With there being a new set called the ‘gaming legends’ we will be getting more skins from other games so I though I would share with you my idea if Borderlands and stw had a crossover.
I made this just for fun so the perks won’t all be balanced, I didn’t do the maths like I said it was just for fun. I tried to give them perks that related to the skills you get in bl2, you guys can suggest things to be changed, this is a discussion, I’d love to hear your thoughts.
Zero – ninja – dragon slash – kunai storm – throwing stars Cp – Increase weapon attack speed by 10% increases melee weapon damage by 15% to targets under 50% health. Also melee attacks mark an enemy for death taking + 30 % damage from all sources for 3 seconds with a 15 second cool down Sp – Increase weapon attack speed by 10% increases melee weapon damage by 15% to targets under 25% health.
Kreig – Constructor – going constructor – bull rush – decoy Cp – Going constructor eliminations increase duration by 0.5 seconds up to 15 stacks Going constructor grants 40% of damage dealt back as health Sp – Going constructor eliminations increase duration by 0.25 seconds up to 10 stacks
Salvador- Soldier – war cry – lefty and righty – frag grenade Cp – On activation lefty and righty grant the user + 100% fire rate and + 5% movement speed. When lefty and righty ends regen 3% of health per second for 6 seconds, if health is full then decrease lefty and righty cooldown by 10 seconds. Sp – on activation lefty and right grant the user + 50 % fire rate when lefty and righty ends regen 1% of health pet second for 4 seconds
Maya – Outlander – phase shift – seismic slam – teddy Cp – When teddy kills an enemy it leaves behind a 1.5 tile radius cloud of smoke that deals base 50 affliction damage for 3 seconds with a five second cool down. More than one cloud cannot be active at once. Husks are more vulnerable to all types of damage whilst affected by the cloud. Sp – When teddy kills an enemy it leaves behind a 0.75 tile radius cloud of energy smoke that deals base 30 damage for 2.5 seconds with a five second cool down. More than one cloud cannot be active at once. Husks are more vulnerable to damage whilst affected by the cloud.
Gaige – Outlander – teddy – shock tower – phase shift Cp – increases teddy range by 5 tiles. teddy gains fall off damage. The closer teddy is the more damage it deals ramping up to + 75% damage and falling off to – 80 % damage. Sp – teddy range increased by 3 tiles.
Axton- Soldier – going commando – frag grenade – shockwave Cp – going commando eliminations increase the duration by 0.5 seconds up to 18 stacks in one use, going commando cooldown is reduced by 3 second for every 3 successful weapon hits in a row on the same target. Sp – going commando eliminations increase the duration by 0.25 seconds up to 15 stacks
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