  • Maximum Overdrive: ???
  • Maximum Overdrive+: +150% Kinetic Overload Damage

Stonefoot Crash

  • Hot Foot: +36% Crescent Kick Damage
  • Hot Foot+: +72% Crescent Kick Damage and changes damage type to Energy.
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Sub Commando Jonesy

  • Goin' Again: ???
  • Goin' Again+: ???

Survivalist Jonesy

  • Survivalist: ???
  • Survivalist+: ???

Tank Penny

  • Actuated Attacks: 17% damage with Hardware melee weapons.
  • Actuated Attacks+: 50% damage with Hardware melee weapons.

Thunderstrike Scorch

  • Wings of the Dragon: ???
  • Wings of the Dragon+: ???

Urban Assault Headhunter

  • Make it Rain: +4% Headshot Damage for 2 seconds after a headshot. Stacks up to 5 times.

Wukong

  • Explosive Rounds: ???
  • Explosive Rounds+: ???

Team Perks

  • Bio-Energy Source: Recover Shields equal to 0.25% of Energy Lost for each 3-Star or higher Hero on your team.
  • Dim Mak: +2.7% Shield regen per second in Shadow Stance for each Ninja on your Team.
  • Hunters Instinct: Kills during Evening or Night grant +0.24% Damage and +0.08 Melee Life Leach per Epic+ 4-Star+ Hero on your Team, up to 40 stacks, until dawn.
  • Kinetic Overdrive: ???
  • Long Arm of the Law: ???
  • Keep Out: ???
  • One-Two Punch: After using an Ability, your next Heavy Attack costs 20% less Energy for each 2-Star or higher Hero on your Team.
  • Preemptive Strike: ???
  • Soaring Mantis: Mantis Leap gives a total of 4 jumps if you have at least 3 Ninjas on your Team.
  • Underdog: ???

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