I've seen a lot of people saying this, and it seems to be based on the presumption that the time taken to reload a single bullet equals the total reload time divided by the number of bullets. This is not the case; in reality the total reload time is split into three phases: a "start reloading" animation, a repeated animation of per-bullet reloading, and a "finish reloading" animation. ONLY the second phase is sped up by increasing mag capacity, the first and third phases can only be sped up by reload speed perk.
So for example, a 75% reload perk will increase the reload speed of a single bullet reload by 75%, because it affects all three phases by 75%. A 75% mag size perk will ONLY increase the second phase by 75%, while the first and third phase remain fixed in duration, so it has less of an effect on your reload speed for a single bullet reload.
On top of this, many guns will further penalize mag capacity with a rounding error (i.e. if the base mag size is not divisible by 4, you will not get the full benefit of a 75% perk).
There are a couple of ways you can see this for yourself:
- Get a 75% perk on a shredder, craft a gun, then recombobulate it and craft the other version. Get into a mission and try to shoot-reload-shoot-reload-shoot-reload the two, the difference in speed is noticeable.
- Just look carefully at the reload animation, you can clearly see the three phases, and it's obvious why the first and third phase are not affected by mag capacity.
© Post "PSA: If you are reloading after every shot with a per-bullet reload gun, mag size is NOT better than reload speed" for game Fortnite.
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