There is a very easy way to band-aid this situation I have 2 ideas. If you don't do something soon all you will have are leechers and afk players.
This will only apply to defense missions I don't know how this will work in a encampment, survivor or build mission. I suggest that after we start the defense phase of the mission create a storm like we have in BR outside the area of the map where the defense is going to take place. If any player is outside in that storm for say 10 seconds, they automatically get kicked out of the game with no rewards. The size of the defense circle and time before you get kicked out is of course something that you would need to figure out.
Addition – For encampments or survivor missions we can have something like a tally on the last 30 seconds of the game. In encampments the game scans the amount of time a player spent in an encampment area or enemies killed from encampments if the player doesn't have the required amount they get kicked without rewards. For survivors the game scans if the player doesn't have a certain amount of survivors they get kicked without rewards.
Let us scale missions to 1,2 or 3 players if that is all we have available at the time to play. My proposition is if there are 2-3 players scale the amount of enemies accordingly. If there is only one player keep enemy numbers to a 2 person scale but don't let the spawn move.
I am in no way saying that either of these should be a permanent fix but seriously this is getting out of hand. Just let us have this until you find the permanent fix to this problem.
Every other PL70 mission I get into have players PL40 or below that don't even help in missions.
© Post "Please don’t make us beg anymore. Its hard enough finding players at this level. The leeching and afk players have reached the level 70 canny missions. Reporting them isn’t working." for game Fortnite.
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