-Pickaxes should do normal damage to player’s own buildings.
-Remove exploding death-bursts from survivor missions.
-Stop spawning patrols when a player is defending survivor.
-Mist monsters and lobbers shouldn’t target survivors.
-Fix ATLAS' spawning near ramps and other obstructive environments.
-Fix survivors not spawning around the map, and from the towers.
-Rid the trading cancer.
-Add power lvl requirements to missions to prevent leechers from joining.
-Add an appropriate report and ban system.
-Reduce Retrieve the Data’s red zone to a single tile.
-STS' need better rewards.
-All mission types should give players the opportunity to obtain lvl 6 chests.
-Collection book rewards need to be improved. (As I stated in an earlier post)
-Recycling a schematic or hero should return 100% of all resources (including xp)
-Fix hitting headshots at further distances not registering the satisfying sound and effect.
-Hoverboards should be able to be equipped fast.
-Players should be allowed to sprint while using melee weapons, or speed up.
-Melee weapons need to be fixed to hit exactly as their attack animation shows.
-Blasters have to stop lasering after a set amount of headshots is taken.
-Add more ways to halt smasher charges.
-Increasing difficulty should also increase mission rewards such as xp and rain, ores, etc.
-Let Lars’ van only have to be 2 tiles high.
-Outlander fragments should gradually increase power of abilities the more you collect through a game. (Not be a one-time use)
© Post "Some Ideas for Epic" for game Fortnite.
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