Fortnite

Not voting should count as exactly that; not a vote. Not automatically “No” until stated otherwise.

index - Not voting should count as exactly that; not a vote. Not automatically "No" until stated otherwise.
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Here's an example that I experience with nearly every fight the storm, Ride the Lightning and RTS I join in. Objective difficulty/activation vote because I either need more gold or I want to get this out of the way as fast as I can.

Me, starting the vote with my Bluglo that took a bit of time to farm, automatically says yes. One other guy says yes. Throughout the entire 20 seconds, the other 2 do NOT vote at all. So it says 2 X 0

It still doesn't go through. Why? Because not voting counts as no until you change it to yes. In other words, no-votes count as "no" votes. This is unfair. I can see how epic might've wanted it at the beggining of the game, but now that Fortnite has been around for over a year this system simply does more harm them good.

90% of the time in a mission, there are is always at LEAST one person in the mission that does not vote. Ever. Doesn't say yes, doesn't say no. Sometimes, it's 2 of them that don't vote. Then you really start to hurt, because even with 2 yes votes for mission activation, it still won't go through, forcing you to wait down the timer. And it makes difficulty increase votes impossible. A feature in this game, and a very good one at that, is commonly not possible because of this system. If this isn't an issue to epic, I don't know what is.

The sad thing is, the numbers are displayed on screen. 2 voted yes. Zero voted no. 2 yes votes and 0 no votes, yet the outcome is still no. Zero people voted no, so WHY IS IT NO?

My solution, as well as what many others that actually want to participate in furthering the missions in this game think? People who don't vote should not have any influence on it, rather than it being counted as a "No" until it is changes to yes. This is reasonable, how most real life votes work, and how voting systems in hundreds of other online video games work.

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So, if 2 vote yes and 1 votes no, it still passes, because the 4th vote doesn't have an influence. With the current system, 2 yes votes and 1 no vote does not pass, and it is no, because the 4th vote is counted as no. I also think that if the number of yes votes and number of no votes are equal, it should be no, just for balancing.

So, if 1 votes yes (the guy who started the vote) and nobody else votes, it passes as a yes vote. This is because there was 1 yes and 0 no's, since non-voters aren't automatically no, it passes. Below, I will provide all the possible examples of our current system and my new suggested system.


Current system

1 0X > No

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1 1X > No

1 2X > No

1 3X > No

2 0X > No

2 1X > No

2 2X > No

3 0X > Yes

3 1X > Yes

4 0X > Yes

Notice how of all 10 possible examples, only 3 are possible to have a successful "Yes" outcome. Also, with 2 Yes votes or less, you will NEVER succeed in passing the vote. You must have 3 yes votes to pass, and by then the fourth guy, regardless if he votes yes or no, or votes at all, doesn't matter or influence the decision at all after 3 have voted yes. Basically, it's just a system to try and get 3 yes votes. And as I said in the beginning, since every mission somebody never votes, and sometimes 2 don't vote, this is nearly impossible to achieve often enough to the point where I've made this rant.


My system

1 0X > Yes (Edit: I'll let this one be debatable. Maybe this should be an exception and still count as no)

1 1X > No

1 2X > No

1 3X > No

2 0X > Yes

2 1X > Yes

2 2X > No

3 0X > Yes

3 1X > Yes

4 0X > Yes

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Notice how in my idea, of all 10 possible outcomes, 6 of them can pass as a successful "Yes" vote. If there are a greater number of Yes votes than there are no votes, it passes. If the number of yes votes is equal to or less than the amount of No votes, it doesn't pass. This is much more fair, giving the AFKers no influence in the voting system and having missions progress much faster. Not to mention, it being possible to start the mission without waiting for the timer to go down more than 40% of the time.

What do you guys think? I'm open to any and all comments about my idea and this in general. The first step in stopping AFKers is to give them less power.


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