Fortnite

The problem was never stretched resolution. The problem was that Native resolution is just simply put BAD. Read carefully.

Fortnite home fn battle royale 1268x717 cf9fa8a783c249aa8d6929126e29f5f190620357 1024x579 - The problem was never stretched resolution. The problem was that Native resolution is just simply put BAD. Read carefully.
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Hey I am a very active competitive Fortniteplayer and a long term member of
noncompetitive - The problem was never stretched resolution. The problem was that Native resolution is just simply put BAD. Read carefully.
r/noncompetitive.

First of all I want to say that yes using a custom stretched resolution gives you infact an advantage over native.

Though this is less the fault of stretched but rather because the Native resolution Fortnite uses is inherently bad.

The native resolution (or rather the FOV of the native resolution) was based on the PVE mode of Fortnite (or more or less the base game) which indeed was ONLY PVE.

Neither was the this game and its FOV on native resolution ever intended as a PVP game and especially not things like 50 people end zones and crazy build fights.

Though over the last 14 month these kind of gameplays developed into being the best way to play this game to win.

Now lets talk about the problems of "native" resolution.

  1. Your character model is WAY to large especially in short distance situations. This is abuse able by for example simply walking to the right when fighting someone and with this walking "into their" character model. This is an example by
    DestinysJesus - The problem was never stretched resolution. The problem was that Native resolution is just simply put BAD. Read carefully./u/DestinysJesus a great education content creator (Please note that this tactic also works on stretched but it is MUCH more effective on native resolution): https://www.reddit.com/r/FortniteCompetitive/comments/aves6p/how_to_win_every_close_range_fight_crouch_swinging/
    How to fix this? Either by increasing POV or by making your character to some degree transparent.

  2. Your character still from time to time covers your cross hair in certain angles or with certain skins. I was not able to reproduce this with my own stretched resolution (1279×1080). Problem should be obvious. You cant shoot.

  3. Tracking your opponents is MUCH more difficult. Why? Well in buildfights the core aspect of playing is to gain a high ground over your opponent and with this have a controlling position and and better angles onto him. With the lower Vertical FOV of native resolution people aboth you are MUCH harder to see if not actually completely out of your vision. A good example would be this clip by bumpaah:
    https://www.twitch.tv/bumpaah/clip/SlipperyDarlingWasabiTBTacoLeft?filter=clips&range=7d&sort=time

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  4. The larger amount of pixels goes crazy onto the games performance. Especially in HIGH level gameplay and crazy end zones the performance is already VERY bad and and for consoles more or less impossible to play. With stretched and the so reduced amount of pixels PC player were able to gain a few more fps (like 40-50) which improves the quality and the fun of the game DRAMATICALLY.

  5. The very limited amount of vision forces you on high level to move like crazy to gather information. Inside the competitive Community a lot of people complained about nausea, headaches and motion sickness. It feels a bit like sitting on a rocking ship. Especially when switching from a medium or high cross hair position to locking downwards and back up. This forces you to massive motions and distance covered and feels kind a shit. Though probably over weeks/months of training it probably will go away. Still sucks though for the people having to switch.

  6. The amount of area you can see around you is just to small (this is partly already a problem in buildfights that I discussed under point 3). I will show you an example of what I mean:
    x3ehy6o074q21 - The problem was never stretched resolution. The problem was that Native resolution is just simply put BAD. Read carefully.
    https://i.redd.it/x3ehy6o074q21.jpg . It should be obvious that the left picture is the stretched one and in any cases the (from a quality of gameplay standpoint) few superior resolution. I am pretty sure most people would actually prefer to SEE shit.

So how to fix this? Well give us the ability to increase FOV on native so we can actually SEE something beside the WAY to large character model and the 1 wall before us.

A race should be made fair by giving everyone the same opportunities and not by breaking the lags of the fastest runners.

TL:DR Give a way to increase FOV or to make the character smaller/transparent to improve the vision as native is a really BAD resolution.

Source: Original link


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