Hey everyone welcome to a post with ideas, I'm going to go over weapons in this one. If bows trigger you the leave, jk but there will be lots of bows.
the Compound Bow: This bow has a slow pull back speed but deals a lot of damage. It has a 2x scope and can pierce 6 husks and 2 mist monsters, this bow would be good for trap tunnels. (Military Bow)
the Storm King's Crystal: This bow has a pretty fast pull back speed and has a unique feature. when the bow is fully pulled back and shot, as soon as the arrow hits something it grows into purple crystals that deal 80% damage in a 1 tile radius, if the husk is hit dead-on it deals 100% damage. This bow is the first one with a unique perk, the perk is called "Crystallization", when this perk is unlocked (level 130) the crystallization of the arrows increaces to 2.5 tiles and the first 2 husks hit with it also grow crystals dealing damage to more husks in a 0.3 tile radius. (Storm King Bow)
the Retro-Lizer: This bow has a pretty fast pull back speed and also has a unique feature. when the bow is fully pulled back and shot, as soon as the arrow hits something a small black-hole spawns. This black-hole pulls husks in from a 1.5 tille radius and deals small damage over time and once the black-hole starts to die (after 1 minute) it increases its radius to 3 tiles and after 12 seconds explodes in a 1.5 tile radius killing most husks. This bow also has a unique perk, the perk is called "The Black-hole Effect", this perk makes the the black-holes radius increase, the pulling radius from 1.5 tiles to 3 tiles and the explosion radius from 1.5 tiles to 2 tiles. (Retro SciFi Bow)
the Rat Rod: This bow has a slower pull back speed and also has a unique feature, unlike the rest of its weapon set this bow overheats after shooting. When the bow is fully pulled back and shot the arrow pierces husks but it will overheat for several seconds, if you shoot while it overheats it deals fire damage but will also use 5 durability per shot. The more its used without cooling down the longer it overheats. This bow has a perk to counter the overheating called "Cooled Ride", this perk will make the overheat only happen after 2 max shots and will only deal 3 durability when used while overheated. (Rat Rod Bow)
the Mixtape: This bow has a medium pull back speed and like the rest is unique. When the bow is fully pulled back and shot it makes all husks in a 1 tile radius dance, critical hits also cause this. This bows unique perk is called "Dance Party", this perk makes is so that when an arrow is fully pulled back and shot it makes all husks in a 2 tile radius dance, a critical hit will also work. (Boombox Bow)
the Ghost Bow: This bow has a pretty fast pull back speed and again has a unique feature. When the bow is fully pulled back and shot the arrow is ghosted and goes through walls. Unlike its pistol counterpart the arrow has little-to-no travel time. This bows unique perk is called "Husk Haunter", when this perk is unlocked once the player kills 6 husks without switching weapons the next 2 shots will home in on husks, the homing arrows don't count towards the the perk if the husks are killed. (Ghost/Halloween Bow)
the Dragons Tooth: This bow has a slow pull back speed and also has a unique perk. When the bow is fully pulled back and shot the arrow leaves a trail of fire crackers which explode dealing fire damage, the fire crackers deal 25% of the main bows damage and they only explode when a husk walks on them. This bows perk is called "Dragons Festival", this perk makes the fire crackers deal 50% damage and all husks killed with them (when the perk is unlocked) drop 1-3 fire works, fire works can be shot into the air for a cool explosion or used against husks to deal fire damage (does close to 0 damage)
And now onto normal weapons, I know you guys don't like bows but now they are over.
All normal weapons would be in the core llamas and be in the normal collection book, Minigun: SMG, Flamethrower: Special (new category), etc.
the Minigun: This weapon is a SMG, it has low damage but high fire rate. It has a fast spin up time and uses light ammo, there's 2 rarities (epic and legendary) and when soldiers use it their Goin Commando cool down by 3 seconds every 2 husks killed with it.
the Flamethrower: This weapon is a special weapon. this weapon is locked to fire, and can burn down non-player built structures. This weapon has a feature so that the closer you are the more damage you do, it has 2 rarities (epic and legendary) the legendary having blue flames which do 50% more damage then the normal fire (150% damage). This weapon does has a unique perk, its called "Combustion", once this perk is unlocked after reloading the first husk killed will combust into flames in a 0.5 tile radius.
the Type-100: This SMG looks similar to the Typewriter and a real world PPsh-41, with its drum magazine able to hold 125 bullets and having decent fire rate its a good weapon when used up close to medium range. The weapon doesn't have a unique perk but, it would have 3 rarities (rare, epic, and legendary).
the Vinder: This weapon is similar to the real world Vector. This weapon has pin point accuracy and a clip that holds 35 bullets. With no unique perks, this weapon has two rarities (epic and legendary).
the Grenade Pistol: This is a pistol that is like a grenade launcher, it shoots one grenade that explodes on impact and holds one bullet (meaning every shot needs a reload). It has 2 rarities (uncommon and rare).
the Flare: This weapon is a flare gun like weapon, this weapon shoots flares that deal fire damage (making it locked to fire), the Flare uses rockets and is the big brother to the Grenade Pistol. It has 2 rarities (epic and legendary).
the Infina: This is a pistol that uses Vindertech technology to have an infinite magazine, this weapon has low damage, high fire rate, and lower then usual durability. Even though it uses Vindertech technology its still a normal pistol, it does have an overheating function so that once 50 bullets have been fired it overheats for 5 seconds stopping the player from shooting. This weapon has 1 rarity (legendary)
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