I'm on the same boat as pretty much everyone in this situation. People took weeks, even months (in my case) to get out of canny, dealing with leechers, afkers, griefers and all the things that made the journey… pretty shitty.
I've recently hit that skill point limit and as of now xp has become useless because, well, you don't get any now. I was thinking about getting 500, maybe even 1000 research points per level up once you hit that cap. It's a reward for people who have been playing long enough to reach that level (or twine, for the matters mentioned above) and it's one more element to grind for once you're closing in on end-game
I know it's not perfect, and it doesn't really benefit people who have already compelted the research trees, but then again, those people are probably at a point in the game where it doesn't really matter, so this is more of a thing for those of us who got out of canny fairly recently (say a month or two ago) and are noticing the recent changes
Just as a side note, this new drama about low levels going to twine is completely imbalanced. When the grind was real, you could accumulate almost enough skill points to just blast through twine's tree as soon as you got there. I had quite a few stored up, and going for survivors once you get to twine puts you in a very nice situation to start that map (I think I went from 60+ to 75 or so?). It was fairly well balanced, be it intentional or not. Now there's no chance of that happening, so we are stuck with pl40+ people who have no means to level up, trying to do 76+ missions and screwing things up for everyone; even themselves
Thanks for reading. Half-vent half-suggestion
© Post "If you want the grind to pay off, then let people who have already hit the limit on skill points get research points for leveling up instead" for game Fortnite.
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