Love the game but sadly it really does a poor job of explaining itself

4bd581a1a08ad6e0eaa0c51869130801  1200x630 1024x538 - Love the game but sadly it really does a poor job of explaining itself

Posted something along these lines before but it didnt't gain traction so I'm trying again! 🙂

Often when you play missions, regardless of what area you are in, you will see people do things that make you wonder 'how is this happening?' I feel like this game needs to take more responsibility when it comes to teaching its players how it works. There's a lot of good stuff in Fortnite and a lot of depth, but the game teaches you how to float rather than to swim. Simple examples of this are the loading screens when you enter a mission. Most of them give information so basic that its pointless. For example when you do an encampment mission it tells you to look at the map – good luck completing an encampment mission if you take this to heart – to find the encampments instead of simply saying to look for the purple glow.


By default for defense missions it should say what you have to do before you can see the forecast (Element/spawns/changing direction?). This is vital information for most defense missions, but I can't even count the times I explained this to someone in twine peaks. I don't think it's necessary to try to explain every detail, but it should not be left to external sources or teammates to explain basic gameplay mechanics like which material is weak to which element, or even how elements and energy work offensively.

I understand that you don't want to overwhelm new players with a flood of information, but you don't have to. A simple way to give more information would be to update loading screens and/or queuing screens with actually useful tips that get more in depth depending on which area you are in. Add to this some sort of in-game 'diary' that saves this information in case you missed it, and I feel like you could easily show your players how the game works, and thus making the game more enjoyable for everyone.

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