Same horde bash info to get new players started.

2b02f09dda89cfbef21b7bc3eea90fc4 1024x576 - Same horde bash info to get new players started.

Just an overview of horde bash mode for anyone unfamiliar just to get you started, but I am going on the previous event just to make this easier and not have to repeat, "it used to be … last time it was…" etc, so when it comes around expect changes and just look out for what is new and go from there.

before anything and


Make sure you have 1 reliable weapon maxed out at the SAME TIER you are going into. It will be enough to complete challenges, and you will get more materials as you go along, but you want to be sure you can always have that 1 weapon. Horde has its own inventory, (not your normal one) and it will be empty until you get resource during the actual missions. You will have none of your crafting materials you usually have in normal missions, and no crafted weapons or traps, and nothing can be farmed on these maps (trees, rocks, anything, do not give resources) You will be going into missions with all your schematics available to craft, but none of your crafting material; then you are given resources before each wave. Note you can take supply drop though, which is very good here.

Horde missions have a tier from 1 to 4 and correspond to our normal zones from Stonewood to Twine, including crafting materials, mob levels and stat caps. So if you are playing in tier 2 (plankerton, silver) you will be getting tier 2 mats pretty much only, so make sure you have a level 20 weapon schematic (maxed silver, 2 star); (mission, tier 2; weapon, tier 2).

Schematics ,not crafted weapon. Your inventory will be empty each time you start a challenge and what you craft during challenges is gone after it finishes; you can't save it for the next one. So level a schematic to the correct/ same level if you have to. If I play in tier 4 (twine) for instance, i'll need a 4 star weapon, but if i go to tier 3 at any point later on, I would still need a level 30 weapon schematic. (maxed malachite, 3 star). But if it's evolved to right tier, it doesn't need to be maxed, just better for max damage.

Also note that each tier has its own challenge level (difficulty), that increases mob levels (within zone range), like Stonewood is from around level 4 or 5 mobs, to about 18 I think. So with stat caps and weapon levels, the highest difficulty in Stonewood zone (high end) can be more challenging than the start (low end) of a higher tier zone like plankerton or even canny if you are much higher level compared to canny, say pl90, or 100+. So don't just willy nilly into the highest level per zone off the bat, with your starter packs. The game is a bit easier now, but you might not be killing mobs fast enough with the caps.

Last but not least, Horde bash has a skill tree that has nodes to increase the amount of building material and the crafting resources you start to get during each mission. Each node costs 1 skill point. You get 1 skill point when you successfully complete a challenge., however they are limited to a few per day, like mission alerts, so make sure to pick up the more important ones first, like extra ammo and more crafting material ( 2 separate nodes). I don't remember the exact daily amount, but it was as low as 3, 4 or maybe 5 or 6; but you had reason to still play missions to clear quests if you wanted after that and you want to be good on materials and ammo. You will have to work with what you have for that day.

Horde Overview and Basics.

Staging Area.

If you know nothing about the event yet, horde bash has 2 areas, or maps. 1 is the staging area where all you do is build your fort, with the materials you are given. This is where you start off so you have a fort to begin with. It will be saved when you leave this area and magically transported to the other area, which is where you challenge the horde, the actual missions.

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You begin with very little material in the staging area, maybe enough to build a box at first, mostly still tier 1 walls, but you will be able to upgrade and adjust during missions (not persistent, lost after missions). Staging area resources are increased as you progress through the missions/challenges, earn skill points and unlock nodes in the horde skill tree. In other words, you can end up with quite a decent fort to take into missions as you progress through the event. How your fort is saved here is how you start off every mission, regardless of challenge tier. In the staging area you can destroy walls to make adjustments and are refunded the mats. You don't loose anything.

One thing to take note of here (still staging area) is that there is a flag close to your fort building area that indicates how your fort is positioned during missions, so you know which sides of the fort are always facing the mob spawn points. Two sides facing spawns, 2 not. So you can make those sides stronger. The other two aren't immune, but you can manage pathing during missions somewhat. I couldn't remember exactly which side is which and had to look it up, so re-check during the event, but I'm fairly certain the flag is not facing the mob spawn points. The 2 sides away from the flag are.


Forgot to mention, the fort is to protect an objective inside, like on atlas or data missions. This is what mobs will be attacking.

Mission/Challenge Area

Once you have a fort, you go to the actual missions with 3 other players as usual, and defend 4 objectives for 10 waves. They are not all attacked at the same time, it is similar to SSDs and the amplifiers, and you will be notified which one is up next. It is meant for 4 players. If you start with less you will still have to defend the ones that will not have a fort. Players can no longer join once it starts. (I think the number of waves will be changing, but I'm explaining with 10).

You select the mission from the map like with survive the storm mission in it's own zone, and from the lobby you can launch so you load into the map, but this will not start the challenge. You start the challenge from a console next to you when you load into the map. So you can launch from the lobby and wait for a full party here before you activate if the lobby wasn't full.

On the console you select the difficulty or challenge level and then it starts. You have to start with the first challenge (lowest level) to unlock the others, unless someone in the party has unlocked them already.

Once it starts you receive your resources, craft a weapon and ammo, and go defend. You can make traps too, but get weapon first incase you don't have enough resources . You get these resources before each wave, so check what else you can craft after each wave to get an idea of what you get each time.

You can have 1 defender each, but craft one weapon for yourself first and one for them later if you have the mats. Remember mats are still tiered, (copper, rusty mech in tier 1) but the amount you get each time can be increased from the skill tree nodes.

At this point, when the challenge start, all 4 forts are basically all your forts because if an objective is destroyed, the wave fails, the mission fails, it's game over. If an objective has any health at the end of the wave, you carry on but that one can get attacked again, with whatever health is left, so make sure you have the mats to fix things if that one gets attacked again on a later wave.

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Horde skill tree

As mentioned, horde has a skill tree ( you can find pictures or videos if you want a look) that is used to increase the resources you can get of each particular item, like wood, stone, ammo, weapon crafting, trap crafting, etc and each one of those is a node.

It is split by tier, but they are identical, and there is also a top part and a bottom part of significance in each tier. If you complete a challenge in tier 4, you get a tier 4 skill point, you can't spend it another tier. Keep that in mind when it comes to daily limits.

Moving on. The top part is all for the staging area. It increases the resources you will have available to build your fort in the staging area. Each time you unlock a node here, go back to the staging area to build, upgrade or redesign.

The bottom part is for the mission areas and increase what you get during the challenges, like more weapon crafting mats (by tier), ammo, and even building material like wood and stone. The supplies you are given before each wave.

Skill points have a daily limit but you can keep unlocking depending on how long the event goes on for. You typically want to get most of the bottom part in the highest tier you can play in and you need nodes from the top to build you fort, but you can eventually take everything in the top part, in all 4 tiers and you will have the maximum resources for your fort.

Some tips.

1) During challenges you can get the infamous lobber waves and smasher waves that can make a big dent in you forts. On smasher waves, remember that they cannot damage objectives. They can decimate your fort, but if you can't kill them fast enough, let them. Stop wasting time on them and kill everything else. You just want to complete the wave. If you can kill them though, do so obviously.

On lobber waves, make sure 1 or 2 players are out there just focused on them as they spawn, fast, quick and in a hurry. Don't take this wave lightly and don't worry, you'll know when it's a lobber wave.

2) All classes should be good now, but make sure you have dps. If you play different classes, fill a role if you need to.

and gl,hf

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