Fortnite

How to turn the Boss into a raid boss

FortniteBattleRoyale6 - How to turn the Boss into a raid boss

Health – 40 million, horn health – 4000 per player. Crystal health – 500000.

4 Phases, to start the damage phase, both horns need to be destroyed, horns regenerate every 10 million damage dealt to it, standard method to break the horns. Husks constantly spawn and damage phases last idk epic could make it up.

Power 140, 8 players max (or 6)

Spawns

Phase 1

Husks, Pitchers, Huskies.

Phase 2

Huskies, Zappers, Bees, Riot Bois

Phase 3

Riot Bois, Poison, Lobbers, Takers

Phase 4

Smashers, Blasters, Flingers, Takers

Attacks

Phase 1

EMP – deletes shield for 5 seconds and stuns if shield isn't at least 75% full. Can be blocked by standing behind a material that trees/cars/rocks around the edge will represent (changes every attack)

Laser – 80k damage if hit by it

Lighting Strikes – 20k damage/hit, guaranteed to hit its targets, 1 strike every 1 second, lasts 10 seconds

Lightning Wave – Circular wave that travels along the ground and deal 50k damage/hit, can be avoided with mantis leap, the launchers on the ground or a jump pad

Rock throw – Throws the normal rock it does, 50k damage, 1.5 tile explosion range

Wipe – Kills everyone, occurs if horns aren't broken after third attempt (or 15 minutes) or if at least 5 million damage isn't dealt in the damage phase.

Phase 2

Lightning Waves – 2 Circular waves that travels along the ground and deal 50k damage/hit, can be avoided with mantis leap, the launchers on the ground or a jump pad

Laser – 75k damage if hit by it, ignites ground on touch

EMP – deletes shield for 10 seconds and stuns if shield isn't at least 75% full. Can be blocked by standing behind a material that trees/cars/rocks around the edge will represent (changes every attack)

Tornado – Throws around debris from the arena, getting hit will knock in the direction of the object and deal different damage per item

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Rock throw – Throws the normal rock it does, 60k damage, 2 tile explosion range

Wipe – Kills everyone, occurs if horns aren't broken after third attempt (or 15 minutes) or if at least 5 million damage isn't dealt in the damage phase.

Phase 3

EMP – deletes shield for 10 seconds and stuns if shield isn't at least 75% full, chance to be blocked with specific material

Lightning Waves – 2 Circular waves that travels along the ground and deal 60k damage/hit, can be avoided with mantis leap, the launchers on the ground or a jump pad

Tornado – Throws around debris from the arena, getting hit will knock in the direction of the object and deal different damage per item

Lasers – 75k damage if hit by one, ignites ground on touch, will shoot in multiple directions or in the same direction.

Meteor Rain – 30k damage per meteor, 1 tile radius, fall extremely fast, 18 meteors

Wipe – Kills everyone, occurs if horns aren't broken after third attempt (or 15 minutes) or if at least 5 million damage isn't dealt in the damage phase.

Phase 4

EMP – deletes shield for 10 seconds and stuns if shield isn't at least 75% full

Lightning Waves – 4 Circular waves that travels along the ground and deal 75k damage/hit, can be avoided with mantis leap, the launchers on the ground or a jump pad

Tornado – Throws around debris from the arena, getting hit will knock in the direction of the object and deal different damage per item, pulls players towards him

Lightning Sword – 175k damage up to 4 tiles away from him

Lighting Strikes – 30k damage/hit, guaranteed to hit its targets, 1 strike every 0.5 second, lasts 10 seconds

Meteor Rain – 40k damage per meteor, 1 tile radius, fall extremely fast and track heroes, 20 meteors

Lasers – 90k damage if hit by one, ignites ground on touch, will shoot in multiple directions or in the same direction.

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Wipe – Kills everyone, occurs if horns aren't broken after third attempt (or 15 minutes) or if at least 5 million damage isn't dealt in the damage phase.

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