Into the Storm Event Hero: Heavy BASE Kyle

Fortnite home fn battle royale 1268x717 cf9fa8a783c249aa8d6929126e29f5f190620357 1024x579 - Into the Storm Event Hero: Heavy BASE Kyle

I've acquired all four new heroes, leveled them, tested them, and evaluated them. Here is what I've thought so far in nonspecific order about my favorite, Heavy BASE Kyle.

Heavy BASE Kyle

Second biggest BASE reach after reaching level 25

Biggest bases being Power BASE and MEGABASE with reach of 7, Heavy BASE's reach of 6 will come in handy for those who don't own either of the Constructors mentioned.

Unique way to erase smaller threats from vicinity after kill threshold has been met to release Feel the BASE.

Feel the BASE starts off weaker when first unlocked with only radius of 3 and decent damage, but after reaching level 30 to unlock its upgrade Turn up the BASE, its damage, knockback and reach will become very handy if situation calls for quick husk clearing. Nothing extremely special but provides good utility to Constructor and reason to let the husks get closer. Ability is omnidirectional, ignores line of sight (goes through walls), and is centered around BASE.

Hero Perks similar to what MEGABASE has + one from Machinist Harper

Elecrified Floors, Fast Build, Automated Defense, MEGA BASE and Overclocked Traps. In some sense Heavy BASE is like MEGABASE's little brother. Overclocked Traps is one of best Constructor hero perks ever because of the 30% reload speed bonus to traps on affected base pieces. It also helps on keeping the base safe with Floor/Wall launchers, or reaching kill threshold faster with damage traps.

Shares Feel the BASE with Tactical Perk

This gives any Primary Constructor hero Feel the BASE and it's normal properties. Suitable use up to user.

Ability kit of Kinetic Guardian


Decoy and Bullrush. I thought I'd never see the day when someone else would share same ability kit with Kinetic Guardian. Lack of plasma pulse is justified with BASE itself and its Feel the BASE ability. Whole ability kit seems to based on Damage and Crowdcontrol.

Read:  PSA: A Nobel Launcher with 2x Durability, 1x Reload, 1x DMG will last +90% (~57 shots) longer and still be able to do it's fodder clear job! Combine this with Demolitionist it lasts 100 shots!

Combinations used with Heavy BASE:

Heavy BASE/Hotfixer/Power BASE

Cheap building and self repairing structures.

Heavy BASE/SMS/Power BASE vs Heavy BASE/Reclaimer/Power BASE

Attempt to maximize Feel the BASE damage, result was that Reclaimer won against SMS; both 4 starred.

Because of owning almost every Constructor in the game I got used to using Power BASE with every single one of them to let BASE repair structures while team dealt with husks.

Use and Placement of BASE

Recommended to be placed ontop of mission objectives where enemy can attack all sides or general direction if not changing storm. Smaller missions like cat 1 storm and DtB allow base to blast everyone in wide range. Trap tunnels is also recommended, but ontop of them, for faster reload and additional Energy Nova from BASE. Spreading BASE's connection widely is also good, so team's kills also contribute for charge if they happen ontop of the connected pieces.

In conclusion

Heavy BASE Kyle is very fun to play as, offers wide range of utility, has big reach with his BASE, which has deadly but also beautiful upgrade Feel the BASE, and is easy to obtain thanks to being in event llamas as Rare, Epic, and Legendary.

I use Constructors most of the time but I also play as other hero classes too, so I have certain amount of experience and knowledge about everyone I play as and play with.

Share your own opinions and questions.

That is how we all learn new ways to use our BASEs c;

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