I was discussion with
/u/redeyemaster if STW is survival game or not… but mods wiped the whole thread (because it was about something not allowed to be discussed here), so I will move allowed part of this discussion here.
/u/redeyemaster There shouldn't even be a resource economy in a game that doesn't support trading.
/u/An-Alice It's zombie-survival game… resources economy is main part of those games, without it those becomes just typical zombie-shooters, w/o survival part. And what makes it even worse, basically removing even shooter part from STW is how powerful some traps and weapons are here, because being designed to be expensive to craft: just craft "infinite" gas traps to spam those everywhere and "infinite" explosive weapons, to finish something that by accident survived gas traps damage, that would be whole gameplay in this game w/o resources economy.
/u/redeyemaster No it isn't. It's a co-op building / shooter game. There are zero survival elements in the game and while the resource income is "damaged", that only actually effects the player doing it and the ad-hoc trade economy that has no place in the game. People already more or less could place as many gas traps as they saw fit.
/u/An-Alice It was always advertised as zombie-survival game, yes it's co-op/building/shooter too but it's irrelevant in context of discussion about resources economy. If it would meant to be just co-op/building/shooter game, there would be no resources farming in it at all, or almost at all: you will be just getting permanent weapons, instead schematics, maybe with the need of just collecting ammo. While Epic clearly made resources farming very important part of this game by design, with even separate heroes class focused on farming.
/u/redeyemaster That's cute, it's still clearly not a survival game. You don't load into missions with limited resources you have to scramble to get, the environment isn't persistent, there is no resource management for basic survival like food / water / rest etc… It has extremely light survival elements like weapon durability and single use deployables but by that metric Warframe is basically as much of a survival game as Fortnite. Maybe once upon a time it was invisioned as more of a surival game but if you actually look you'll see that there is no official advertisement still up calling it such. "You will be just getting permanent weapons, instead schematics, maybe with the need of just collecting ammo." That sounds like a massive improvement and would solve a chunk of issues the game currently has.
/u/An-Alice "That's cute, it's still clearly not a survival game. You don't load into missions with limited resources you have to scramble to get". You clearly not playing this game since a long time, just like to keep arguing with others: Hit The Road, Frostnite, Challenge The Horde. "the environment isn't persistent" Not the case in most of survival games too. "there is no resource management for basic survival like food / water / rest" Just because some resources management is not here, that you personally like, does not make it not-survival game. Every games has its own resources. And while water/food/etc is common in survival games, it's not strictly required. "It has extremely light survival elements like weapon durability and single use deployables" Sure, It's light survival game… I never said that it's hardcore. "That sounds like a massive improvement and would solve a chunk of issues the game currently has." Sure, from your perspective that would like survival element from this game completely removed… even if it was advertised as such and people bough it expecting it to be this way. So I doubt that Epic would decide to do it, making a lot of people angry with removing "core" (advertised) part of gameplay from it.
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