Basically, these opinions are Sugestion, and they are entirely individual opinions. I hope you have many different opinions.
I attached pictures for easy understanding.
-About basic Ability QoL
Display (Base Damage) after the Ability damage.
Increase combat freedom by making most Ability available in the air.
Most Ability is already high in completionalready.
Make items available for acquisition and interaction even during Ability activation.
+ It would be good to expand the use of these pucks if they can be applied to the 8-bit Demo's Enduring Machine or Demolitionist Penny's Faster Explosions Puck by giving the ROSIE an Explosive Weapon judgment.
: It's better to let it be used only on the ground for balance.
-Blue Charge Fragments
+ It is not important, but it is also necessary to show how many Charges there are.
I think it will be a great help to optimize Logic if we stand in place and make it possible to hit the front range and collect resources with just the aftermath of the fist. (ex. Saitama in One punch man)
+ 25% of the damage is good, so I wish I could damage the llama.
-Shock Tower, T.E.D.D.Y
I want Ability to be simple so that it can be used without clicks. Unlike DECOY, the location is not that important, the range of damage is wide, and the Outlander's combat characteristics make him busy. Make it like a grenade, or show guidelines when you press it like a grenade, and then install it when you release the key.
I hope the installation time will be shorter and more husks will be damaged by the delay of firing to maximize damage. And I hope we can minimize the loss of firepower by preventing explosions caused by our attacks or series of explosions.
When using gadgets, it would be better to install them on a Map to expand their utilization (e.g., bypassing the route, returning quickly, etc.). I don't think there will be a big problem if we retrieve the installed teleporter and adjust the location.
Finally, I loved, love, and will love STW.
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